Vigilance Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on Shepherd of Steel. When Shepherd of Steel dies, put its counters on target creature you control.
At the beginning of combat on your turn, up to one target creature you control has base power and toughness 3/3 until end of turn. If you control three or more Shrines, that creature has base power and toughness 6/6 until end of turn instead.
When Towering Sentinel enters, for each kind of counter among permanents you control, put a counter of that kind on Towering Sentinel, then add {G} or {U}.
Workshop Helper enters with a +1/+1 counter on it. {T}: Move a counter from target creature you control onto another target creature. Activate only as a sorcery.
The Ozanite may be few, but a passion burns within each and every one.
{W}, Exile an artifact or enchantment card from your graveyard: You gain 3 life. {2}{U}, Exile an instant or sorcery card from your graveyard: Draw a card. {4}{B}, Exile a creature or planeswalker card from your graveyard: Create a tapped 0/0 colorless Robot artifact creature token with three +1/+1 counters on it.
When Codename: Spyder enters, mill three cards. Whenever one or more cards are put into your graveyard from your library, you may return up to one of those cards to your hand. Do this only once each turn.
When Reconnaissance Agent enters, you may choose one — • Exile target card from your graveyard. • Exile another target creature. When Reconnaissance Agent leaves the battlefield, return the exiled card to its owner's hand.
If you would draw a card while your library has no cards in it, instead you may put a card you own from outside the game into your hand. {T}: Draw two cards, then discard a card.
No eyes, yet it sees all. No ears, yet it hears all. No body, yet it feels all. One mind that knows all.
Choose up to one for each color among white, blue, and black among permanents you control. • Return target artifact or enchantment card from your graveyard to your hand. • Return target instant or sorcery card from your graveyard to your hand. • Return target creature or planeswalker card from your graveyard to your hand. Exile Tiril Agenda.
When Tiril Ambassador enters, you may return target nonland card from your graveyard to your hand. You lose life equal to its mana value. Basic landcycling {1}{U}
Flash Flying When Whirring Inspector enters, target player reveals their hand. You may exile a nonland card from among them until your next turn. When you don't, exile up to one target nonland permanent that player controls until your next turn.
Return target nonland permanent to its owner's hand. Then that player reveals their hand. You choose a nonland card from it. That player discards that card.
A good military is not purely reactive. They solve the problem at its root.
When Exemplar of Grit dies while attacking, return it to the battlefield tapped under its owner's control with a defender counter on it. When Exemplar of Grit dies while blocking, return it to the battlefield tapped under its owner's control with a decayed counter on it.
Choose up to one for each color among blue, black, and red among permanents you control. • Create two 2/2 colorless Minion creature tokens with decayed. • You may sacrifice a creature. If you do, draw two cards. • Until end of turn, creatures lose all abilities.
Flash This spell costs {1} less to cast for each creature that died this turn. When Krint enters, choose any number of target creature cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield under your control. You lose life equal to their total mana value.