2088 cards found
Welding Rig

Welding Rig {W/B}

Artifact
{1}, {T}: Target permanent you control becomes an artifact in addition to its other types until end of turn.
Sacrifice Welding Rig: Target artifact gains indestructible until end of turn.
“Anesthetic isn't available. It's important to physically experience the gravity of this decision.”
—Eleanor, Kingslayer
  • Cybaros
Whipwing Dragonfly

Whipwing Dragonfly {2}{W}

Creature - Insect
Flying
When Whipwing Dragonfly enters, you gain 2 life.
Some regions thrived after the leystones infused them with magic, making their wildlife dangerous to potential settlers.
2/2
  • Cybaros
Wildfang Cavalier

Wildfang Cavalier {2}{R}

Creature - Human Warrior
Haste
When Wildfang Cavalier dies, create a 3/1 red Dinosaur creature token. It gains haste until end of turn. If it's your combat phase, there is an additional combat phase after this phase.
“May my blood forge the sharpest spear.”
3/1
  • Cybaros
Winged Subjugator
Priestess of Chains

Winged Subjugator

Artifact Creature - Cyborg Angel
(Color indicator: Winged Subjugator is white)
Flying, vigilance
{W}, {T}: Tap target creature.
“With this form, I stand alongside divinity, and those below shall kneel.”
2/1
Card has other part: Priestess of Chains
  • Cybaros
Wistful Delegate

Wistful Delegate {W}

Creature - Human Advisor
Lifelink
Other Advisors you control have ward {1}.
“I never wished for this, for all this violence. But if they won't listen to reason, what choice do we have?”
1/2
  • Cybaros
Withered Survivor
Silvereye Scout

Withered Survivor {3}{B}

Creature - Human Scout
Menace
Cybersoul {3}{B}
“All I have left is a sliver of my life.”
3/3
Card has other part: Silvereye Scout
  • Cybaros
Workshop Helper

Workshop Helper {G/U}

Creature - Human Artificer
Workshop Helper enters with a +1/+1 counter on it.
{T}: Move a counter from target creature you control onto another target creature. Activate only as a sorcery.
The Ozanite may be few, but a passion burns within each and every one.
0/1
  • Cybaros
Wyrmshot

Wyrmshot {3}{R}

Instant
Choose one —
• Wyrmshot deals 3 damage divided as you choose among one, two, or three targets.
• Wyrmshot deals 6 damage to target creature, planeswalker, or battle.
No matter how far technology advanced, no one could replicate a dragon's fire.
  • Cybaros
Xavvac's Reprocessing

Xavvac's Reprocessing {3}{C}{C}

Sorcery
Integrate up to two target creatures with total toughness 6 or less.
“The best information is gained when not a single molecule is wasted.”
—Xavvac, Corrupter Core
  • Cybaros
Xavvac, Corrupter Core

Xavvac, Corrupter Core {1}{C}{B}

Legendary Artifact Creature - Vukoroq
At the beginning of combat on your turn, you may integrate another creature you control. If you don't, tap Xavvac, Corrupter Core.
Permanents you control with cards integrated onto them have lifelink and deathtouch.
6/5
  • Cybaros
Xiv, Replisparked

Xiv, Replisparked {3}{C}{C}

Legendary Planeswalker - Xiv
Xiv, Replisparked has all activated and triggered abilities of permanent cards integrated onto them.
[+2]: Target player discards a card. Integrate up to two cards from graveyards.
[+1]: Xiv becomes a 5/5 artifact creature with vigilance and indestructible until end of turn.
[–4]: Integrate target permanent.
Loyalty:
5
  • Cybaros
Zhovala, Silver Monarch

Zhovala, Silver Monarch {2}{C}{W}

Legendary Creature - Vukoroq Advisor
Flying, ward {1}
Zhovala, Silver Monarch gets +1/+1 for each other Advisor you control and each Advisor card you own in exile.
Whenever another Advisor you control dies, exile it unless an opponent pays {2}. You may cast that card as long as it remains exiled.
3/3
  • Cybaros
Abominable Avalanche

Abominable Avalanche {1}{R}{G}

Sorcery
Abominable Avalanche deals 3 damage divided as you choose among one, two, or three targets.
At the beginning of your end step, if you've spent at least five mana to cast spells this turn, you may exile Abominable Avalanche from your graveyard. If you do, create a 3/3 green Yeti creature token with trample.
  • Awakening in Oldun 221 295
Absolution

Absolution {6}{W}{W}

Sorcery
Exile all artifacts, creatures, and enchantments. Each player's life total becomes equal to their starting life total.
With a single spell, Cassia cleansed the battlefield and gave the Elders the peace they'd craved for so long.
  • Awakening in Oldun
Agonizing Remorse

Agonizing Remorse {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Long ago, the Elders convinced Thoveus to end their consciousness and finally put their grieving, guilty hearts to rest.
  • Awakening in Oldun
All That Remains

All That Remains {2}{B}

Instant
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Flashback—{B}, Discard a card.
  • Awakening in Oldun
Alpha's Example

Alpha's Example {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has “Attacking creatures you control get +1/+0.”
Wander {2}{R}
  • Awakening in Oldun
Alranta Patrol

Alranta Patrol {1}{W}

Creature - Human Warrior
Whenever you cast a spell that targets Alranta Patrol, create a 1/1 white Human creature token. If Alranta Patrol is attacking, that token enters tapped and attacking.
3/1
  • Awakening in Oldun
Alranta Portalmage

Alranta Portalmage {2}{W}{U}

Creature - Human Wizard
Alranta Portalmage can't be blocked as long as a creature you control entered this turn.
If a creature you control entering the battlefield would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
2/3
  • Awakening in Oldun
Alranta Unleashed

Alranta Unleashed

Legendary Land - Ruin
Trample
{T}, Pay 1 life: Add {C}.
Whenever Alranta Unleashed deals combat damage to a player, untap each Ruin you control. They become creatures in addition to their other types until the end of your next turn.
Spellcharge 6
5/5
  • Awakening in Oldun
Alranta, the Lofty Capital

Alranta, the Lofty Capital

Legendary Land
{T}: Add {C}.
Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
  • Awakening in Oldun
Alrantan Archon

Alrantan Archon {2}{W}

Creature - Human Scout Knight
Flying
Whenever one or more artifacts an opponent controls enter, that player sacrifices them unless they pay {1}.
Nonbasic lands your opponents control enter tapped.
2/3
  • Awakening in Oldun
Alrantan Skywatch

Alrantan Skywatch {3}{W}{W}

Creature - Human Knight
Flying
When Alrantan Skywatch enters, create a 1/1 white Human creature token and draw a card.
Being located thousands of miles above ground is one reason Alranta survived the terrors of the wilds for so long.
3/3
  • Awakening in Oldun
Alrantan Visionary

Alrantan Visionary {2}{G}

Creature - Human Shaman
When Alrantan Visionary enters, reveal the top three cards of your library. Put a noncreature permanent card from among them into your hand and the rest into your graveyard.
{T}: Add one mana of any color.
Wander {4}{G}{G}
2/2
  • Awakening in Oldun
Ancient Conscriptor

Ancient Conscriptor {2}{B}{R}

Artifact - Ruin
Whenever Ancient Conscriptor becomes spellcharged, gain control of target creature you don't control until end of turn. Untap it. It gains haste until end of turn.
Spellcharge 4
2/2
  • Awakening in Oldun