1760 cards found
Staggering Wyvern

Staggering Wyvern {3}{U}{U}

Creature - Drake Spirit
Flying
Drop — When Staggering Wyvern enters, if you didn't cast any creature spells during your last turn, tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
4/3
  • Hyperpop
Stalkarazzi

Stalkarazzi {2}{B}

Creature - Human Scout
Flash
“You'll learn to love them. They're your biggest fans, after all.”
—Tryke Ranier, Ozzen Executive
3/2
  • Hyperpop
Steady Bass

Steady Bass {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
{4}{G}, Exile Steady Bass from your graveyard: Put three +1/+1 counters on target creature. Activate only as a sorcery.
“I can't stop spinning tracks ‘til I feel the Pulse from my soles to my soul”
  • Hyperpop
Studio Excelsior

Studio Excelsior

Land
Studio Excelsior enters tapped.
{T}: Add {R}, {G}, or {W}.
{VP}{VP}{VP}{VP}, Discard Studio Excelsior: Target creature gets +2/+2 until end of turn and can't be blocked this turn.
  • Hyperpop 264 293
Sunrise Lot

Sunrise Lot

Land
Sunrise Lot enters tapped.
{T}: Add {R} or {W}.
{T}, Discard another card named Sunrise Lot: Draw a card.
Dreams are most alive at the crack of dawn and at the first shout of “action!”
  • Hyperpop
Sunset Drive

Sunset Drive {1}{W}

Instant
Creatures you control get +1/+0 until end of turn.
Scry 1, then draw a card.
“The city looks best from this angle.”
—Xeon
  • Hyperpop
Sunset Slums

Sunset Slums

Land
Sunset Slums enters tapped.
{T}: Add {W}, {U}, or {B}.
{VP}{VP}{VP}{VP}, Discard Sunset Slums: Target creature gets +3/+3 and gains trample until end of turn.
  • Hyperpop 266 290
Supergroup Revival

Supergroup Revival {1}{B}

Instant
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target creature card in your graveyard that was put there from the battlefield this turn to your hand.
“Whaddya say to one last rodeo?”
  • Hyperpop
Superposed Lightkin

Superposed Lightkin {1}{VP}{R}

Creature - Elemental Warrior
{1}{VP}{R}, Discard a card: Draw a card.
As enough positively-interfering frequencies coalesce in a single space, the particles can become entangled, forever destined to propagate across Prismavera as a single entity.
3/3
  • Hyperpop
Swanky Club

Swanky Club

Land
Swanky Club enters tapped.
{T}: Add {U} or {B}.
{T}, Discard another card named Swanky Club: Draw a card.
Everyone who's anyone knows this is where the true artists come to play.
  • Hyperpop
Synchronic Slinker

Synchronic Slinker {2}{B}

Creature - Cat Spirit
Whenever you cast your first spell during each opponent's turn, scry 2.
“It doesn't eat any of the food we offer, but it always sits by the window while we're producing.”
—Galius
2/3
  • Hyperpop
Tempo Arbiter

Tempo Arbiter {2}{U}

Artifact Creature - Soldier
Flash
When Tempo Arbiter enters, up to one target creature gets -X/-0 until end of turn, where X is the number of artifacts you control.
“BPMs exceeding 360 detected. Please surrender equipment immediately.”
3/1
  • Hyperpop
Temptuous Crooner

Temptuous Crooner {2}{G}

Creature - Siren
Deathtouch
{G}: Temptuous Crooner gains reach until end of turn.
Her song can lure anyone and anything through the lounge's front door.
2/2
  • Hyperpop
Tenuous Edge

Tenuous Edge

Land
Tenuous Edge enters tapped.
{T}: Add {U} or {R}.
{T}, Discard another card named Tenuous Edge: Draw a card.
Those indebted to the Ozzen find themselves taking refuge in the shadows of colossal towers.
  • Hyperpop
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Corgan enforcers have begun to adopt Morashan persuasion techniques, with mixed results.
  • Hyperpop
Thrill of the Trendchase

Thrill of the Trendchase {3}{R}{R}

Enchantment
At the beginning of combat on your turn, Thrill of the Trendchase becomes a copy of a creature on the battlefield chosen at random until end of turn, except it's a 5/5 red Elemental with flying and haste and isn't legendary if the chosen creature is legendary.
  • Hyperpop
Through Many Eyes

Through Many Eyes {G}{W}

Enchantment - Aura
Enchant creature
As long as enchanted creature has flying, each creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Hyperpop
Top of the Charts

Top of the Charts {2}{W}{B}

Legendary Enchantment
As Top of the Charts enters, choose a mana value.
Creatures with the chosen mana value get +1/+1. All other creatures get -1/-1.
“Making it to number one is easy. The hard part is staying there.”
  • Hyperpop
Tormenting Lightrider

Tormenting Lightrider {B}{R}

Creature - Human Rogue
First strike
Whenever Tormenting Lightrider attacks, if defending player has 10 or less life, Tormenting Lightrider gains double strike until end of turn.
At the beginning of your end step, if a creature died this turn, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent.
2/2
  • Hyperpop
Tozzenia, Chief Executive

Tozzenia, Chief Executive {1}{B}{B}{B}

Legendary Creature - Demon
{B}, Sacrifice another creature: Create a tapped Treasure token. Scry 1.
{1}{B}: Exile two target creature cards from graveyards. You may cast up to one of those cards for as long as they remain exiled.
“We'll make stars out of you yet.”
2/4
  • Hyperpop 118 281
Trance Drone

Trance Drone {W}

Artifact Creature - Drone
Flying
{1}{VP}{VP}, {T}: Tap target creature.
“Just because the public is dancing doesn't meant they're not incapacitated.”
—Corg, Bureaucratic Minister
1/1
  • Hyperpop
Transcendent Session

Transcendent Session {2}{U}

Sorcery
Draw two cards.
Up to one target creature gains flying until end of turn.
Levitation is one of the most advanced techniques of the Aquemi discipline, and can only be achieved with a fully attuned cohort.
  • Hyperpop
Transfixing Troupe

Transfixing Troupe {4}{W}

Artifact Creature - Soldier
Ward {1}
When Transfixing Troupe enters, exile target creature an opponent controls until Transfixing Troupe leaves the battlefield.
3/4
  • Hyperpop
Transverse Arbiter

Transverse Arbiter {4}{R}{R}

Creature - Elemental Wizard
This spell costs {1} less to cast for each Elemental you control.
Haste
“Our amplitude grows unceasingly for the overload of the confiners. May the Pulse find our footsteps worthy.”
5/4
  • Hyperpop
Tree of Clues

Tree of Clues

Land
Tree of Clues enters tapped.
{T}: Add {B}, {R}, or {G}.
{VP}{VP}{VP}{VP}, Discard Tree of Clues: Target creature gets +3/+3 and gains flying until end of turn.
  • Hyperpop 269 289