1764 cards found
Vaudlin, the Self-Taught

Vaudlin, the Self-Taught {1}{B}

Legendary Creature - Human Warlock
Protection from deathtouch
{T}: Put a deathtouch counter on another target creature. Activate only as a sorcery.
2/3
  • Duelists of Vereaux
Vault of Poisons

Vault of Poisons {3}

Artifact
Vault of Poisons enters the battlefield with a dose counter on it.
Whenever a Noble enters the battlefield under your control, put a dose counter on Vault of Poisons.
{4}, {T}: Each opponent loses X life and you gain X life, where X is the number of dose counters on Vault of Poisons.
  • Duelists of Vereaux
Vector Transmission

Vector Transmission {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature or Food.
Destroy target creature or planeswalker.
“These rebellious crowds provide unprecedented opportunity to study the close-contact spread of certain diseases.”
—Vaudlin
  • Duelists of Vereaux
Vengeful Mother

Vengeful Mother {1}{R}

Creature - Human Peasant Warrior
Trample
{2}{R}: Vengeful Mother gets +2/+0 until end of turn.
“My poor, poor Hugo. He didn't deserve death — but these crown dogs who falsely burned him do!”
2/2
  • Duelists of Vereaux
Vivaire's Hedonist

Vivaire's Hedonist {3}{B}

Creature - Vampire Noble
Indulgence
Whenever you indulge, each opponent loses 2 life.
“Feast, brother.”
—Vivaire, Sanguine Patriarch
3/4
  • Duelists of Vereaux
Vivaire, Sanguine Patriarch

Vivaire, Sanguine Patriarch {1}{W}{B}

Legendary Creature - Vampire Noble
Lifelink, deathtouch
Indulgence
Whenever you indulge, put a +1/+1 counter on each Noble you control.
2/3
  • Duelists of Vereaux
Wallbreaker

Wallbreaker {3}{G}

Creature - Minotaur Warrior
Trample
When Wallbreaker enters the battlefield, put a +1/+1 counter on up to one other target creature you control with trample. If you do, you may have that creature deal damage equal to its power to target creature or planeswalker you don't control.
3/2
  • Duelists of Vereaux
Waltzing Marquise

Waltzing Marquise {3}{W}

Creature - Human Noble
Indulgence
Whenever you indulge, you may untap target permanent you control.
2/5
  • Duelists of Vereaux
Wandering Hedge-Mage

Wandering Hedge-Mage {2}{U}{U}

Creature - Human Peasant Wizard
When Wandering Hedge-Mage enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If it had mana value 4 or greater, create a Treasure token.
Lowborn mages in Vereaux are limited to practicing the traditional forms of magic.
2/1
  • Duelists of Vereaux
Wanton Decadence

Wanton Decadence {3}{W}

Enchantment
Whenever one or more creatures attack you, create a Food token.
As the outer villages starved, the nobility of Berginon feasted.
  • Duelists of Vereaux
Warden of Herds

Warden of Herds {4}{G}{G}

Creature - Goat Spirit
Ward {3}
At the beginning of your end step, create a 1/1 green Goat Spirit creature token. For each kind of counter on Warden of Herds, you may put that many counters of that kind on that token.
6/6
  • Duelists of Vereaux
Waterglass Duelist

Waterglass Duelist {1}{U}

Creature - Human Wizard Warrior
Once each turn, when you cast an instant or sorcery spell, you may create a 1/0 blue Elemental creature token.
Elementals you control get +1/+1.
{2}{U}, Sacrifice an Elemental: Tap up to one target creature. Scry 1.
2/1
  • Duelists of Vereaux
Wealthy Clergyman

Wealthy Clergyman {W}

Creature - Human Noble Cleric
{1}, Sacrifice Wealthy Clergyman: Another target creature you control gains hexproof and indestructible until end of turn. If that creature is a Noble, put a +1/+1 counter on it.
The path to salvation is paved with gold.
1/1
  • Duelists of Vereaux
Wicked Steed

Wicked Steed {1}{B}{B}

Creature - Horse Nightmare
Whenever another creature dies, if it had one or more counters on it, you may put one of those counters on Wicked Steed.
Many reckless noble sons and daughters have tried to ride it. Their bodies are usually found a great distance away, charred and burned.
3/3
  • Duelists of Vereaux
Wildcaster Ogre

Wildcaster Ogre {3}{R}{R}

Creature - Ogre Shaman
Menace
When Wildcaster Ogre enters the battlefield, exile an instant or sorcery card from your graveyard at random. You may cast a copy of that spell without paying its mana cost.
4/3
  • Duelists of Vereaux
Wildtrail Hermit

Wildtrail Hermit {1}{G}

Creature - Cat Druid
Wildtrail Hermit enters the battlefield with a +1/+1 counter on it.
When Wildtrail Hermit dies, you may put its counters on target creature you control.
“I'll keep these woods safe from the greedy nobility, who want to exploit all of its wonders and mysteries.”
1/1
  • Duelists of Vereaux
Witchfinder Artur

Witchfinder Artur {1}{U}{B}{R}

Legendary Creature - Human Inquisitor
Whenever Witchfinder Artur enters the battlefield or attacks, each opponent mills two cards and loses 2 life.
Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
4/5
  • Duelists of Vereaux
Wretched Sackman

Wretched Sackman {B}

Creature - Zombie Rogue
Lifelink
When Wretched Sackman dies, create a 2/2 black Zombie creature token with “This creature can't block.”
Flesh is flesh — living or dead, young or old, clean or bloody.
1/1
  • Duelists of Vereaux
Zolo's Right Horn

Zolo's Right Horn {2}{R}{R}

Creature - Minotaur Berserker
Whenever a creature you control becomes a Rebel, Zolo's Right Horn deals 2 damage to each opponent.
{3}{R}: Zolo's Right Horn dares 5.
4/3
  • Duelists of Vereaux
Zolo, the Freehorn

Zolo, the Freehorn {1}{G}{G}

Legendary Creature - Minotaur Warrior
Trample
Rebels you control have trample.
{X}{G}: Another target creature you control dares twice X. Activate only as a sorcery.
4/4
  • Duelists of Vereaux
Primordial of Emila Glade

Primordial of Emila Glade {5}{U}{U}

Creature - Elemental
Flash
When Primordial of Emila Glade enters the battlefield, return up to two instant and/or sorcery cards from your graveyard to your hand.
Once each turn, you may pay {U} rather than pay the mana cost for an instant or sorcery spell.
6/4
Vibrant Vengeance

Vibrant Vengeance {3}{B}{G}

Enchantment
When Vibrant Vengeance enters the battlefield, all creatures get -2/-2 until of turn.
Whenever you tap a land for mana, add one mana of any type that land produced.
  • Revolution Renegades
  • Blood Like Rivers 242 294
Adorned Lookout

Adorned Lookout {3}{G}

Creature - Elf Scout
Whenever Adorned Lookout deals combat damage to an opponent, draw a card and untap a land you control.
{1}{G}: Adorned Lookout gets +2/+2 and can't be blocked by creatures with power 2 or less until end of turn. Activate only once each turn.
3/3
  • Blood Like Rivers
Afterlife Augur

Afterlife Augur {2}{B}

Creature - Human Minion
{1}{B}, {T}, Sacrifice Afterlife Augur: Return target creature card from your graveyard to the battlefield. It can't block this turn.
Most liches refuse to step foot in the afterlife again, opting to send mortals in their place.
2/1
  • Blood Like Rivers
All the Stars are Mine

All the Stars are Mine {5}{U}{U}{U}

Enchantment
When All the Stars are Mine enters the battlefield and at the beginning of your upkeep, untap all noncreature permanents you don't control. You gain control of them until end of turn.
  • Blood Like Rivers 47 295