2088 cards found
Etherkiller

Etherkiller {5}{R/G}{R/G}

Creature - Error
You may pay {3}{R/G}{R/G} and sacrifice an artifact or enchantment rather than pay this spell's mana cost.
Trample
“Dispose of glitchy gear immediately.”
—Mev's Rules of Survival
6/6
  • Errors in the Weft
Fablewoven Kitsune

Fablewoven Kitsune {1}{R}{G}

Creature - Fox Shapeshifter
Revered
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. Then if you control eight or more lands, double the number of +1/+1 counters on this creature.
2/2
  • Kitsuo: Dusk of Time
Fatal Flourish

Fatal Flourish {2}{R}{G}

Sorcery
Fatal Flourish deals 4 damage to target creature. If excess damage is dealt this way, put that many +1/+1 counters on a creature you control.
Cycling {2}
  • Kitsuo: Dusk of Time
Flametip Goliath

Flametip Goliath {2}{R/G}

Creature - Elemental Insect
Reach
{3}{R/G}: Flametip Goliath gets +2/+0, gains trample, and becomes a Giant in addition to its other types until end of turn.
The world was struck in awe when Magifauna started to appear a century ago.
2/3
  • Cybaros
Foreign Encounter

Foreign Encounter {1}{R}{G}

Sorcery
Look at the top six cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield. It enters with an additional +1/+1 counter on it. Put the rest on the bottom of your library in a random order.
Cycling {R/G}
  • Kitsuo: Dusk of Time
Free Market
Industrialism

Free Market {1}{R}{G}

Enchantment - Policy
When Free Market enters, target creature gets +2/+2 until end of turn.
You control a creature with power 4 or greater.
You control a creature with toughness 4 or greater.
Card has other part: Industrialism
  • Cliques of Nylin
Frolicking Tatsuko

Frolicking Tatsuko {R}{G}

Creature - Spirit Fish Horse
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
Spirits take great delight in exploring the various realms.
3/2
  • Kitsuo: Dusk of Time
Gereishin's Entrance

Gereishin's Entrance {5}{R}{G}

Sorcery
Look at the top six cards of your library. You may put a permanent card from among them onto the battlefield. If a creature is put onto the battlefield this way, put X +1/+1 counters on it, where X is its power. Put the rest of the cards on the bottom of your library in a random order.
  • Kitsuo: Dusk of Time
Gereishin's Presence

Gereishin's Presence {1}{R/G}{R/G}

Legendary Enchantment
At the beginning of combat on your turn, you may put a +1/+1 counter on another target creature you control.
{R}{G}: Gereishin's Presence becomes a 3/2 Dragon creature with flying in addition to its other types.
  • Kitsuo: Dusk of Time
Hoenn Champion

Hoenn Champion {4}{R}{G}

Legendary Creature - Human Ranger
When Hoenn Champion enters, create a creature token for each of the following characteristics.
• 3/3 white and black Bird with flying, vigilance, and haste.
• 2/4 red Bird Warrior with double strike, vigilance, and haste.
No more than two creatures can attack each combat. No more than two creatures can block each combat.
1/1
  • Chikyu: Chaos Rains 207 1207
Industrialism
Free Market

Industrialism

Legendary Enchantment
(Color indicator: Industrialism is red and green)
Whenever you attack, double target attacking creature's power and toughness until end of turn.
Why waste resources establishing some line-in-the-sand equity when the market provides the answers free of charge?
Card has other part: Free Market
  • Cliques of Nylin
Inspired Denizen

Inspired Denizen {R}{G}

Creature - Azra Citizen
Solidarity
Whenever Inspired Denizen attacks, create a 1/1 green Citizen creature token that's tapped and attacking.
1/2
  • Cybaros
Judgment of the Seishin

Judgment of the Seishin {2}{R/G}

Sorcery
Put a +1/+1 counter on target creature you control. It fights up to one target creature you don't control.
Cycling {R/G}
  • Kitsuo: Dusk of Time
Klothys's Judgment

Klothys's Judgment {1}{R}{G}

Instant
Choose one. If your devotion to green is three or greater, you may choose another. The same is true for devotion to red.
• Put two +1/+1 counters on target creature.
• Target creature you control fights target creature you don't control.
• Klothys's Judgment deals 3 damage to target player.
  • Theros: Age of Trax
Klothys, Fate-Driven

Klothys, Fate-Driven {3}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
Whenever a creature you control becomes the target of a spell or ability you control, that creature gets +2/+2 and gains trample and haste until end of turn. This ability triggers only once for each creature each turn.
7/7
  • Theros: Age of Trax
Lend Me Strength

Lend Me Strength {2}{R}{G}

Enchantment
Solidarity
At the beginning of combat on your turn, target creature you control gets +2/+2, gains indestructible, and becomes an Avatar in addition to its other types until end of turn.
  • Cybaros
Majesty

Majesty {R}{R/G}{G}

Enchantment
(Color indicator: Majesty is red and green)
Whenever you cast a spell with mana value 4 or greater, create a 4/3 red and green Spirit Beast creature token.
Whenever a creature you control deals 4 or more damage to a player, draw a card. This ability triggers only once each turn.
  • Kitsuo: Dusk of Time
Menreiki, the Resplendent

Menreiki, the Resplendent {1}{R}{G}

Legendary Creature - Kirin Spirit
Revered
Whenever this creature deals combat damage to a player, create a 1/1 green Spirit creature token.
3/3
  • Kitsuo: Dusk of Time
Metropolitan Champion

Metropolitan Champion {3}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have “{1}{R}{G}: This creature must be blocked each combat this turn if able.”
Even the concrete jungle has its king.
5/4
  • Cliques of Nylin
Molpadia, the Last Acephali

Molpadia, the Last Acephali {R}{R}{G}{G}

Legendary Creature - Cyclops Warrior
Ward—Sacrifice a permanent.
Whenever you cast a spell that targets Molpadia, the Last Acephali, exile the top card of your library. You may play it this turn.
4/4
  • Theros: Age of Trax
Mutinous Inciter

Mutinous Inciter {3}{R}{G}

Creature - Human Rogue
Trample
Whenever you attack, up to one target attacking creature gets +2/+0 and gains trample until end of turn.
The Penrath have nothing in common except for their hatred of everything society considers common.
3/3
  • Cliques of Nylin
Noble Shrineguard

Noble Shrineguard {3}{R}{G}

Creature - Spirit
Trample
When this creature enters, double the number of +1/+1 counters on another target creature you control. Then for each counter on that creature, you may put a counter of that kind on this creature.
1/1
  • Kitsuo: Dusk of Time
Pact of Power

Pact of Power {2}{R/G}{R/G}

Sorcery
Choose one. For every two different creature types among creatures you control, you may choose another —
• Target creature gets +3/+3 until end of turn.
• Target creature you control fights another target creature.
• Add three mana of any one type.
• Draw a card.
  • Cybaros
Portal Guardian

Portal Guardian {R}{G}

Creature - Spirit
Whenever you cast a spell with mana value 4 or greater, put two +1/+1 counters on this creature.
To travel into the spirit world, one must often appease its guardians.
2/1
  • Kitsuo: Dusk of Time
Proletarian Rabble

Proletarian Rabble {3}{R/G}

Creature - Human
Trample, haste
“First lesson of working in this industry: what's mined isn't yours, but what's yours is the mine's.”
4/1
  • Cliques of Nylin