Until end of turn, target creature you control gets +1/+1 for each different creature type among non-Coward creatures you control. All creatures able to block it this turn do so.
Enchant creature you control When Shatter the Reflection enters, you may destroy target artifact or enchantment. Enchanted creature gets +1/+0 and has deathtouch.
Siphon the Divine gains “Creatures your opponents control lose hexproof and indestructible and can't have or gain hexproof and indestructible.” Target creature you control fights up to one target creature. Exile target player's graveyard.
Enchant land you control Enchanted land is a 6/6 green Serpent creature with hexproof and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Each creature you control enters with an additional +1/+1 counter on it if you cast it. Whenever an Elemental creature you control enters, you gain life equal to its power.
Create two 1/1 green Elf creature tokens. Then if there are six or more different creature types among creatures you control, put a +1/+1 counter on each of those tokens. Draw a card.
Enchant creature Enchanted creature gets +3/+3. {4}{G}, Exile Steady Bass from your graveyard: Put three +1/+1 counters on target creature. Activate only as a sorcery.
“I can't stop spinning tracks ‘til I feel the Pulse from my soles to my soul”
{T}: Create a Treasure token. {T}, Sacrifice a Treasure: Put a +1/+1 counter on target creature. Activate only as a sorcery. {T}, Sacrifice two Treasures: Create a 0/0 colorless Robot artifact creature token with four +1/+1 counters on it. Activate only as a sorcery. {3}: Untap Subsidized Market.
Target creature gets +3/+3 until end of turn. If the total number of land cards you own in exile, in your graveyard, and on the battlefield is at least seven, it gets +5/+5 instead, then untap it.
Target creature you control deals damage equal to its power to another target creature. When it deals excess damage this way, it deals damage equal to the excess to any target.
The Stehlian army was prepared for powerful weapons and brutish warbeasts, but not the former mounted onto the latter.
Choose one — • Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control. • Destroy each artifact or enchantment with mana value less than or equal to the power of target creature you control.
Look at the top six cards of your library. Put up to two creature cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. Put a trample counter on one of them. Then put a vigilance counter on one of them.
[+2]: Create a colorless artifact token named Potion with “Sacrifice this artifact: Put two +1/+1 counters on target creature. Activate only as a sorcery.” [–3]: You gain 8 life. [0]: Remove all loyalty counters from Vasilisa, Helping Hand, then transform her.