1644 cards found
Battle Physicist

Battle Physicist {1}{U}

Creature - Human Wizard Warrior
Ward {2}
{U}: Spells you cast this turn can be cast as though they had flash.
“The best data is gathered in the field.”
1/3
  • Cybaros
Battlefield Tactician

Battlefield Tactician {3}{R}

Creature - Human Soldier
{2}, Sacrifice a creature: Teach target creature menace.
Victory isn't decided by how much you want to win, but by how much you're willing to lose.
4/3
  • Cliques of Nylin
Battlehymn Howler

Battlehymn Howler {3}{G}

Creature - Wolf Warrior
Solidarity
Whenever Battlehymn Howler attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
3/4
  • Cybaros
Beacon Blade

Beacon Blade {1}{W}

Artifact - Equipment
Spells you cast and abilities you activate that target equipped creature cost {2} less. This ability can't reduce the mana in that cost to less than one mana.
Equipped creature gets +1/+1 and has lifelink.
Equip {2}
  • Awakening in Oldun
Beastbond Instructor

Beastbond Instructor {3}{G}

Creature - Human Druid
When Beastbond Instructor enters, put a trample counter on target creature you control.
“The beasts of the wilds do not wish to be caged any more than we do. They will fight alongside us against this tyranny.”
4/3
  • Duelists of Vereaux
Beat Devastator

Beat Devastator {5}{G}

Creature - Human Spider Mutant
Reach, haste
Drop — When Beat Devastator enters, if you didn't cast any creature spells during your last turn, Beat Devastator gains vigilance until end of turn. Up to one target creature blocks it this turn if able.
5/5
  • Hyperpop
Beatswitch Bot

Beatswitch Bot {U}

Artifact Creature - Bard
When Beatswitch Bot leaves the battlefield, if it's your turn, draw a card.
“This snare will send them into overdrive!”
1/2
  • Hyperpop
Beatweaver

Beatweaver {1}{W}{W}

Creature - Human Artificer
Flying
Whenever you amp it up, create a 1/1 colorless Servo artifact creature token.
He rocks, they flock.
2/3
  • Hyperpop
Beauclaire's Scorn

Beauclaire's Scorn {2}{U}

Instant
Counter target noncreature spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
“The hour is late. Take this as a lesson not to waste my time with such gossip again.”
—Richarde Beauclaire
  • Duelists of Vereaux
Beckoner of Ends

Beckoner of Ends {2}{C/B}

Creature - Vukoroq Shaman
(Color indicator: Beckoner of Ends is black)
When Beckoner of Ends enters, target player discards a card. Integrate that card.
Beckoner of Ends has deathtouch as long as a land card is integrated onto it.
2/2
  • Cybaros
Begin the Imperial Era

Begin the Imperial Era {6}{B}{B}

Sorcery
{4}{B}{B}, Exile Begin the Imperial Era from your hand: At the beginning of your next upkeep, you may cast Begin the Imperial Era from exile without paying its mana cost. Activate only as a sorcery.
You draw three cards and each opponent discards three cards. Each player loses 3 life.
  • Hyperpop
Beguiling Stewards

Beguiling Stewards {3}{C}

Creature - Vukoroq Advisor
When Beguiling Stewards enters, if it's not a token, create a token that's a copy of it.
Beguiling Stewards has deathtouch as long as you control another creature named Beguiling Stewards.
2/2
  • Cybaros
Behemoth of the Five Rivers

Behemoth of the Five Rivers {4}{U}{U}

Creature - Leviathan Whale
Flash
Ward {3}
You may reveal the second card you draw each turn as you draw it. When you do, you may cast it without paying its mana cost. If you didn't cast a spell this way, create two Treasure tokens.
6/6
  • Theros: Age of Trax
Belief-Belying Beast

Belief-Belying Beast {1}{G}{G}

Creature - Chimera
At the beginning of combat of your turn, Belief-Belying Beast gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
  • Theros: Age of Trax
Belligerent Peluda

Belligerent Peluda {4}{R}{R}

Creature - Snake Beast
Trample
When Belligerent Peluda enters, it deals 2 damage to any target.
“Existing field studies on peluda are few, given their extremely aggressive nature.”
—Naturalist's log
5/5
  • Duelists of Vereaux
Bellowing Cliffside

Bellowing Cliffside {1}{G}

Artifact - Ruin
Ruins you control can't be blocked by creatures with power 2 or less.
{1}, {T}: Put a +1/+1 counter on target Ruin.
Spellcharge 5
2/2
  • Awakening in Oldun
Beloved Idol

Beloved Idol {G}{W}

Creature - Human Noble
Creatures you control with power greater than their base power can't be blocked by more than one creature.
{G}{W}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
A rising voice raises all spirits.
2/3
  • Hyperpop
Benthalos of Land and Sea

Benthalos of Land and Sea {W}{U}

Legendary Creature - Human Soldier
Flash
When Benthalos of Land and Sea enters, you may pay {X}. When you do, create a token that's a copy of target white or blue enchantment you control with mana value X or less.
“By Heliod's spear and Thassa's trident, I will not fall to the likes of you.”
2/2
  • Theros: Age of Trax
Biaas the Poison Drinker

Biaas the Poison Drinker {1}{B}{G}

Legendary Creature - Human Rogue
Deathtouch
Whenever a creature you control deals combat damage to an opponent, draw a card. You lose 1 life unless that creature had deathtouch.
2/2
  • Theros: Age of Trax
Bioengineered Opus

Bioengineered Opus {1}{G}{W}{U}

Creature - Octopus Horror
Bioengineered Opus enters with three +1/+1 counters, a lifelink counter, and a vigilance counter on it.
When Bioengineered Opus dies, for each creature you control, you may move a counter from Bioengineered Opus onto that creature.
Home-grown and remarkably modular—one of the Laboratories' finest works.
0/0
  • Cliques of Nylin
Black-Tie Gala

Black-Tie Gala {B}{R}{G}

Enchantment
Creatures you control have “{T}: Create a Treasure token.”
{W}{U}{B}{R}{G}, Sacrifice Black-Tie Gala: Draw two cards.
  • Cliques of Nylin
Blackout

Blackout {1}{U}{B}{R}

Sorcery
Return target nonland permanent to its owner's hand. Then that player reveals their hand. You choose a nonland card from it. That player discards that card.
A good military is not purely reactive. They solve the problem at its root.
  • Cliques of Nylin
Blackout Grifter
Lone Switchblade

Blackout Grifter {1}{B}

Creature - Elf Pirate
When Blackout Grifter enters, each opponent loses 1 life and you gain 1 life.
Cybersoul {3}{B}
“Couldn't care less who's in charge when the war ends. I'll get my gold either way.”
2/1
Card has other part: Lone Switchblade
  • Cybaros
Blade of Bright Futures

Blade of Bright Futures {2}

Artifact - Equipment
Equipped creature gets +1/+2 and has “At the beginning of your end step, put a time counter on Blade of Bright Futures.”
{2}, Sacrifice Blade of Bright Futures: You gain X life and draw X cards, where X is one plus the number of time counters on it. Activate only as a sorcery.
Equip {2}
  • Awakening in Oldun
Blade of Clouded Pasts

Blade of Clouded Pasts {2}

Artifact - Equipment
Equipped creature gets +2/+1 and has “At the beginning of your end step, put a time counter on Blade of Clouded Pasts.”
{2}, Sacrifice Blade of Clouded Pasts: Target player loses X life and discards X cards, where X is one plus the number of time counters on it. Activate only as a sorcery.
Equip {2}
  • Awakening in Oldun