1760 cards found
Star-Seeking Dreamer

Star-Seeking Dreamer {R}{R}{R}

Creature - Satyr Citizen
Whenever you cast an instant, sorcery, or Aura spell that targets only Star-Seeking Dreamer, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
“They do not know that a master for their pleas is yet to come.”
—Kruphix, Far-Seeing
3/3
  • Theros: Age of Trax
Star-Studded Sagittaur
Equinox Mark

Star-Studded Sagittaur {1}{G}

Enchantment Creature - Centaur Archer
Reach
Whenever Star-Studded Sagittaur deals combat damage to a player, you may bless target land.
“The Fate-Driven guides my shot.”
2/2
Card has other part: Equinox Mark
Stasis Chamber

Stasis Chamber {U}

Enchantment - Aura
Enchant creature
When Stasis Chamber enters, if you control a creature with vigilance, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Cliques of Nylin
Static Augment

Static Augment {R}

Instant
Put a haste counter on up to one target creature.
Draw a card.
“Don't worry, I'll take the lead. I've gotten over death my fair share of times.”
—Gericho
  • Cybaros
Steadfast Gatekeepers

Steadfast Gatekeepers

Land - Ruin
Vigilance
{T}: Add {C}.
{T}: Add {C}{C}. Activate only if Steadfast Gatekeepers is a creature.
Spellcharge 3
2/4
  • Awakening in Oldun
Steady Bass

Steady Bass {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
{4}{G}, Exile Steady Bass from your graveyard: Put three +1/+1 counters on target creature. Activate only as a sorcery.
“I can't stop spinning tracks ‘til I feel the Pulse from my soles to my soul”
  • Hyperpop
Steam Colony

Steam Colony

Land
Steam Colony enters tapped.
{T}: Add {U} or {R}.
{1}, Discard Steam Colony: Scry 2.
“I've never seen machinery at such a scale. Does nature even stand a chance here?”
—Stella's Journal
  • Cybaros
Steamveil Model

Steamveil Model {2}{U}

Artifact Creature - Construct
Steamveil Model enters with a +1/+1 counter on it.
2/1
Card has other part: Baffling Haze
  • Cybaros
Steelhorn Crusher

Steelhorn Crusher {4}{B}

Artifact Creature - Minotaur Construct
Whenever Steelhorn Crusher or another artifact you control enters, artifact creatures you control gain menace until end of turn.
“It looks like they're already preparing for us to be gone.”
—Tadeor, Minoan engineer
4/4
  • Cybaros
Stehlian Pledge

Stehlian Pledge {1}{W}

Instant
Exile target creature, then return that card to the battlefield under its owner's control. When you do, pay for and choose any number.
+{W} — Distribute two +1/+1 counters among one or two creatures you control.
+{C} — Exile that creature again. Return that card to the battlefield under its owner's control at the beginning of the next end step.
+{B} — All creatures get -1/-1 until end of turn.
  • Cybaros
Stehlian Reverend
Reborn Follower

Stehlian Reverend {2}{W}

Creature - Human Cleric
When Stehlian Reverend enters, put a +1/+1 counter on target creature.
Cybersoul {4}{W}
“May your faith never falter.”
1/2
Card has other part: Reborn Follower
  • Cybaros
Stella's Journal

Stella's Journal {X}{X}{X}

Legendary Artifact
This spell costs {1} less to cast for each differently named land you control.
Stella's Journal enters with X page counters on it.
At the beginning of your end step, if you have fewer cards in hand than the number of page counters on Stella's Journal, draw cards equal to the difference.
  • Cybaros
Stellar Witness

Stellar Witness {C/W}{C/W}

Creature - Vukoroq Advisor
(Color indicator: Stellar Witness is white)
Flying
Whenever an opponent spends mana, if it wasn't spent to cast a spell from their hand, you draw a card. This ability triggers only once each turn.
“One must see beyond to truly grasp reality.”
2/2
  • Cybaros
Sterling, Federal Informant

Sterling, Federal Informant {3}{U}

Legendary Creature - Rat Advisor
Sterling enters under the control of an opponent of your choice.
At the beginning of your upkeep, surveil 1.
Play with the top card of your library revealed.
Your opponents may play lands and cast spells from the top of your library during their turns, and they may spend mana of any type to cast spells this way.
1/3
  • Cliques of Nylin
Stoic Phylaskia

Stoic Phylaskia {3}{B}

Creature - Skeleton Soldier
Favored
Whenever your Champion attacks, it gets +2/+0 until end of turn.
As Phenax breached the Underworld, Erebos assembled his own team of guards.
2/3
  • Theros: Age of Trax
Stolen Secrets

Stolen Secrets {1}{U/R}

Instant
Exile the top two cards of target opponent's library. You may play them until the end of your next turn, and mana of any type can be spent to cast them.
  • Cybaros
Stonework Infuser

Stonework Infuser {1}{U}

Creature - Human Artificer Wizard
When Stonework Infuser enters, create a 1/1 blue Gargoyle artifact creature token with flying.
“Here you will learn both the artisanal skills to carve your own gargoyles, and the spells required to bind them to your will.”
—Vira, Lyceum instructor
0/3
  • Duelists of Vereaux
Storm the Senate

Storm the Senate {4}{R}{G}{W}

Sorcery
Any number of creatures you control fight different creatures you don't control. Each other creature you control gets +3/+3 and gains trample until end of turn.
The melting pot of democracy can only take so much heat before it boils.
  • Cliques of Nylin
Storming the Palace

Storming the Palace {R}{W}

Legendary Enchantment
Whenever an attacking creature you control dies, Storming the Palace deals 1 damage to each opponent and you gain 1 life.
At the beginning of combat on your turn, you may pay {R/W}. If you do, create a 1/1 red and white Peasant creature token with haste and “This creature attacks each combat if able.”
  • Duelists of Vereaux 252 312
Stormscraper of Ketaphos

Stormscraper of Ketaphos {3}{U}{U}

Enchantment Creature - Leviathan
Flying
Ward {X}, where X is the number of enchantments you control.
Whenever Stormscraper of Ketaphos deals combat damage to a player or planeswalker, create a token that's a copy of another target enchantment you control.
5/5
  • Theros: Age of Trax
Stoutheart Axe

Stoutheart Axe {2}{W}

Artifact - Equipment
Equipped creature gets +1/+3 and has vigilance.
Equip {5}. This ability costs {2} less to activate if you have at least 3 life more than your starting life total.
  • Awakening in Oldun
Stratos Sentry

Stratos Sentry {3}{C}

Creature - Vukoroq Knight
When Stratos Sentry enters, target opponent chooses a nontoken creature they control. You integrate that creature.
As long as a creature card with power 3 or less is integrated onto Stratos Sentry, it gets +1/+0 and has flying.
2/2
  • Cybaros
Strongarm Gambler

Strongarm Gambler {1}{R}{R}

Creature - Minotaur Rogue
Once each turn, when an opponent is dealt damage, you may pay {R} and discard up to X cards, where X is equal to the damage dealt. If you do, draw that many cards. Put a +1/+1 counter on Strongarm Gambler.
4/3
  • Duelists of Vereaux
Strongarm Revolutionary

Strongarm Revolutionary {2}{G}

Creature - Human Peasant
Whenever Strongarm Revolutionary attacks, you may have it dare 4.
“Lords'll die like any other if you put a spike through their head.”
2/3
  • Duelists of Vereaux
Studies in Cognitive Motion

Studies in Cognitive Motion {3}{U}{U}

Instant
As an additional cost to cast this spell, put X cards from your hand on the bottom of your library. This spell costs {X} less to cast.
Scry 2, then draw three cards.
The Foundation teaches that thoughts obey the same laws of motion as all other forms of matter.
  • Duelists of Vereaux