1764 cards found
Cerys, Heart of Klemnae

Cerys, Heart of Klemnae {2}{W}{W}

Legendary Creature - Human Knight
Vigilance
Whenever Cerys attacks, you may return a nontoken permanent you control to its owner's hand. If you do, create two 1/1 red Soldier creature tokens that are tapped and attacking.
“We're all willing to give our lives to free this world from the tyranny of unlife.”
4/4
  • Blood Like Rivers
Clutch of the Web

Clutch of the Web {2}{G}

Instant
Choose one —
• Clutch of the Web deals 6 damage to target creature with flying.
• Clutch of the Web deals 1 damage to each creature with flying.
The Tugae is bountiful in prey, which makes it just as bountiful in predators.
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Collector of the Lost

Collector of the Lost {1}{G}{W}

Creature - Elemental
Multitude {4}{G}{W}
Creature tokens you control get +1/+1 and have vigilance.
Every member of the Wildcourt has a role to serve. None are too small for their destiny.
2/2
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Conjure Forth

Conjure Forth {U}

Sorcery
Create a 1/1 white Spirit creature token with flying. If you've cast another instant or sorcery spell this turn, create two of those tokens instead.
While zombies and skeletons make up the brunt of lichlord forces, strategic application of spirits is key.
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Courtless Spiritcaller

Courtless Spiritcaller {1}{W}

Creature - Human Druid
When Courtless Spiritcaller enters the battlefield, create a 1/1 white Spirit creature token with flying.
{4}{W}, Sacrifice Courtless Spiritcaller: Create two 1/1 white Spirit creature tokens with flying.
1/1
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Cyclical Symmetry

Cyclical Symmetry {2}{G}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many tokens instead.
Tap six untapped artifacts, creatures, and/or lands you control: Double the number of each kind of counter on each permanent you control.
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Dabbling Dangerously

Dabbling Dangerously {2}{B}{B}

Instant
Search your library for a nonblack card, reveal it, put it into your hand, then shuffle.
Create a Treasure token.
Ella seeks to learn every form of magic available on Eltensia, and then more beyond that.
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Deadwood Cult

Deadwood Cult {1}{G}{U}

Creature - Human Shaman
Trample
Whenever you draw a card except the first one you draw in each of your draw steps, put a +1/+1 counter on Deadwood Cult.
2/2
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Decipher the Runes

Decipher the Runes {2}{U}

Sorcery
Draw two cards.
Escape—{3}{U}{U}, Exile four other cards from your graveyard.
The afterlife's secrets can never be contained.
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Defected Reaper

Defected Reaper {4}{B}{B}

Creature - Zombie Demon
Menace
Escape—{2}{B}{B}, Exile five other cards from your graveyard.
Scratch's absence led some of his ‘loyal' followers to find new opportunities.
5/4
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Destiny of Undeath

Destiny of Undeath {2}{B}{B}{B}{B}

Enchantment
Rather than pay the mana cost for a spell, you may discard a card that shares a color with that spell.
If you would be dealt damage, discard that many cards instead.
When you have no cards in hand, you lose the game.
Dead, yet living.
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Determined Maneuver

Determined Maneuver {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
Revolt — If a permanent you controlled left the battlefield this turn, untap all creatures you control.
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Dissolve Memory's Hold

Dissolve Memory's Hold {1}{U}

Enchantment
Whenever you draw a card, target player mills a card.
{4}{U}, Sacrifice Dissolve Memory's Hold: Target player mills five cards.
The stars beckon, and the body obeys.
  • Blood Like Rivers 53 296
Dormant Altar

Dormant Altar

Land
{T}, Pay 1 life: Add {B} or {R}.
{1}, {T}, Sacrifice Dormant Altar: Draw a card. Activate only if you control five or more lands.
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Dormant Bay

Dormant Bay

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Dormant Bay: Draw a card. Activate only if you control five or more lands.
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Dormant Cavern

Dormant Cavern

Land
{T}, Pay 1 life: Add {U} or {B}.
{1}, {T}, Sacrifice Dormant Cavern: Draw a card. Activate only if you control five or more lands.
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Dormant Clearing

Dormant Clearing

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Dormant Clearing: Draw a card. Activate only if you control five or more lands.
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Dormant Copse

Dormant Copse

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Dormant Copse: Draw a card. Activate only if you control five or more lands.
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Dormant Crag

Dormant Crag

Land
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice Dormant Crag: Draw a card. Activate only if you control five or more lands.
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Dormant Moorland

Dormant Moorland

Land
{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice Dormant Moorland: Draw a card. Activate only if you control five or more lands.
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Dormant Peak

Dormant Peak

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Dormant Peak: Draw a card. Activate only if you control five or more lands.
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Dormant Stream

Dormant Stream

Land
{T}, Pay 1 life: Add {W} or {U}.
{1}, {T}, Sacrifice Dormant Stream: Draw a card. Activate only if you control five or more lands.
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Dormant Temple

Dormant Temple

Land
{T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice Dormant Temple: Draw a card. Activate only if you control five or more lands.
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Dreadknight Duelist

Dreadknight Duelist {2}{B}{R}

Creature - Zombie Knight
Whenever Dreadknight Duelist enters the battlefield or attacks, you may discard a card. If you do, draw a card.
{4}{B}{R}, Sacrifice Dreadknight Duelist: Return target creature card from your graveyard to the battlefield. It gains haste and can't block until end of turn.
3/3
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Dreadlich Codex

Dreadlich Codex {2}

Artifact
{2}, {T}: Draw a card. You lose 2 life unless you discard a card or sacrifice a permanent.
“Don't let my success fool you; most mages aren't ready to become liches.”
—Lichlord Arcet
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