2088 cards found
Speaker of the Lightning

Speaker of the Lightning {4}{R}{R}

Creature - Giant Wizard
Prowess
When Speaker of the Lightning enters, return target instant or sorcery card from your graveyard to your hand.
“Only with the passion of the Bronze-Blooded and the Fickle-Fortuned's inspiration can true ingenuity be crafted.”
4/4
  • Theros: Age of Trax
Spore Spawning

Spore Spawning {5}{G}

Sorcery
Create a 1/1 green Saproling creature token for each permanent card you own in your graveyard and in exile.
Flashback {2}{G}{G}
  • Awakening in Oldun
Sporeback Jargah

Sporeback Jargah {4}{B}{G}

Creature - Fungus Horror
As an additional cost to cast this spell, exile any number of permanent cards from your graveyard. This spell costs {1} less to cast for each card exiled this way.
Deathtouch
When Sporeback Jargah dies, return a card exiled with it of an opponent's choice to its owner's hand.
5/5
  • Awakening in Oldun
Sunset Warrior

Sunset Warrior {5}{B}

Creature - Human Samurai
Menace
“Every battle won is one step closer to a war ended.”
6/3
Card has other part: Impose
  • Kitsuo: Dusk of Time
Teslahammer Giant

Teslahammer Giant {4}{G}{G}

Artifact Creature - Giant Construct
Teslahammer Giant enters with a +1/+1 counter on it.
5/5
Card has other part: Hammer Time
  • Cybaros
Timedrinker the Bleached

Timedrinker the Bleached {4}{U}{R}

Legendary Creature - Dragon
Flying
Ward—{2}, Pay 2 life.
Whenever you cast a noncreature spell, draw a card.
4/3
  • Theros: Age of Trax
Titanic Behemoth

Titanic Behemoth {4}{R}{G}

Creature - Spirit
Revered
This creature can't be blocked by creatures with power 2 or less.
5/5
  • Kitsuo: Dusk of Time
Towering Sentinel

Towering Sentinel {4}{G}{U}

Artifact Creature - Construct
When Towering Sentinel enters, for each kind of counter among permanents you control, put a counter of that kind on Towering Sentinel, then add {G} or {U}.
7/7
Card has other part: Pulsar
  • Cybaros
Traxian Calvary

Traxian Calvary {5}{W}

Sorcery
Create two 3/3 green Centaur creature tokens with vigilance.
Agnomakhos cared about his polies, his people, and his status. Everything else was null.
  • Theros: Age of Trax
Triumphant Herd

Triumphant Herd {4}{G}{G}

Creature - Elephant
Approval — When Triumphant Herd enters, you gain X life, where X is the number of colors among permanents you control.
After months of opposition promoting the creation of environmental reserves, Senator Adli announced his campaign's victory in spectacular fashion.
7/6
  • Cliques of Nylin
Use_After_Free

Use_After_Free {4}{W}{W}

Creature - Error
Flying
When this creature enters, return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield.
4/5
  • Errors in the Weft
Vishanki Hellkite

Vishanki Hellkite {4}{R}{G}

Creature - Dragon
Flying, trample, haste
Vishanki Hellkite enters with a +1/+1 counter on it for each mana from an artifact source spent to cast it.
Money talks, but destruction roars.
4/4
  • Cliques of Nylin 230 274
Warden of Depths

Warden of Depths {3}{U}{U}{B}

Legendary Creature - Leviathan Avatar
The first spell you cast during each of your opponent's turns cost {U}{B} less to cast.
During each ending phase, nonland cards in your graveyard have flash and surface. The surface cost is equal to their mana cost.
Surface {6}{U}{U}{B}
6/6
Related card: The Aqua Crew
  • Chikyu: Chaos Rains 237 1237
Warden of Tremors

Warden of Tremors {3}{R}{R}{G}

Legendary Creature - Dinosaur Avatar
The first spell you cast during each of your turns costs {R}{G} less to cast.
You may play two additional lands on each of your turns.
Landfall — Whenever a land you control enters, you may exile the top three cards of your library. You may play those cards from exile as long as you control Warden of Tremors.
7/6
Weeping Effigy

Weeping Effigy {4}{U}{U}

Artifact - Ruin
Creatures your opponents control get -1/-0.
Spellcharge 5
It grieves not for the many things its people lost, but for what they never had.
5/5
  • Awakening in Oldun
Whitecliff Alpha

Whitecliff Alpha {4}{G}{G}

Creature - Yeti
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, creatures you control get +1/+1 and gain trample until end of turn.
5/5
  • Awakening in Oldun
Ace Tamer

Ace Tamer {4}{G}

Creature - Human Ranger
When Ace Tamer enters, look at the top six cards of your library. You may reveal a non-Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/4
  • Chikyu: Chaos Rains
Ageless Seishin

Ageless Seishin {2}{G}{G}{G}

Creature - Spirit Dragon
Ward {2}
If you would put one or more counters on a permanent or player, put three times as many of each of those kinds of counters on that permanent or player instead.
5/5
  • Kitsuo: Dusk of Time
Agnomakhos, Justice

Agnomakhos, Justice {3}{W}{W}

Legendary Creature - Archon
Flying, vigilance
Other creatures you control are Armies in addition to their other types.
At the beginning of your end step, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
“Obey.”
4/4
  • Theros: Age of Trax
Alrantan Skywatch

Alrantan Skywatch {3}{W}{W}

Creature - Human Knight
Flying
When Alrantan Skywatch enters, create a 1/1 white Human creature token and draw a card.
Being located thousands of miles above ground is one reason Alranta survived the terrors of the wilds for so long.
3/3
  • Awakening in Oldun
Arasta's Handmaiden

Arasta's Handmaiden {2}{G}{G}{G}

Enchantment Creature - Spider
Reach
If a creature you control would deal combat damage to a permanent or player, you may have it deal damage equal to your devotion to green instead.
3/5
  • Theros: Age of Trax
Archon of Condemnation
Confine to Eternity

Archon of Condemnation {3}{W}{B}

Creature - Archon
Flying
When Archon of Condemnation enters, you may bless target creature.
At the beginning of your upkeep, you may sacrifice a creature. If you do, bless target creature.
4/4
Card has other part: Confine to Eternity
  • Theros: Age of Trax
Archon of the Legion

Archon of the Legion {3}{W}{W}

Creature - Archon
Flying
Favored
Whenever your Champion attacks, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
3/3
  • Theros: Age of Trax
Armored Raptor

Armored Raptor {4}{W}

Creature - Bird
Flying
When Armored Raptor enters, if you control an artifact, draw a card.
“The armored birds live around the area's volcanoes fearlessly, always on the hunt for shiny things people have dropped in the ashes.”
—Trainee Karina Oblay, field notes
3/3
  • Chikyu: Chaos Rains 2 1002
Arsenal Mentor

Arsenal Mentor {4}{B}

Creature - Human Soldier
Flying
Whenever Arsenal Mentor attacks, teach target attacking creature with lesser power flying.
3/3
  • Cliques of Nylin