2088 cards found
Ambitious Angel

Ambitious Angel {W}

Creature - Angel Soldier Archer
Flying
Level up {3}{W}{W}
[level 1-2] Flying
[level 3+] Flying
1/1
  • Errors in the Weft
Torrid Path

Torrid Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {R} or {W}.
Cycling {2}
  • Kitsuo: Dusk of Time
Thicketed Path

Thicketed Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {G} or {W}.
Cycling {2}
  • Kitsuo: Dusk of Time
Sodden Path

Sodden Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {G} or {U}.
Cycling {2}
  • Kitsuo: Dusk of Time
Royal Balcony

Royal Balcony

Land
When this land enters, surveil 1.
{T}: Add {C}.
Basic landcycling {2}
  • Kitsuo: Dusk of Time
Rousing Path

Rousing Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {R}.
Cycling {2}
  • Kitsuo: Dusk of Time
Protean Boughs

Protean Boughs

Land
{T}: Add {C}. If this land entered this turn, you may add one mana of any color instead.
{4}, {T}: Create a tapped 1/1 colorless Fox Shapeshifter creature token with changeling.
Kitsune are born from its fruit, and choose the form they wish to take.
  • Kitsuo: Dusk of Time
Opulent Vantage

Opulent Vantage

Land
When this land enters, you gain 2 life.
{T}: Add {C}. You may spend this mana as though it were mana of any color to activate cycling abilities or cast spells with a cycling ability.
  • Kitsuo: Dusk of Time
Murky Path

Murky Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {B}.
Cycling {2}
  • Kitsuo: Dusk of Time
Meandering Path

Meandering Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {R} or {G}.
Cycling {2}
  • Kitsuo: Dusk of Time
Jubilant Docks

Jubilant Docks

Land
This land enters tapped. As it enters, choose a color.
When this land enters, return a land you control to its owner's hand.
{T}: Add {C} and one mana of the chosen color.
  • Kitsuo: Dusk of Time
Gate to Fujinobe

Gate to Fujinobe

Land - Gate
{T}: Add {C}.
{2}, {T}: Add two mana of different colors.
{4}, {T}: Look at the top X cards of your library, where X is the number of different color pairs among permanents you control that are exactly two colors. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
  • Kitsuo: Dusk of Time
Forlorn Path

Forlorn Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {G}.
Cycling {2}
  • Kitsuo: Dusk of Time
Erosive Path

Erosive Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {R}.
Cycling {2}
  • Kitsuo: Dusk of Time
Distant Path

Distant Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {W} or {U}.
Cycling {2}
  • Kitsuo: Dusk of Time
Desolate Path

Desolate Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {W} or {B}.
Cycling {2}
  • Kitsuo: Dusk of Time
Volatile Prosthetic

Volatile Prosthetic {2}

Artifact - Equipment
Equipped creature gets +1/+0.
If a source you control would deal noncombat damage to a player while this Equipment is attached to a creature, you may have it deal damage equal to equipped creature's power instead.
Equip {2}
  • Kitsuo: Dusk of Time
Tzuhan's Lotus

Tzuhan's Lotus {5}

Artifact
{T}, Sacrifice another nonland permanent: Add X mana in any combination of the sacrificed permanent's colors, where X is 1 plus that permanent's mana value.
Nature's best work is iterative.
  • Kitsuo: Dusk of Time
Takashi, City on the Wind

Takashi, City on the Wind {4}

Legendary Artifact - Vehicle
Flying
Whenever Takashi attacks, draw a card for each creature that crewed it this turn. Then you may put any number of land cards from your hand onto the battlefield tapped.
Crew 2
4/4
  • Kitsuo: Dusk of Time
Spirit Realm Medallion

Spirit Realm Medallion {3}

Artifact
As this artifact enters, choose two different colors.
Each spell you cast that's one or more of the chosen colors costs {1} less to cast.
It's a symbol for change, and its quicksilver nature appeals to those who are never quite satisfied with one form.
  • Kitsuo: Dusk of Time
Soaring Kites

Soaring Kites {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
As Haruto tugged on the string, he felt as though the wind itself begged him to let them carry the kite higher.
  • Kitsuo: Dusk of Time
Sanctuary of Fragile Unity

Sanctuary of Fragile Unity {3}

Artifact
{T}: Each player draws a card.
{1}, {T}: Each player draws two cards.
{2}, {T}: Each player draws three cards.
“Peace is a convenient lie.”
—Giyama
  • Kitsuo: Dusk of Time
Ruiner's Find

Ruiner's Find {2}

Sorcery - Adventure
Return target artifact card from your graveyard to your hand.
Card has other part: Ruiner Battlesuit
  • Kitsuo: Dusk of Time
Ruiner Battlesuit

Ruiner Battlesuit {2}

Artifact - Vehicle
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on this Vehicle.
Crew 1
1/1
Card has other part: Ruiner's Find
  • Kitsuo: Dusk of Time
Revolutionary's Monument

Revolutionary's Monument {7}

Artifact Creature - Golem
When this creature enters, reveal the top ten cards of your library. For each nonland, non-Golem permanent card revealed this way, you may sacrifice a permanent that shares a card type with it. If you do, put that permanent card onto the battlefield under your control. Put the rest on the bottom of your library in a random order.
7/7
  • Kitsuo: Dusk of Time