1771 cards found
Meeting of the Elites
Aristocracy

Meeting of the Elites {B}{R}

Enchantment - Policy
When Meeting of the Elites enters, create a tapped Treasure token.
You've sacrificed a nonland permanent this turn.
Card has other part: Aristocracy
  • Cliques of Nylin
Meeting of the Minds

Meeting of the Minds {2}{U}

Sorcery
Create two 1/1 blue Wizard creature tokens with prowess.
With the Arbiter's guidance, Agnomakhos gathered the brightest of the minds to Trax to plan the liberation of Theros.
  • Theros: Age of Trax
Megabelt Microphone

Megabelt Microphone {W}

Artifact - Equipment
Equipped creature gets +0/+1 and has vigilance.
Equipped creature assigns combat damage equal to its toughness rather than its power, and can attack as though it didn't have defender.
Equip {2}
  • Hyperpop
Memorialize

Memorialize {3}{U}

Sorcery
Target artifact or creature's owner puts it on the top or bottom of their library.
Flashback {5}{U}{U}
“I don't get the sense these Elders were such bad folks, really... Look at all the art and culture they left behind.”
—Tiv Kadar, Alrantan archaeologist
  • Awakening in Oldun
Meteorite

Meteorite {5}

Artifact
When Meteorite enters, it deals 2 damage to any target.
{T}: Add one mana of any color.
“History is clear that the mighty dragon vanished after fighting an entity from beyond the sky. It is less clear if that was a monster, a meteor, or something far more alien.”
—Higana, dragonscribe
  • Chikyu: Chaos Rains
Miasmic Cove

Miasmic Cove

Land
Miasmic Cove enters tapped.
{T}: Add {B} or {G}.
{4}{B/G}: Miasmic Cove becomes a 2/3 black and green Snake creature with deathtouch until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and green. Activate only once each turn.
  • Theros: Age of Trax
Midnight Burner

Midnight Burner {1}{R}

Sorcery
Exile the top three cards of your library. You may play up to two of those cards this turn.
Hope is for tomorrow.
  • Hyperpop
Midsummer Dream

Midsummer Dream {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if you control three or more enchantments, draw a card.
“You take me to places not even the gods can see.”
  • Theros: Age of Trax
Mirage Island

Mirage Island

Land
{T}: Add {C}.
{T}: Surveil 1. Return Mirage Island to its owner's hand.
No matter how well the seas are charted, there will always be treasures hidden among the waves.
  • Chikyu: Chaos Rains
Mirrormeld Spire

Mirrormeld Spire

Land
Mirrormeld Spire has all abilities of land cards integrated onto permanents you control.
{T}: Add {C}.
{C}, {T}: Integrate the top card of target player's library.
  • Cybaros
Misbegotten Aims

Misbegotten Aims {1}{U}

Instant
Return target creature or enchantment to its owner's hand. If that permanent's controller has eight or more cards in their graveyard, its owner puts it on the top or bottom of their library instead.
“The devout are much too easily swayed by the voices of the unknown.”
  • Theros: Age of Trax
Mogis's Judgment

Mogis's Judgment {1}{B}{R}

Sorcery
Choose one. If your devotion to black is three or greater, you may choose another. The same is true for devotion to red.
• Create two tapped Treasure tokens.
• Creatures you control get +2/+0 until end of turn.
• Choose a nonland permanent type. Each opponent sacrifices a permanent of that type.
  • Theros: Age of Trax
Molten Erosion

Molten Erosion {1}{R}{R}

Instant
Choose one —
• Molten Erosion deals 2 damage to each creature.
• Destroy target artifact.
The metal from one Elder blade can outfit an entire army.
  • Awakening in Oldun
Momentary Petrification

Momentary Petrification {3}{U}

Instant
Tap up to two target creatures. Put a stun counter on each of them.
“Only in perfect stillness can one find a true epiphany from the gods.”
— Cybele of the Frozen Faith
  • Theros: Age of Trax
Momentous Charge

Momentous Charge {R}

Instant
Cast this spell only during your turn.
Target creature gets +2/+0 and gains haste until end of turn. If it's attacking, instead it gets +2/+0 and gains trample until end of turn.
Flashback {1}{R}
  • Awakening in Oldun
Monstrous Challenge

Monstrous Challenge {R}

Instant
Target creature gains first strike and gets +X/+0 until end of turn, where X is your devotion to red.
As Karda split, monsters grew more brutal, while hoplites sturdied themselves with pride.
  • Theros: Age of Trax
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Moving Mountains

Moving Mountains {2}{G}{U}

Enchantment
When Moving Mountains enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
If a Ruin you control would stop being a creature, it becomes a creature in addition to its other types for as long as you control Moving Mountains.
  • Awakening in Oldun
Muddy Water

Muddy Water {1}{B}

Sorcery
Target creature gets -3/-3 until end of turn.
Surface {5}{B}
  • Chikyu: Chaos Rains
Muse

Muse {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Desperation leads to inspiration.
  • Cybaros
Nascent Lightvein

Nascent Lightvein

Land
Nascent Lightvein enters tapped.
As Nascent Lightvein enters, choose a color. Then if you control three permanents that could each produce a different color of mana, untap it.
{T}: Add one mana of the chosen color.
  • Hyperpop
Nebulous Ring

Nebulous Ring

Land
Nebulous Ring enters tapped.
{T}: Add {C} or {W}.
{1}, Discard Nebulous Ring: Scry 2.
“I can only wonder how the Vukoroq would take shape in a more peaceful land.”
—Stella's Journal
  • Cybaros
Neglected Slums

Neglected Slums

Land
Neglected Slums enters tapped.
{T}: Add {R} or {G}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Nekaru Takes the Stage

Nekaru Takes the Stage {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. Up to one target Elemental you control gains first strike until end of turn.
“I can't stand idly by for another boring year of the festival!”
  • Hyperpop
Nekaru the Showstealer

Nekaru the Showstealer {2}{R}{R}

Legendary Planeswalker - Nekaru
[+1]: Exile the top card of your library. You may play it this turn. If that card doesn't share a name with a permanent you control or a card in your graveyard, add {R}{R}.
[–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
[–6]: You get an emblem with “Whenever you amp it up, this emblem deals 2 damage to any target.”
Loyalty:
4
  • Hyperpop