Flying When this creature enters, if it was cast, return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
It bears the memory of a thousand kingdoms' rise and falls.
Deathtouch Ward—Pay 4 life. Whenever Cybele of the Frozen Faith deals combat damage to a player, you may skip your next turn. If you do, at the beginning of your next turn's upkeep, each opponent discards their hand, you draw seven cards, then put seven +1/+1 counters on Cybele.
Level up {1}{B} [level 1-2] When this creature dies, put its counters on another target creature you control with level up. [level 3+] When this creature dies, put its counters on each creature you control with level up.
Time loop I — Pay any amount of life. Create an X/X black Demon creature token, where X is the amount of life paid. II — You draw a card and you lose 1 life. III — Target creature you control gains lifelink until end of turn.
Whenever a creature you control enters, teach it flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Reach Replicrawler gets +1/+1 for each other artifact creature you control. If you would create a token, you may pay {B}. If you do, create a token that's a copy of Replicrawler instead.
Damned — At the beginning of your end step, exile the top card of your library if you've sacrificed a permanent this turn. You may play that card until you exile another card with this enchantment.
The great demons stoke the hellfire forges within their bodies.
Whenever Opal-Eye Allseer enters or you cast a noncreature spell, create a 1/1 white Bird creature token with flying. Wander—{1}{U}, Exile two instant and/or sorcery cards from your graveyard.
Look at the top six cards of your library. You may put a permanent card from among them onto the battlefield. If a creature is put onto the battlefield this way, put X +1/+1 counters on it, where X is its power. Put the rest of the cards on the bottom of your library in a random order.
When this Equipment enters, create a 1/1 white Citizen creature token, then attach this Equipment to it. Equipped creature gets +2/+1 and has trample. Equip {4}
When this land enters, sacrifice it. If you do, search your library for a basic Plains or Swamp card, put it onto the battlefield tapped, then shuffle. {2}{W}{W}{B}{B}, Discard this card: Exile target nonland permanent.
The first spell you cast during each of your turns costs {R}{G} less to cast. You may play two additional lands on each of your turns. Landfall — Whenever a land you control enters, you may exile the top three cards of your library. You may play those cards from exile as long as you control Warden of Tremors.
At the beginning of each player's upkeep, that player discards a card or sacrifices a nontoken, nonland permanent. If Tithe to the Machine was sacrificed this way, create a 2/2 black Zombie artifact creature token for each card type among cards integrated onto it. Otherwise, integrate that card.