When Towering Sentinel enters, for each kind of counter among permanents you control, put a counter of that kind on Towering Sentinel, then add {G} or {U}.
Target opponent reveals cards from the top of their library until four land cards are revealed. Exile each card revealed this way. If seven or fewer cards were exiled this way, scry 3.
“The closer a lie is to the truth, the easier it becomes to take the bait.” —Orestes, Heroic Scoundrel
{1}, Remove a +1/+1 counter from Traveler of Dawn: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Exile the top three cards of your library. Choose two of them. You may play the chosen cards until the end of your next turn.
Giant swords sticking out of the ground dot the landscape of Oldun. Common uses for them include as landmarks, as focus points for casting spells, and as shade.
Whenever Treasury Pilferer becomes the target of a spell you control, you may have it dare 4. Whenever a Rebel you control deals combat damage to a player, you draw a card and create a Treasure token.
Creatures you control can't be blocked unless defending player pays {1} for each creature blocking it. Creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you.
The first spell you cast each turn costs {2} less to cast. The second spell you cast each turn can't be countered. Whenever you cast your third spell each turn, draw a card.
True Dexterity deals 4 damage to target attacking, blocking or tapped creature.
“None of the Telhedo slaver-barons I killed gave me the perfect strike. Perhaps I'll find it when I cut open one of Berginon's greedy aristocrats instead.” —Juana, Telhedo's last master