519 cards found
Dormant Altar

Dormant Altar

Land
{T}, Pay 1 life: Add {B} or {R}.
{1}, {T}, Sacrifice Dormant Altar: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Bay

Dormant Bay

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Dormant Bay: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Cavern

Dormant Cavern

Land
{T}, Pay 1 life: Add {U} or {B}.
{1}, {T}, Sacrifice Dormant Cavern: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Clearing

Dormant Clearing

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Dormant Clearing: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Copse

Dormant Copse

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Dormant Copse: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Crag

Dormant Crag

Land
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice Dormant Crag: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Moorland

Dormant Moorland

Land
{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice Dormant Moorland: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Peak

Dormant Peak

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Dormant Peak: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Stream

Dormant Stream

Land
{T}, Pay 1 life: Add {W} or {U}.
{1}, {T}, Sacrifice Dormant Stream: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Dormant Temple

Dormant Temple

Land
{T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice Dormant Temple: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Draconic Beckoning

Draconic Beckoning {3}{R}{R}

Sorcery
Create a 4/4 red Dragon creature token with flying.
{R}, Discard Draconic Beckoning: It deals 1 damage to any target.
“Raze it. Raze it all.”
—Harriette, revolutionary
  • Duelists of Vereaux
Drawn to Grandeur

Drawn to Grandeur {3}{W}

Sorcery
Create a 1/1 white Human creature token, then put a +1/+1 counter on each creature you control.
Flashback {5}{W}
When one Mokar calls, the rest answer.
  • Awakening in Oldun
Dreadknight Duelist

Dreadknight Duelist {2}{B}{R}

Creature - Zombie Knight
Whenever Dreadknight Duelist enters the battlefield or attacks, you may discard a card. If you do, draw a card.
{4}{B}{R}, Sacrifice Dreadknight Duelist: Return target creature card from your graveyard to the battlefield. It gains haste and can't block until end of turn.
3/3
  • Blood Like Rivers
Dreadlich Codex

Dreadlich Codex {2}

Artifact
{2}, {T}: Draw a card. You lose 2 life unless you discard a card or sacrifice a permanent.
“Don't let my success fool you; most mages aren't ready to become liches.”
—Lichlord Arcet
  • Blood Like Rivers
Drift Off

Drift Off {1}{W}{W}

Enchantment
Multitude {4}{W}{W}
When Drift Off enters the battlefield, exile target nonland permanent you don't control until Drift Off leaves the battlefield.
When life is a nightmare, stay asleep.
Drown in Sorrow

Drown in Sorrow {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Scry 1.
Mistakes linger on the net, a constant reminder haunting every user.
  • Hyperpop
Dynamo Glyphs

Dynamo Glyphs {X}{U}

Enchantment
Dynamo Glyphs enters with six minus X charge counters on it.
Whenever a creature you control attacks, remove a charge counter from Dynamo Glyphs. Then if it has no charge counters on it, sacrifice it. If you do, draw three cards.
  • Cybaros
Earthly Penchants

Earthly Penchants {B}

Enchantment
At the beginning of your upkeep, integrate the top card of target player's library. Then if there are three or more different card types among cards integrated onto Earthly Penchants, you draw a card and you lose 1 life.
  • Cybaros
Edgeland Battlefury

Edgeland Battlefury {2}{R/G}

Creature - Orc Berserker
Solidarity
Edgeland Battlefury must be blocked if able, and it must be blocked by two or more creatures if able.
3/2
  • Cybaros
Edgeland Market

Edgeland Market

Land
Edgeland Market enters tapped unless you control a basic non-Mountain land.
{T}: Add {R}.
{2}{R}, {T}: Create a 0/1 white Goat creature token.
  • Cybaros
Eidolon of Graceful Steps

Eidolon of Graceful Steps {3}{U}

Enchantment Creature - Spirit
Favored
Whenever your Champion attacks, it can't be blocked this turn.
“Best not to think about the other half of an eidolon.”
—Erekastos
2/2
  • Theros: Age of Trax
Elektes's Charge

Elektes's Charge {2}{R}

Instant
Choose one —
• Elektes's Charge deals 2 damage to each creature that's not enchanted.
• Up to two target creatures you control each get +2/+0 and gain trample until end of turn.
“Only victory endures.”
—Elektes, First King of Akros
  • Theros: Age of Trax
Elektes, First King of Akros

Elektes, First King of Akros {1}{R}{W}

Legendary Enchantment Creature - Demigod
As long as it's your turn, Elektes has first strike.
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is your devotion to red and white.
“Like the mighty ram, I stand tall, determined, and resilient.”
1/3
  • Theros: Age of Trax 241 309
Elixir of Immortality

Elixir of Immortality {1}

Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
“Anyone who has called humans useless has never had a taste of one.”
—Queen Ella of the Rose Court
  • Blood Like Rivers
Emblazoned Hooligan

Emblazoned Hooligan {R}

Creature - Goblin Rogue
Whenever you amp it up, target creature can't block this turn.
Everyone likes a hypeman to get things going, but no one likes a hypeman that thinks they're the main event.
1/1
  • Hyperpop