{T}: Add {C}. You may sacrifice Fortune Bearer. If you don't, you can't spend this mana to cast a spell from your hand. Surface {5}{U}{U}. Fortune Bearer surfaces transformed.
Whenever Freightyard Scrappers attacks, create a Treasure token. {X}, Sacrifice an artifact: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery and only once each turn.
Create three Berry tokens, then sacrifice any number of Berries. For each Berry sacrificed this way, creatures you control get +1/+1 until end of turn.
As an additional cost to cast instant and sorcery spells, you may pay {X}, where X is that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy. Spellcharge 4
Gates to the Underworld enters tapped. {T}: Add {W} or {B}. {5}{W/B}: Gates to the Underworld becomes a 3/4 white and black Construct creature with lifelink until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and black. Activate only once each turn.
Whenever you sacrifice a nonland permanent, each opponent sacrifices a permanent that shares a card type with it. {3}, {T}, Sacrifice another creature: Gatherer of Grievances deals damage equal to the sacrificed creature's power to target player. Activate only as a sorcery.
Trample, haste Landfall — When a land you control enters, target creature can't block this turn. At the beginning of your end step, return Generator Alpha or a land you control to its owner's hand.
Whenever a creature you control enters, teach it flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets. • Teach target creature flying. • Teach target creature lifelink. • Teach target creature vigilance.
Exile target spell you don't control. After this turn has ended, its owner may cast that card from exile by discarding a card in addition to paying its other costs.
“Try not to rush. There is still so much to discuss.” —Zhovala, Silver Monarch
Whenever you cast an instant or sorcery spell, put a counter on Gi-Gecha, Tide of Victory from among flying, vigilance, trample, and +1/+1 that it doesn't have on it. As long as Gi-Gecha has four or more counters on it, it has hexproof and is an artifact creature. Crew 3
Whenever you play a card with mana value equal to the number of charge counters on Gilded Font, put a charge counter on it. {2}, Sacrifice Gilded Font: You draw X cards and gain twice X life, where X is the number of charge counters on Gilded Font.
If you have more life than your starting life total, this spell costs {X} less to cast, where X is equal to the difference. Trample When Glacier Guardian enters, you may have it fight target creature you don't control.
Haste Whenever you cast a spell that targets Glint-Glyph Oracle, you may discard a card. If you do, draw two cards if Glint-Glyph Oracle is attacking or draw a card otherwise.
Lifelink When Gloomy Meteorologist enters, it acclimates. Whenever an ability of a Weather you control triggers, Gloomy Meteorologist deals 1 damage to target player or planeswalker.
When Go Solo enters, sacrifice any number of creatures. Draw a card for each creature sacrificed this way. As long as you control exactly one creature, that creature gets +2/+2 and has deathtouch and lifelink.
When Golden Age enters, you may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle. You've cast a multicolored spell this turn.
Flash When Grasping Ancient enters, exile up to one target instant or sorcery spell. Whenever Grasping Ancient attacks, you may cast the exiled card without paying its mana cost. Spellcharge 4