1706 cards found
Titansbane

Titansbane {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has protection from permanents and spells with greater mana value than itself. This effect doesn't remove Titansbane.
Equip {2}{W}
  • Awakening in Oldun
Tithe to the Machine

Tithe to the Machine {2}{C}{B}

Enchantment
At the beginning of your end step, target player discards a card or sacrifices a nonland, nontoken permanent. If that card or permanent shares a card type with a card integrated onto Tithe to the Machine, they lose 3 life. Then integrate that card.
  • Cybaros
Together Just a Moment More

Together Just a Moment More {2}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return to the battlefield target creature card from your graveyard with mana value less than or equal to 2 plus the sacrificed creature's mana value.
  • Theros: Age of Trax
Toil in Strife

Toil in Strife {2}{R}

Enchantment
Revolt — At the beginning of each end step, if a permanent you controlled left the battlefield this turn, you may exile the top card of your library. You may play it until you exile another card this way.
“Every morning, I pray for peace. Every night, I prepare for more war.”
—Fredrick “The Hammer” Lysus
  • Blood Like Rivers
Top of the Charts

Top of the Charts {2}{W}{B}

Legendary Enchantment
As Top of the Charts enters the battlefield, choose a mana value.
Creatures with the chosen mana value get +1/+1. All other creatures get -1/-1.
“Making it to number one is easy. The hard part is staying there.”
  • Hyperpop
Tormenting Lightrider

Tormenting Lightrider {B}{R}

Creature - Human Rogue
First strike
Whenever Tormenting Lightrider attacks, if defending player has 10 or less life, Tormenting Lightrider gains double strike until end of turn.
At the beginning of your end step, if a creature died this turn, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent.
2/2
  • Hyperpop
Tormenting Voice

Tormenting Voice {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
“Scream and pray to whatever power you like. Nothing will save you from the flame.”
—Tomas, inquisitor
  • Duelists of Vereaux
Torrent of Wind

Torrent of Wind {2}{W}

Instant
Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step.
  • Blood Like Rivers
Torro Brawler

Torro Brawler {2}{G}

Creature - Minotaur Citizen
Vigilance, trample
“We fought with every horn and fist to free Telhedo from the corrupt nobility. Now, lend that strength to Berginon.”
—Zolo, the Freehorn
3/3
  • Duelists of Vereaux
Totemic Guidestones

Totemic Guidestones {4}

Artifact
When Totemic Guidestones enters the battlefield, draw a card.
Creature spells you cast cost {1} less to cast.
You may cast creature spells as though they had flash.
  • Awakening in Oldun
Towering Sentinel

Towering Sentinel {4}{G}{U}

Artifact Creature - Construct
When Towering Sentinel enters, for each kind of counter among permanents you control, put a counter of that kind on Towering Sentinel, then add {G} or {U}.
7/7
Card has other part: Pulsar
  • Cybaros
Toxic Effigy

Toxic Effigy

Land - Ruin
Deathtouch
{T}: Add {C}.
Spellcharge 3
2/3
  • Awakening in Oldun
Tozzenia, Chief Executive

Tozzenia, Chief Executive {1}{B}{B}{B}

Legendary Creature - Demon
{B}, Sacrifice another creature: Create a tapped Treasure token. Scry 1.
{1}{B}: Exile two target creature cards from graveyards. You may cast up to one of those cards for as long as they remain exiled.
“We'll make stars out of you yet.”
2/4
  • Hyperpop 118 281
Trance Drone

Trance Drone {W}

Artifact Creature - Drone
Flying
{1}{VP}{VP}, {T}: Tap target creature.
“Just because the public is dancing doesn't meant they're not incapacitated.”
—Corg, Bureaucratic Minister
1/1
  • Hyperpop
Transcendent Session

Transcendent Session {2}{U}

Sorcery
Draw two cards.
Up to one target creature gains flying until end of turn.
Levitation is one of the most advanced techniques of the Aquemi discipline, and can only be achieved with a fully attuned cohort.
  • Hyperpop
Transfixing Troupe

Transfixing Troupe {4}{W}

Artifact Creature - Soldier
Ward {1}
When Transfixing Troupe enters the battlefield, exile target creature an opponent controls until Transfixing Troupe leaves the battlefield.
3/4
  • Hyperpop
Transverse Arbiter

Transverse Arbiter {4}{R}{R}

Creature - Elemental Wizard
This spell costs {1} less to cast for each Elemental you control.
Haste
“Our amplitude grows unceasingly for the overload of the confiners. May the Pulse find our footsteps worthy.”
5/4
  • Hyperpop
Traumatic Impact

Traumatic Impact {U}{U}{U}

Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. Exile each card revealed this way. If seven or fewer cards were exiled this way, scry 3.
“The closer a lie is to the truth, the easier it becomes to take the bait.”
—Orestes, Heroic Scoundrel
  • Theros: Age of Trax
Travel Through the Mystic Sea

Travel Through the Mystic Sea {2}{U}{U}

Instant
This spell costs {2} less to cast if your devotion to blue is three or greater.
Scry 2, then draw two cards.
A message from the gods can come from something as esoteric as the in-betweens of the seams of reality or something as mundane as the lowly starfish.
  • Theros: Age of Trax
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Deep in the Dakra Isles a strand of Klothys's hair twists itself around a statue of a god long forgotten. The Smoking Strand awaits one worthy of the destiny it contains within.
Traverse the Ley-Runes

Traverse the Ley-Runes {2}{R}

Instant
Exile the top three cards of your library. Choose two of them. You may play the chosen cards until the end of your next turn.
Giant swords sticking out of the ground dot the landscape of Oldun. Common uses for them include as landmarks, as focus points for casting spells, and as shade.
  • Awakening in Oldun
Traxian Calvary

Traxian Calvary {5}{W}

Sorcery
Create two 3/3 green Centaur creature tokens with vigilance.
Agnomakhos cared about his polies, his people, and his status. Everything else was null.
  • Theros: Age of Trax
Traxian General

Traxian General {1}{W}{W}

Creature - Cat Soldier
Lifelink
When Traxian General enters the battlefield, create a 0/0 white Army creature token. Put a +1/+1 counter on each Army you control.
“By the grace of Agnomakhos, you will be permitted to live in Trax. In Pidae, you will be left to die.”
2/2
  • Theros: Age of Trax
Traxian Hoplite

Traxian Hoplite {1}{W/B}

Creature - Cat Soldier
Whenever a creature you control leaves the battlefield, put a +1/+1 counter on Traxian Hoplite.
The wandering mind gets the wandering spear.
1/1
  • Theros: Age of Trax
Traxian Strategos

Traxian Strategos {2}{W}

Creature - Centaur Soldier
Whenever an enchantment enters the battlefield under your control, scry 1, then you gain 1 life.
“Agnomakhos has united us all against a common enemy. How could a being of justice, pledged of Ephara, lead us astray?”
3/3
  • Theros: Age of Trax