1644 cards found
Unmolded One

Unmolded One {C}

Creature - Vukoroq Shapeshifter
Whenever another creature dies, you may integrate it.
Whenever a creature card is integrated onto Unmolded One, you may have it become a copy of that card until end of turn, except it has Unmolded One's abilities.
1/1
  • Cybaros
Unruly Villagers

Unruly Villagers {G}

Creature - Human Peasant
Trample
{1}{G}: Unruly Villagers dares 3.
“The people here deserve hope.”
—Gift-Giver Tyrus
1/1
  • Duelists of Vereaux
Unshackle

Unshackle {1}{W}

Instant
Untap any number of target creatures. They gain flying and protection from noncreatures until end of turn.
“For too long our kingdom has been a shadow of its former self. Now is the time for us to stand and achieve greatness once more.”
—General Diadem, Usurper
  • Cybaros
Unstable Concoction

Unstable Concoction {1}{B}

Sorcery
Target player sacrifices a creature or planeswalker. You may put a deathtouch counter on up to one target creature you control, then that player loses 1 life for each creature you control with deathtouch.
  • Duelists of Vereaux
Unstable Formation

Unstable Formation {1}

Artifact
Unstable Formation enters with three charge counters on it.
{1}, {T}, Remove a charge counter from Unstable Formation: Unstable Formation deals 1 damage to target player or planeswalker. You may sacrifice Unstable Formation. If you do, draw a card.
  • Awakening in Oldun
Unveil the Menagerie

Unveil the Menagerie {3}{G}

Sorcery
Look at the top six cards of your library. Put up to two creature cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. Put a trample counter on one of them. Then put a vigilance counter on one of them.
  • Duelists of Vereaux
Unwavering Gates

Unwavering Gates

Land - Ruin
{T}: Add {C}.
Whenever Unwavering Gates attacks, other creatures you control gain indestructible until end of turn.
Spellcharge 5
3/3
  • Awakening in Oldun
Up-and-Comer

Up-and-Comer {1}{R}

Creature - Human Advisor
Approval{3}, {T}, Discard a card: Draw a card. This ability costs {X} less to activate, where X is the number of colors among permanents you control.
Be wary of a young man in a profession where men live long.
1/3
  • Cliques of Nylin
Upstage

Upstage {1}{B}{G}

Sorcery
Choose up to four target permanents. If you control a creature, destroy a creature chosen this way. Repeat this process for artifacts, enchantments, and planeswalkers.
Anything you can do, they can do better.
  • Hyperpop
Urban Sunscape

Urban Sunscape

Land
Urban Sunscape enters tapped.
{T}: Add {R} or {W}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Urban Twinmotors

Urban Twinmotors {1}{R}{G}{W}

Creature - Human Rogue
Double strike
Whenever Urban Twinmotors deals combat damage to a player, untap up to one target permanent.
Starting a movement just takes a little push. It's keeping it going that takes work—and someone to remove all the friction.
2/3
  • Cliques of Nylin
Ursine Advocate

Ursine Advocate {2}{W}

Creature - Human Druid
When Ursine Advocate enters, create a 2/2 green Bear creature token.
Only through cooperation is survival possible in the more inhospitable parts of Oldun.
1/1
  • Awakening in Oldun
Vagrant Sorceress

Vagrant Sorceress {1}{R}

Creature - Human Wizard
Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, put a +1/+1 counter on Vagrant Sorceress.
2/2
  • Cybaros
Valiant Resistance

Valiant Resistance {2}{G}

Sorcery
Distribute three +1/+1 counters among up to three target creatures.
“Teqien reminds me a lot of home. I c-can't just stand by and do nothing.”
—Vasilisa
  • Cybaros
Valley Caravan

Valley Caravan {2}{W}

Creature - Human
Valley Caravan's power and toughness are each equal to the number of creatures you control.
Wander {3}{W}{W}
When Valley Caravan enters, if it wandered, create a 1/1 white Human creature token.
*/*
  • Awakening in Oldun
Valley Village

Valley Village

Land
Valley Village enters tapped.
{T}: Add {R} or {G}.
{1}, Discard Valley Village: Scry 2.
“Everyone seems too busy preparing for war to admire the beauty that surrounds them.”
—Stella's Journal
  • Cybaros
Vanguard Recruit

Vanguard Recruit {R}

Creature - Goblin Soldier
Menace
Solidarity
1/1
  • Cybaros
Vanquished Conqueror

Vanquished Conqueror {2}

Artifact - Ruin
Spellcharge 2
When Vanquished Conqueror dies, draw a card.
3/2
  • Awakening in Oldun
Vanquishing Broadsword

Vanquishing Broadsword {3}{W}

Artifact - Ruin Equipment
Equipped creature gets +2/+2.
Equip {2}
Spellcharge 4
4/4
  • Awakening in Oldun
Variegated Shade

Variegated Shade {1}{B}

Creature - Shade
Deathtouch
{1}{VP}{VP}: Variegated Shade gets +2/+2 until end of turn.
Black absorbs all other colors.
1/1
  • Hyperpop
Vasilisa, Helping Hand
Vasilisa, Waging War

Vasilisa, Helping Hand {3}{G}{G}

Legendary Planeswalker - Vasilisa
[+2]: Create a colorless artifact token named Potion with “Sacrifice this artifact: Put two +1/+1 counters on target creature. Activate only as a sorcery.”
[–3]: You gain 8 life.
[0]: Remove all loyalty counters from Vasilisa, Helping Hand, then transform her.
Loyalty:
5
Card has other part: Vasilisa, Waging War
  • Cybaros
Vasilisa, Waging War
Vasilisa, Helping Hand

Vasilisa, Waging War

Legendary Creature - Human Wizard
(Color indicator: Vasilisa, Waging War is green)
As this permanent transforms into Vasilisa, Waging War, it becomes your choice of a 7/7 Hydra with trample, a 6/5 Kraken with hexproof, or a 5/6 Spider with vigilance, reach, and deathtouch.
*/*
Card has other part: Vasilisa, Helping Hand
  • Cybaros
Vaudlin's Fleshfinder

Vaudlin's Fleshfinder {1}{G}

Creature - Human Warlock
{G}: Exile target card from a graveyard. If it was a creature card, you gain 1 life. If it was a noncreature, nonland card, scry 1.
“Yes. These will be just perfect.”
2/2
  • Duelists of Vereaux
Vaudlin, the Self-Taught

Vaudlin, the Self-Taught {1}{B}

Legendary Creature - Human Warlock
Protection from deathtouch
{T}: Put a deathtouch counter on another target creature. Activate only as a sorcery.
2/3
  • Duelists of Vereaux
Vault of Poisons

Vault of Poisons {3}

Artifact
Vault of Poisons enters with a dose counter on it.
Whenever a Noble you control enters, put a dose counter on Vault of Poisons.
{4}, {T}: Each opponent loses X life and you gain X life, where X is the number of dose counters on Vault of Poisons.
  • Duelists of Vereaux