Whenever one or more creatures you control deal combat damage to a player, you draw a card unless that player discards a card. {X}: Creatures with power X or less can't block this turn.
“I'm all for equivalent exchange. You leave me alone, and I leave you intact.” —Sarasa
Sarasa inserted the fragment of the Blind Eternities into the damaged Paradise Gem. The forgotten world seed bloomed, not as it would have in Rakoa, but as something entirely new.
{2}{U}{U}, Exile Digitize the Analog World from your hand: At the beginning of your next upkeep, you may cast Digitize the Analog World from exile without paying its mana cost. Activate only as a sorcery. Return all nonartifact, nonland permanents to their owner's hands.
When Disguising Barber enters the battlefield, you may have another target creature you control become a copy of any creature on the battlefield for as long as you control Disguising Barber.
“I promise you, sir, that this will make you look like a new man entirely!”
Indulgence If a source an opponent controls would deal damage to you, prevent 1 of that damage. Whenever you indulge, create a 4/4 white Angel creature token with flying.
Whenever you attack, put a beat counter on Double-Time Drums, then equipped creature gets +2/+1 until end of turn for each counter on Double-Time Drums. At the beginning of your end step, if you didn't attack this turn, remove all beat counters from Double-Time Drums. Equip {2}
Create a Solidarity token. When you do, pay for and choose any number. +{R} — Edgeland Pledge deals 2 damage to any target. +{U} — Tap up to three target creatures. +{G} — Create a 1/1 red Soldier creature token. It gains haste until end of turn.
Haste Ward—Pay 2 life. Whenever you cast a spell that targets Efimia of the Horse, create a 1/1 white Human creature token if this is the first time this ability has resolved this turn. If it's the second time, creatures you control get +1/+0 and gain haste until end of turn. If it's the third time, creatures you control gain menace until end of turn.
When Elder Soulblade enters the battlefield, search your library and/or graveyard for a creature card with mana value 2 or less. Put that card onto the battlefield, attach Elder Soulblade to it. If you searched you library this way, shuffle. Equipped creature gets +3/+1 and has menace. Equip {5}
(Color indicator: Eleanor, Kingslayer is white and black)
First strike, lifelink When this creature transforms into Eleanor, Kingslayer, exile up to one target creature. If that creature was legendary, put two +1/+1 counters on Eleanor.
Flash Flying When Electronegative Specialist enters the battlefield, choose a number. You and creatures you control gain protection from mana values equal to the chosen number until end of turn.
As long as it's your turn, Elektes has first strike. At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is your devotion to red and white.
Elephant of the Golden Palace enters the battlefield with your choice of a lifelink counter or an indestructible counter on it if {W} was spent to cast it. The same is true for flying or hexproof and {U}, deathtouch or menace and {B}, haste or double strike and {R}, and vigilance or trample and {G}.
As long as Ella's Agent is attacking, it gets +2/+0 and has deathtouch. {1}, Sacrifice a creature: Target creature you control gains indestructible until end of turn.
Queen Ella believes in taking matters head on, but is willing to look the other way when her hired help has other ideas.
Flash Prowess When Ella enters the battlefield, create two 1/1 blue Wizard creature tokens with prowess. Whenever you cast a noncreature spell, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
{R}, Discard a land card: Eltensian Hospitality deals 3 damage to any target. Whenever you cast an instant or sorcery spell while you're ancient, copy that spell. You may choose new targets for the copy.
Scratch's return turned the world itself against undeath.
Whenever Emberwalker enters the battlefield or attacks, exile the top card of your library. You may play it until end of turn. As long as you're ancient, you may play cards exiled with Emberwalker.
{1}, Exile a permanent card from your graveyard: Surveil 2. {2}, Exile two permanent cards from your graveyard: Draw a card. {5}, Exile five permanent cards from your graveyard: Exchange your hand and graveyard.
At the beginning of your end step, create a Food token. Nonbasic permanents your opponents control enter the battlefield tapped as long as you have more life than that player.
“My people shall be fed only when they comply utterly with my rule.”