Whenever Witchfinder Artur enters or attacks, each opponent mills two cards and loses 2 life. Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
Flying Whenever Chief Executive Dhante enters or attacks, create a Treasure token, then you may pay {X}. Spend only mana from artifact sources, and X can't be 0. When you do, destroy target nonland permanent with mana value X or less.
Whenever Freightyard Scrappers attacks, create a Treasure token. {X}, Sacrifice an artifact: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery and only once each turn.
Choose up to one for each color among black, red, and green among permanents you control. • Put up to two target nonland cards from graveyards on top of their owners' libraries in any order. • Exile the top two cards of target player's library. Until the end of your next turn, you may play those cards. • Target player creates two tapped Treasure tokens. Exile Vishanki Agenda.
[+1]: Up to one target creature you control dares 4 and gains vigilance until end of turn. [–2]: Cathette deals 2 damage to any target and you gain 2 life. Target player creates two 1/1 white Warrior creature tokens. [–6]: You get an emblem with “At the end of the first combat phase on each of your turns, untap each creature you control. After this phase, there is an additional combat phase.”
Trample Whenever Mondo attacks, create a 1/1 colorless Soldier creature token that's tapped and attacking, then Mondo gets +X/+0 until end of turn, where X is the number of attacking creatures.
Until end of turn, target creature you control gets +2/+2 and gains “Whenever this creature is dealt damage, you may have it fight target creature you don't control.” Then, it fights target creature you don't control.
Those whom the world silences seldom leave it quietly.
Choose up to one for each color among red, green, and white among permanents you control. • Target player creates a 2/2 red Berserker creature token with haste and “This creature can't block.” • Creatures target player controls get +2/+0 until end of turn. • Each creature you control deals damage equal to its power to target creature.
When Penrath Ambassador enters, target creature must be blocked each combat this turn if able and target creature can't block this turn. Basic landcycling {1}{G}
Whenever Penrath Dispatcher attacks, you may put a creature card with mana value less than or equal to Penrath Dispatcher's power from your hand onto the battlefield tapped and attacking. {2}: Penrath Dispatcher gets +1/+1 until end of turn.
Any number of creatures you control fight different creatures you don't control. Each other creature you control gets +3/+3 and gains trample until end of turn.
The melting pot of democracy can only take so much heat before it boils.
Bioengineered Opus enters with three +1/+1 counters, a lifelink counter, and a vigilance counter on it. When Bioengineered Opus dies, for each creature you control, you may move a counter from Bioengineered Opus onto that creature.
Home-grown and remarkably modular—one of the Laboratories' finest works.
Vigilance Once each turn, if you would put one or more counters on a creature you control, you may put that many of each of those kinds of counters on each creature you control instead.
Whenever a creature you control enters, teach it flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
You may remove +1/+1 counters from creatures you control as though they were loyalty counters on Severin, Sparkmind to pay its loyalty costs. [0]: Create a 0/0 colorless Robot artifact creature token with two +1/+1 counters on it. [–2]: You may tap or untap each of up to three target permanents. [–7]: If it isn't an extra turn, take an extra turn after this one.
Choose up to one for each color among green, white, and blue among permanents you control. • Put two +1/+1 counters on target creature. • Target player draws a card for each creature they control with a counter on it. • Untap all nonland permanents target player controls.