Trample {R/G}, Sacrifice another creature: Put a +1/+1 counter on this creature. If the sacrificed creature had one or more counters on it, exile the top card of your library. You may play that card until your next end step.
When this creature enters, create a white Subroutine enchantment token named ALARM with “Whenever this Subroutine runs, create a 1/1 white Citizen creature token.”
Flying When this creature enters, if it was cast, return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
It bears the memory of a thousand kingdoms' rise and falls.
Whenever you discard a card, you may have this enchantment become a 3/3 Dragon creature with flying in addition to its other types until end of turn. {U}, Sacrifice this enchantment: Return target card you discarded this turn from your graveyard to your hand.
Fabric — Target creature you control gets +X/+X until end of turn, where X is the number of enchantments you control. It deals damage equal to its power to up to one target creature you don't control.
At the beginning of your upkeep, you may put a charge counter on this Subroutine. Whenever this Subroutine runs, you may sacrifice it. If you do, destroy all nonland permanents with mana value equal to the number of charge counters on it.
Level up {1}{G} [level 1-3] At the beginning of your end step, target player mills two cards. [level 4+] At the beginning of your end step, target player mills five cards.