2088 cards found
Scripting Sage

Scripting Sage {1}{U}{R}

Creature - Elf Wizard
Whenever a Subroutine you control enters, you may pay {2}. If you do, it runs.
Whenever a Subroutine you control runs, this creature gets +1/+1 until end of turn.
2/3
  • Errors in the Weft
Scruffy Rascal

Scruffy Rascal {2}{G}

Creature - Raccoon
When Scruffy Rascal enters, mill three cards. You may put a permanent card from among the cards milled this way into your hand. If you don't, create a Treasure token.
Simul's newest monster was great at finding things others had left behind or unguarded.
1/2
  • Chikyu: Chaos Rains
Sculptor's Replica

Sculptor's Replica {1}{W}

Artifact Creature - Golem Monk
Flow — {4}{W}: Create a tapped 0/0 colorless Golem artifact creature token with “This creature gets +1/+1 for each artifact you control.”
“I was created in the likeness of my creator, to continue his work.”
2/2
  • Kitsuo: Dusk of Time
Scuttle Tank

Scuttle Tank {1}{U}

Artifact Creature - Crab Construct
Scuttle Tank enters with a defender counter on it.
2/3
Card has other part: Sidestep
  • Cybaros
Scuttling Cicada
Buzzing Metamorph

Scuttling Cicada {U}

Creature - Insect
Surface {U}. Scuttling Cicada surfaces transformed.
“The little bugs hide underground for years at a time...”
1/1
Card has other part: Buzzing Metamorph
  • Chikyu: Chaos Rains
Sea Breeze

Sea Breeze {1}{U}

Enchantment - Weather
When Sea Breeze enters, return up to one target creature to its owner's hand, then surveil 1.
“This calm is how you know there's a storm.”
—Tenki, storm chaser
  • Chikyu: Chaos Rains
Seafloor Scavenger

Seafloor Scavenger {B}{G}{U}

Creature - Human Ranger
When Seafloor Scavenger enters or deals combat damage to a player, you may return target exiled card with surface you own to your hand.
2/3
  • Chikyu: Chaos Rains
Seafloor Treasures

Seafloor Treasures {1}{U}

Instant
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Surface {2}{U}
  • Chikyu: Chaos Rains
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Forgotten, but not gone.
  • Awakening in Oldun
Seal Shoals

Seal Shoals {W}{U}

Enchantment
At the beginning of each end step, create a 2/2 white and blue Seal Orb creature token if you activated two or more nonmana abilities this turn.
{W}{U}: Scry 1. You gain 1 life.
  • Chikyu: Chaos Rains 228 1228
Sealing Strike

Sealing Strike {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling {2}
  • Kitsuo: Dusk of Time
Search and Seizure

Search and Seizure {U}{B}

Sorcery
Target player reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. Otherwise, draw a card.
Access to the Tiril hivemind is impossible for even the most advanced hackers, but required for the Hazakh's most uncooperative criminals.
  • Cliques of Nylin 210 273
Searing Grace

Searing Grace {2}{R}

Instant
This spell costs {2} less to cast if you've activated a nonmana ability this turn.
Searing Grace deals 3 damage to any target.
From power to beauty, it takes years of work to be effortless.
  • Chikyu: Chaos Rains
Seasoned Spymaster

Seasoned Spymaster {3}{W}

Creature - Human Rogue
Vigilance
When Seasoned Spymaster enters, teach target creature vigilance.
“I take it this is your first mission, eh? Let me show you the ropes.”
3/2
  • Cliques of Nylin
Secluded Gorgon
Glare of the Gorgon

Secluded Gorgon {1}{B}

Creature - Gorgon Cleric
Lifelink
Whenever Secluded Gorgon dies, you may bless target creature.
2/1
Card has other part: Glare of the Gorgon
  • Theros: Age of Trax
Secluded Hangar

Secluded Hangar

Land
Secluded Hangar enters tapped unless you control a basic non-Forest land.
{T}: Add {G}.
{2}, {T}: Put a +1/+1 counter on target creature that entered this turn.
  • Cybaros
Second Crown's Fall

Second Crown's Fall {2}{W}

Sorcery
Exile all creatures you don't control. Then return those cards to the battlefield tapped under their owners' control unless you've cast another spell named Second Crown's Fall this game. Then exile Second Crown's Fall.
“Even after I sacrificed everything, I ended up losing so much more.”
—General Diadem, Usurper
  • Cybaros
Secrecy

Secrecy {G}{G/U}{U}

Enchantment
(Color indicator: Secrecy is blue and green)
Whenever this enchantment or another nonland, nontoken permanent you control enters, if it wasn't cast, draw a card. You may put a land card from your hand onto the battlefield tapped.
Creatures you control with power or toughness 1 or less can't be blocked.
  • Kitsuo: Dusk of Time
Security Initiative
Surveillance State

Security Initiative {W}{U}

Enchantment - Policy
Flash
When Security Initiative enters, you may tap or untap target nonland permanent. Then draw a card.
An opponent controls three or more tapped nonland permanents.
Card has other part: Surveillance State
  • Cliques of Nylin
Seeker Orbs

Seeker Orbs {1}{C}

Artifact Creature - Orb
Flying
Whenever Seeker Orbs becomes tapped, scry 1.
Though currently used as sentries, the Vukoroq originally created them to expedite the process of learning about other lifeforms.
1/3
  • Cybaros
Seeker of New Horizons
Ilysian Guardian

Seeker of New Horizons {G}

Creature - Satyr Scout
Whenever a Forest you control enters, put a +1/+1 counter on Seeker of New Horizons. Then you may remove four +1/+1 counters from among creatures you control. If you do, bless that land.
1/1
Card has other part: Ilysian Guardian
  • Theros: Age of Trax
Seeker of Skies

Seeker of Skies {1}{U}

Creature - Human Wizard
Whenever a land you control enters, scry 1. If that land is a Ruin, scry 2 instead.
“What the Elders left here are but locked fragments of their power. To find their keys, we must look to the sky.”
1/3
  • Awakening in Oldun
Seeker of the Pre-Weft

Seeker of the Pre-Weft {2}{B}

Creature - Dragon Warlock
As an additional cost to cast this spell, exile three or more creature cards with different names from your graveyard.
Whenever this creature attacks, defending player chooses a card exiled with it. Put that card onto the battlefield under your control.
4/4
  • Errors in the Weft
Seer of the Aspirants

Seer of the Aspirants {1}{G}

Creature - Human Druid
When Seer of the Aspirants enters, surveil 1.
Wander {2}{G}
“Eyes gone blind reopen once more. The earth quakes with forgotten footsteps.”
1/3
  • Awakening in Oldun
Segmentation_Fault

Segmentation_Fault {4}{R}{R}

Creature - Error
Haste
Mountaincycling {2}
7/5
  • Errors in the Weft