1760 cards found
Thrill of the Trendchase

Thrill of the Trendchase {3}{R}{R}

Enchantment
At the beginning of combat on your turn, Thrill of the Trendchase becomes a copy of a creature on the battlefield chosen at random until end of turn, except it's a 5/5 red Elemental with flying and haste and isn't legendary if the chosen creature is legendary.
  • Hyperpop
Thrive in the Everrime

Thrive in the Everrime {1}{G}{W}

Enchantment
Whenever a creature or land you control enters, you gain 1 life.
Creatures you control get +1/+1 as long as you have at least 3 life more than your starting life total.
  • Awakening in Oldun
Thronebreaker Blade

Thronebreaker Blade {2}

Artifact - Equipment
Whenever equipped creature attacks, you may have it dare 7 until end of turn.
Equip {3}
  • Duelists of Vereaux
Through Blood, Knowledge

Through Blood, Knowledge {3}{U}{B}

Sorcery
Sacrifice each creature you control. Each opponent sacrifices that many creatures. Draw a card for each creature that's died this turn.
Powerful souls that escape Tartyx become kakomanteis. They are shadows of their former selves, with an endless want for what they had.
  • Theros: Age of Trax
Through Many Eyes

Through Many Eyes {G}{W}

Enchantment - Aura
Enchant creature
As long as enchanted creature has flying, each creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Hyperpop
Thundering Serpent

Thundering Serpent {5}{G}{G}

Creature - Serpent
Vigilance, reach
When Thundering Serpent enters, you gain 6 life.
“Just imagine how many mouths this ginormous beast will feed!”
—Zale, Titanohunter
7/7
  • Theros: Age of Trax
Thunderous Avalanche

Thunderous Avalanche {2}{G}

Instant
Choose one —
• Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
• Destroy each artifact or enchantment with mana value less than or equal to the power of target creature you control.
  • Awakening in Oldun 217 289
Tide's Ire

Tide's Ire {1}{U}

Enchantment
Whenever you cast a creature spell, put X depth counters on Tide's Ire, where X is that spell's mana value.
Remove ten depth counters from Tide's Ire: Create an 8/8 blue Kraken creature token.
Remove thirty depth counters from Tide's Ire: Create Tromokratis, a legendary 20/20 blue Kraken creature token with trample and hexproof.
  • Theros: Age of Trax
Tidelock Pearl

Tidelock Pearl {3}

Artifact
{T}: Add one mana of any color. Put a tide counter on Tidelock Pearl.
{1}{U}, {T}, Sacrifice Tidelock Pearl: Search your library for a Kraken, Leviathan, Octopus, or Serpent card with mana value less than or equal to the number of tide counters on Tidelock Pearl, put it onto the battlefield, then shuffle.
  • Theros: Age of Trax
Tidewake Walker

Tidewake Walker {3}{U}

Artifact Creature - Construct
Tidewake Walker enters with a hexproof counter on it.
3/4
Card has other part: Rip Current
Related card: Rip Current
  • Cybaros
Timedrinker the Bleached

Timedrinker the Bleached {4}{U}{R}

Legendary Creature - Dragon
Flying
Ward—{2}, Pay 2 life.
Whenever you cast a noncreature spell, draw a card.
4/3
  • Theros: Age of Trax
Timely Demise

Timely Demise {3}{B}

Instant
Destroy target creature. If that creature entered this turn, scry 2.
Curiosity killed the cathartic.
  • Awakening in Oldun
Timeworn Crags

Timeworn Crags

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Timeworn Crags: Destroy target nonbasic land. This ability costs {1} less to activate for each nonbasic land you don't control.
Time and magic erode so much more quickly than water.
  • Awakening in Oldun
Timeworn Sentry

Timeworn Sentry {1}

Artifact - Ruin
Spellcharge 2
“I swear, Telam, I just saw it move!”
“You're just imagining things. Let's keep moving.”
2/2
  • Awakening in Oldun
Tireless Aspirants

Tireless Aspirants {U}

Creature - Human Scout
When Tireless Aspirants enters, you may draw a card. If you do, discard a card.
Wander {1}{U}
“If you have no destination, you can only appreciate the journey.”
1/1
  • Awakening in Oldun
Tiril Agenda

Tiril Agenda {W}{U}{B}

Instant
Choose up to one for each color among white, blue, and black among permanents you control.
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target instant or sorcery card from your graveyard to your hand.
• Return target creature or planeswalker card from your graveyard to your hand.
Exile Tiril Agenda.
  • Cliques of Nylin
Tiril Ambassador

Tiril Ambassador {2}{W}{U}{B}

Creature - Human Advisor
When Tiril Ambassador enters, you may return target nonland card from your graveyard to your hand. You lose life equal to its mana value.
Basic landcycling {1}{U}
3/2
  • Cliques of Nylin
Tiril District

Tiril District

Land
Tiril District enters tapped unless you control a Plains, an Island, and a Swamp.
{T}: Add {W}, {U}, or {B}.
Flashing lights and cacophonous horns forming a web of connectivity.
  • Cliques of Nylin
Tiro, the Silent Blade

Tiro, the Silent Blade {U}{R}

Legendary Creature - Human Soldier
Ward {2}
Whenever an enchantment you control enters, put a +1/+1 counter on Tiro, the Silent Blade.
“If the gods won't stand up to Agnomakhos's tyranny, I will forever stay standing.”
2/2
  • Theros: Age of Trax
Titan's Stairs

Titan's Stairs

Land
Titan's Stairs enters tapped.
{T}: Add {R} or {W}.
{3}{R/W}: Titan's Stairs becomes a 2/2 red and white Archon creature with flying until end of turn. It's still a land. This ability costs {X} less to activated, where X is your devotion to red and white. Activate only once each turn.
  • Theros: Age of Trax
Titansbane

Titansbane {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has protection from permanents and spells with greater mana value than itself. This effect doesn't remove Titansbane.
Equip {2}{W}
  • Awakening in Oldun
Tithe to the Machine

Tithe to the Machine {2}{C}{B}

Enchantment
At the beginning of each player's upkeep, that player discards a card or sacrifices a nontoken, nonland permanent. If Tithe to the Machine was sacrificed this way, create a 2/2 black Zombie artifact creature token for each card type among cards integrated onto it. Otherwise, integrate that card.
  • Cybaros
Together Just a Moment More

Together Just a Moment More {2}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return to the battlefield target creature card from your graveyard with mana value less than or equal to 2 plus the sacrificed creature's mana value.
  • Theros: Age of Trax
Together in Arms
Communitarianism

Together in Arms {1}{G}{W}

Enchantment - Policy
When Together in Arms enters, create two 1/1 colorless Soldier creature tokens.
You controlled a spell that targeted a creature you controlled this turn.
You controlled an ability that targeted a creature you controlled this turn.
Card has other part: Communitarianism
  • Cliques of Nylin
Tomer, Figurehead President

Tomer, Figurehead President {3}

Legendary Creature - Human Noble
Spend only mana of different colors to cast this spell.
For each color among permanents you control, the first multicolored spell you cast each turn costs one mana of that color less to cast. This effect reduces only the amount of colored mana you pay.
2/2
  • Cliques of Nylin