269 cards found
Industrialism
Free Market

Industrialism

Legendary Enchantment
(Color indicator: Industrialism is red and green)
Whenever you attack, double target attacking creature's power and toughness until end of turn.
Why waste resources establishing some line-in-the-sand equity when the market provides the answers free of charge?
Card has other part: Free Market
  • Cliques of Nylin
Inflammatory Declaimer

Inflammatory Declaimer {4}{R}

Creature - Human Advisor
Approval — When Inflammatory Declaimer enters, it deals X damage to each opponent, where X is the number of colors among permanents you control.
“This misinformed notion shall not stand! Up in arms, my friends!”
4/3
  • Cliques of Nylin
Informed Voter

Informed Voter {2}{U}

Creature - Human Citizen
Vigilance
When Informed Voter enters, make a pledge.
1/4
  • Cliques of Nylin
Inner City Scout

Inner City Scout {1}{G}

Creature - Human Rogue
Whenever Inner City Scout becomes the target of a spell or ability you control, untap it. It gets +1/+1 until end of turn. This ability triggers only once each turn.
A revolution is nothing without its countless eyes and ears.
2/2
  • Cliques of Nylin
Instigating Directive

Instigating Directive {3}{G}

Instant
Choose target creature you control. Whenever that creature deals combat damage to a player this turn, draw that many cards. If {R} was spent to cast this spell, it gains trample until end of turn. If {W} was paid to cast this spell, it gets +1/+1 until end of turn.
  • Cliques of Nylin
Insurgency Mentor

Insurgency Mentor {4}{G}

Creature - Human Rogue
Trample
Whenever Insurgency Mentor attacks, teach target attacking creature with lesser power trample.
5/4
  • Cliques of Nylin
International Development

International Development {2}{G}

Enchantment - Aura
Enchant land
When International Development enters, make a pledge.
Enchanted land has “{T}: Add two mana of different colors.”
  • Cliques of Nylin
Interrogation Chamber

Interrogation Chamber

Land
Interrogation Chamber enters tapped.
{T}: Add {U} or {B}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Invader of Privacy

Invader of Privacy {2}{U}

Creature - Human Scout
When Invader of Privacy enters, surveil 1, then draw a card.
They could be anyone you'll ever meet and everyone you've ever seen.
2/1
  • Cliques of Nylin
Invest

Invest {G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, create a Treasure token.
If enchanted creature would die, instead sacrifice Invest and return that creature to its owner's hand.
  • Cliques of Nylin
Judge, Jury, and Executioner

Judge, Jury, and Executioner {3}{B}

Creature - Human Advisor Citizen Assassin
Flying
Approval — When Judge, Jury, and Executioner enters, exile up to one target creature with mana value less than or equal to the number of colors among permanents you control.
3/2
  • Cliques of Nylin
Killing in the Name of . . .

Killing in the Name of . . . {1}{B}

Sorcery
Destroy target monocolored creature. Make a pledge.
It's easy to die for one's cause. To get others to do the same takes some . . . convincing.
  • Cliques of Nylin
Krint, Five Star

Krint, Five Star {4}{U}{B}{R}

Legendary Creature - Human Warrior
Flash
This spell costs {1} less to cast for each creature that died this turn.
When Krint enters, choose any number of target creature cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield under your control. You lose life equal to their total mana value.
5/5
  • Cliques of Nylin
Laboratory Mentor

Laboratory Mentor {2}{W}

Creature - Vedalken Artificer
Lifelink
Whenever Laboratory Mentor attacks, teach target attacking creature with lesser power lifelink.
3/1
  • Cliques of Nylin
Legislative Gridlock

Legislative Gridlock {1}{W}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• You gain 3 life and draw a card.
“All those in favor, say aye. All those against, forever hold your peace.”
—High Senator Talpa
  • Cliques of Nylin
Lightning Warmonger

Lightning Warmonger {2}{R}

Creature - Human Soldier
{T}: Add {R}{R}{R}. Spend this mana only to cast creature spells. If that mana is spent on a creature spell, it enters with an additional haste counter and decayed counter on it.
3/2
  • Cliques of Nylin
Liquidate

Liquidate {B}{R}

Instant
Destroy target creature or planeswalker. Its controller creates a Treasure token.
“Your services are no longer needed. Your goods, however, may yet prove useful.”
—Sola, Contraband Playboy
  • Cliques of Nylin
Lofty Voter

Lofty Voter {2}{B}

Creature - Human Citizen
Flying
When Lofty Voter enters, make a pledge.
2/1
  • Cliques of Nylin
Looming Skyscrapers

Looming Skyscrapers

Land
Looming Skyscrapers enters tapped.
{T}: Add {B} or {G}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Loophole Exploiter

Loophole Exploiter {1}{B/R}

Creature - Human Advisor
Menace
{B}{R}: Target creature with power 4 or less can't be blocked by more than one creature this turn.
“Law is a malleable structure made to fit hundreds of clashing blueprints.”
2/1
  • Cliques of Nylin
Magnetic Rhetorician

Magnetic Rhetorician {4}{W}

Creature - Vedalken Advisor
Whenever Magnetic Rhetorician attacks, make a pledge.
With every debate won, another voice joins the cause.
3/5
  • Cliques of Nylin
Main Street Hooligang

Main Street Hooligang {1}{R}

Creature - Lizard Rogue
Trample
When Main Street Hooligang enters, if you control a green permanent, you may have Main Street Hooligang fight target creature.
“Shouts! Sirens! Scram!”
2/1
  • Cliques of Nylin
Mana Harvesters

Mana Harvesters {1}{G}

Creature - Human Artificer
{T}: Add one mana of any color.
Whenever you cast a multicolored spell, untap Mana Harvesters. This ability triggers only once each turn.
Mana on Nylin is researched by the Sillaman, hoarded by the Vishanki, and harnessed by the Penrath.
1/2
  • Cliques of Nylin
Martyrize

Martyrize {R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile the top X cards of your library, where X is the sacrificed creature's power. Until the end of your next turn, you may play those cards.
  • Cliques of Nylin
Medic's Implant

Medic's Implant {1}{W}

Instant
Target creature gains indestructible until end of turn. Teach it lifelink.
Rather than just healing the injured, the Sillaman see it as far more efficient to help them heal themselves.
  • Cliques of Nylin