1635 cards found
Teetering Panda

Teetering Panda {U}{R}{W}

Creature - Panda
At the beginning of each opponent's upkeep, Teetering Panda deals 2 damage to them if they control a tapped permanent. If they control three or more, you gain 2 life and draw a card.
{2}, {T}: You may tap or untap another target creature.
{2}, {Q}: Put a stun counter on target creature.
3/3
  • Chikyu: Chaos Rains 235 1235
Telepresence Axiom

Telepresence Axiom {1}{W}

Artifact Creature - Construct
When this creature enters, cache the top card of your library face down.
2/1
  • Errors in the Weft
Temperamental Chick
Tempered Fowl

Temperamental Chick {R}{R}

Creature - Bird
Amity — Whenever you attack with Temperamental Chick and exactly one other creature, Temperamental Chick deals 1 damage to up to one target creature. When Temperamental Chick deals combat damage to a player this combat, you may transform it.
Children are each given a tame monster...
2/2
Card has other part: Tempered Fowl
  • Chikyu: Chaos Rains 150a 1150a
Tempered Fowl
Temperamental Chick

Tempered Fowl

Creature - Bird
(Color indicator: Tempered Fowl is red)
First strike
Amity — Whenever Tempered Fowl attacks, it deals 1 damage to up to one target creature. It can't block this turn. If exactly one other creature attacked with it, this ability triggers three times instead.
...to teach them the power that resides in even the smallest of things.
5/4
Card has other part: Temperamental Chick
  • Chikyu: Chaos Rains 150b 1150b
Temple of Abandon

Temple of Abandon

Land
Temple of Abandon enters tapped.
When Temple of Abandon enters, scry 1.
{T}: Add {R} or {G}.
Klothys, God of Destiny, grants order to Theros, quashing those that would dare disturb the delicate balance of the plane.
  • Theros: Age of Trax
Temple of Deceit

Temple of Deceit

Land
Temple of Deceit enters tapped.
When Temple of Deceit enters, scry 1.
{T}: Add {U} or {B}.
Phenax, God of Deception, grants blessings to those who listen to the bait.
  • Theros: Age of Trax
Temple of Enlightenment

Temple of Enlightenment

Land
Temple of Enlightenment enters tapped.
When Temple of Enlightenment enters, scry 1.
{T}: Add {W} or {U}.
Ephara, God of Rulers, grants power to those who lead with unending justice.
  • Theros: Age of Trax
Temple of Epiphany

Temple of Epiphany

Land
Temple of Epiphany enters tapped.
When Temple of Epiphany enters, scry 1.
{T}: Add {U} or {R}.
Keranos, God of Storms, grants epiphanies through shocking bursts of insight.
  • Theros: Age of Trax
Temple of Malady

Temple of Malady

Land
Temple of Malady enters tapped.
When Temple of Malady enters, scry 1.
{T}: Add {B} or {G}.
Pharika, God of Affliction, grants the blessing of death and the curse of life.
  • Theros: Age of Trax
Temple of Malice

Temple of Malice

Land
Temple of Malice enters tapped.
When Temple of Malice enters, scry 1.
{T}: Add {B} or {R}.
Mogis, God of Slaughter, grants unrestrained passion to those who beg.
  • Theros: Age of Trax
Temple of Mystery

Temple of Mystery

Land
Temple of Mystery enters tapped.
When Temple of Mystery enters, scry 1.
{T}: Add {G} or {U}.
Kruphix, God of Horizons, grants unending knowledge that is just out of reach.
  • Theros: Age of Trax
Temple of Origins

Temple of Origins

Land
Temple of Origins enters tapped unless you control two or fewer other lands.
As Temple of Origins enters, choose two colors.
{T}: Add one mana of one of the chosen colors.
If you would add mana of a color that wasn't chosen, add {C} instead.
Carvings in the walls are said to show Chikyu's creation, yet appear differently to all who see them.
  • Chikyu: Chaos Rains
Temple of Plenty

Temple of Plenty

Land
Temple of Plenty enters tapped.
When Temple of Plenty enters, scry 1.
{T}: Add {G} or {W}.
Karametra, God of Reaping, grants the land with endless crops with the blood of the fallen.
  • Theros: Age of Trax
Temple of Silence

Temple of Silence

Land
Temple of Silence enters tapped.
When Temple of Silence enters, scry 1.
{T}: Add {W} or {B}.
Athreos, God of Passage, grants a one way journey to the Underworld.
  • Theros: Age of Trax
Temple of Triumph

Temple of Triumph

Land
Temple of Triumph enters tapped.
When Temple of Triumph enters, scry 1.
{T}: Add {R} or {W}.
Karda, God of War, grants the strength to fight and the will to continue on.
  • Theros: Age of Trax
Tenki, Storm Chaser

Tenki, Storm Chaser {1}{U}

Legendary Creature - Human Ranger
When Tenki enters, it acclimates.
You can't sacrifice Weather enchantments.
{W}{U}{B}{R}{G}, {T}: Tenki acclimates. This ability costs one mana of any color less to activate for each Weather you control.
1/1
  • Chikyu: Chaos Rains
Tense Negotiations

Tense Negotiations {W}

Enchantment
At the beginning of your end step, you may pay {2}. If you do, you gain 2 life, then target opponent may pay {2}. If they don't, you draw a card.
The talks of peace began as a whisper, but its volume slowly grew.
  • Cybaros 63 301
Teqien Overseer

Teqien Overseer {U}

Creature - Human Wizard
As long as you've cast an instant spell this turn, Teqien Overseer gets +1/+1 and has hexproof.
As long as you've cast a sorcery spell this turn, Teqien Overseer gets +1/+1 and has flying.
1/1
  • Cybaros
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Rivers that Ring the World flow from the living to the dead to the skies above.
  • Theros: Age of Trax
Terror of Olantin

Terror of Olantin {3}{G}{G}

Creature - Serpent Hydra
When Terror of Olantin enters, create a number of 1/1 blue Tentacle creature tokens equal to your devotion to green.
“Thassa really has good tastes in these ginormous critters”
—Hai, Herald of Deluges
2/1
  • Theros: Age of Trax
Terror of Whitecliff Pass

Terror of Whitecliff Pass {3}{R}

Creature - Yeti
Menace
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put two +1/+1 counters on Terror of Whitecliff Pass.
2/3
  • Awakening in Oldun
Teshima, Living Balance

Teshima, Living Balance {R}{G}{W}{U}

Legendary Creature - Spirit Monk
When Teshima enters, create three 1/1 white Monk creature tokens with vigilance.
Whenever Teshima attacks, put X +1/+1 counters on each other creature you control, where X is Teshima's power.
1/4
  • Kitsuo: Dusk of Time
Teslahammer Giant

Teslahammer Giant {4}{G}{G}

Artifact Creature - Giant Construct
Teslahammer Giant enters with a +1/+1 counter on it.
5/5
Card has other part: Hammer Time
  • Cybaros
Test Subject Alpha

Test Subject Alpha {2}{G}

Creature - Rat
Test Subject Alpha enters with a +1/+1 counter and a trample counter on it.
At the beginning of your upkeep, you may move a counter from Test Subject Alpha onto another creature.
2/1
  • Cliques of Nylin
Testament Hill

Testament Hill

Land - Ruin
{T}: Add {C}.
Spellcharge 4
4/2
  • Awakening in Oldun