1772 cards found
Temple of Plenty

Temple of Plenty

Land
Temple of Plenty enters tapped.
When Temple of Plenty enters, scry 1.
{T}: Add {G} or {W}.
Karametra, God of Reaping, grants the land with endless crops with the blood of the fallen.
  • Theros: Age of Trax
Temple of Silence

Temple of Silence

Land
Temple of Silence enters tapped.
When Temple of Silence enters, scry 1.
{T}: Add {W} or {B}.
Athreos, God of Passage, grants a one way journey to the Underworld.
  • Theros: Age of Trax
Temple of Triumph

Temple of Triumph

Land
Temple of Triumph enters tapped.
When Temple of Triumph enters, scry 1.
{T}: Add {R} or {W}.
Karda, God of War, grants the strength to fight and the will to continue on.
  • Theros: Age of Trax
Tempo Arbiter

Tempo Arbiter {2}{U}

Artifact Creature - Soldier
Flash
When Tempo Arbiter enters, up to one target creature gets -X/-0 until end of turn, where X is the number of artifacts you control.
“BPMs exceeding 360 detected. Please surrender equipment immediately.”
3/1
  • Hyperpop
Temptuous Crooner

Temptuous Crooner {2}{G}

Creature - Siren
Deathtouch
{G}: Temptuous Crooner gains reach until end of turn.
Her song can lure anyone and anything through the lounge's front door.
2/2
  • Hyperpop
Tenki, Storm Chaser

Tenki, Storm Chaser {1}{U}

Legendary Creature - Human Ranger
When Tenki enters, it acclimates.
You can't sacrifice Weather enchantments.
{W}{U}{B}{R}{G}, {T}: Tenki acclimates. This ability costs one mana of any color less to activate for each Weather you control.
1/1
  • Chikyu: Chaos Rains
Tense Negotiations

Tense Negotiations {W}

Enchantment
At the beginning of your end step, you may pay {2}. If you do, you gain 2 life, then target opponent may pay {2}. If they don't, you draw a card.
The talks of peace began as a whisper, but its volume slowly grew.
  • Cybaros 63 301
Tenuous Edge

Tenuous Edge

Land
Tenuous Edge enters tapped.
{T}: Add {U} or {R}.
{T}, Discard another card named Tenuous Edge: Draw a card.
Those indebted to the Ozzen find themselves taking refuge in the shadows of colossal towers.
  • Hyperpop
Teqien Overseer

Teqien Overseer {U}

Creature - Human Wizard
As long as you've cast an instant spell this turn, Teqien Overseer gets +1/+1 and has hexproof.
As long as you've cast a sorcery spell this turn, Teqien Overseer gets +1/+1 and has flying.
1/1
  • Cybaros
Teqien Pledge

Teqien Pledge {1}{U}

Instant
Draw a card. When you do, pay for and choose any number.
+{U} — Return target spell you don't control to its owner's hand. That player draws a card.
+{R} — Target player discards all the cards in their hand, then draws that many cards.
+{G} — Target player may put a land card from their hand or graveyard onto the battlefield.
  • Cybaros
Terminal Impact

Terminal Impact {X}{R}

Sorcery
This spell can't be countered.
Terminal Impact deals damage to any target equal to the amount of mana spent to cast it. If at least seven mana was spent to cast it, you may have it deal that much damage to each creature and each player instead.
The stars continue to bring their gifts.
  • Cybaros
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Rivers that Ring the World flow from the living to the dead to the skies above.
  • Theros: Age of Trax
Territory Dispute

Territory Dispute {2}{B}

Instant
Destroy target non-Human creature. If it has Berries attached to it, gain control of them. Otherwise, create a Berry token.
  • Chikyu: Chaos Rains
Terror of Olantin

Terror of Olantin {3}{G}{G}

Creature - Serpent Hydra
When Terror of Olantin enters, create a number of 1/1 blue Tentacle creature tokens equal to your devotion to green.
“Thassa really has good tastes in these ginormous critters”
—Hai, Herald of Deluges
2/1
  • Theros: Age of Trax
Terror of Whitecliff Pass

Terror of Whitecliff Pass {3}{R}

Creature - Yeti
Menace
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put two +1/+1 counters on Terror of Whitecliff Pass.
2/3
  • Awakening in Oldun
Teslahammer Giant

Teslahammer Giant {4}{G}{G}

Artifact Creature - Giant Construct
Teslahammer Giant enters with a +1/+1 counter on it.
5/5
Card has other part: Hammer Time
  • Cybaros
Test Subject Alpha

Test Subject Alpha {2}{G}

Creature - Rat
Test Subject Alpha enters with a +1/+1 counter and a trample counter on it.
At the beginning of your upkeep, you may move a counter from Test Subject Alpha onto another creature.
2/1
  • Cliques of Nylin
Testament Hill

Testament Hill

Land - Ruin
{T}: Add {C}.
Spellcharge 4
4/2
  • Awakening in Oldun
Tether to Reality
Furies of the Natural Order

Tether to Reality {2}{B}{B}

Enchantment - Aura Blessing Curse
Enchant player
At the beginning of each end step, enchanted player gains life equal to the amount of life they've gained this turn, then loses life equal to the amount of life they've lost this turn.
Card has other part: Furies of the Natural Order
  • Theros: Age of Trax
Thassa's Caress

Thassa's Caress {U}

Instant
Target creature gains hexproof until end of turn. Untap it.
Draw a card if your devotion to blue is three or greater.
The favored feel the lapping of waves calmly rocking them to sleep. The despised feel the crushing pressure of fathomless depths.
  • Theros: Age of Trax
Thassa's Tideshaper

Thassa's Tideshaper {1}{U}

Creature - Merfolk Wizard Rogue
Flash
Whenever Thassa's Tideshaper attacks, defending player mills two cards and you draw a card. Then discard a card unless defending player has eight or more cards in their graveyard.
2/1
  • Theros: Age of Trax
Thawing Yeti

Thawing Yeti {5}{G}{G}

Creature - Yeti
Defender, trample
At the beginning of combat on your turn, if you have at least 3 life more than than your starting life total, Thawing Yeti loses defender until end of turn. Otherwise, you gain 2 life.
Some of the bolder trespassers have tried stopping for lunch before fleeing, to mixed results.
7/7
  • Awakening in Oldun
The Aqua Crew

The Aqua Crew {2}{B}{G}{U}

Legendary Creature - Human Pirate
Flash
Whenever The Aqua Crew enters, mill six cards, then you gain 1 life for each card type among cards in your graveyard.
Whenever you cast a spell from your graveyard, you may have target permanent become an Island land.
“The sea has been protecting us for years. Time to return the favor.”
4/4
  • Chikyu: Chaos Rains
The Arbiter

The Arbiter {4}{U}{U}{U}

Legendary Planeswalker - Haubay
[+2]: Each player puts their hand on the bottom of their library in a random order. You draw five cards, then each opponent draws two cards.
[+1]: Untap each land you control.
[–3]: Return up to three target nonland permanents to their owner's hands.
[–9]: You get an emblem with “Whenever an opponent casts their first spell each turn, gain control of it. You may choose new targets for that spell.”
Loyalty:
5
  • Theros: Age of Trax
The Army of Trax

The Army of Trax {5}{W}{W}

Creature - Archon Army
Flying, vigilance
When The Army of Trax enters, create a number of 0/0 white Army creature tokens equal to your devotion to white. Then put that many +1/+1 counters on each Army you control.
1/1
  • Theros: Age of Trax