Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.
“Do you swear to tell the truth, the whole truth, and nothing but the truth?” —High Senator Talpa
As this creature enters, choose a nonland card name. Whenever a player casts a spell with the chosen name, counter it. When you do, that player creates an X/X colorless Construct artifact creature token, where X is that spell's mana value.
Flying At the beginning of your end step, you may exile a card you own from outside the game. Put that card into your hand unless an opponent pays {2} and 2 life.
Vigilance Level up—{1}, Tap an untapped creature you control. [level 1-5] Vigilance This creature gets +1/+1 for each level counter on it. [level 6+] Vigilance Creatures you control get +1/+1 for each level counter on this creature.
Equipped creature gets +1/+0. If a source you control would deal noncombat damage to a player while this Equipment is attached to a creature, you may have it deal damage equal to equipped creature's power instead. Equip {2}
Enchant creature Enchanted creature gets +1/+0 and can't be blocked. {5}{U}, Exile Voyage to the Siren Sea from your graveyard or the battlefield: Draw three cards. This ability costs {1} less for each creature you control that dealt combat damage to an opponent this turn.
The first spell you cast during each of your opponent's turns cost {U}{B} less to cast. During each ending phase, nonland cards in your graveyard have flash and surface. The surface cost is equal to their mana cost. Surface {6}{U}{U}{B}
Flying, haste Amity — Whenever you attack with Warden of Heart and exactly one other creature, you may put a legendary or Dragon card from your hand onto the battlefield tapped and attacking.
This spell can't be countered. Flying, vigilance, trample Players can't cast spells from anywhere other than their hands. Spells your opponents cast that cost less than five mana to cast and target you and/or spells or permanents you control cost five mana to cast.
Flying Amity — Whenever you attack with Warden of Soul and exactly one other creature, search your library for a legendary or Dragon card, reveal it, put it into your hand, then shuffle.
The first spell you cast during each of your turns costs {R}{G} less to cast. You may play two additional lands on each of your turns. Landfall — Whenever a land you control enters, you may exile the top three cards of your library. You may play those cards from exile as long as you control Warden of Tremors.