{T}: Target land you control becomes the basic land type of your choice until end of turn. {2}{U}, {T}: Draw a card, then discard a card. This ability costs {2} less to activate if you control four or more lands with different names.
At the beginning of your end step, if you control three or more untapped lands, you may exile another target permanent you control, then return it to the battlefield under its owner's control. {1}{U}{U}: Scry 1.
Equipped creature gets +1/+0. Whenever equipped creature attacks, you may cast an instant or sorcery card from your hand with mana value X or less without paying its mana cost, where X is equipped creature's power. Equip {2}
Flying Drop — When Staggering Wyvern enters, if you didn't cast any creature spells during your last turn, tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
At the beginning of your end step, if you control three or more untapped lands, up to one target nonland permanent doesn't untap during its controller's next untap step.
Temporary fame is the first step towards enduring fame.
Draw three cards, then discard a card. If it's not an extra turn and you've amped it up twice this turn, take an extra turn after this one. Exile Real Virtuality.
Flash Ward {4} When Psychedelic Serpent enters, gain control of target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for it.
Look at the top X cards of your library, where X is one plus the number of differently named lands you control. Put up to three of them into your hand and the rest on the bottom of your library in a random order.
When Masked Duo enters, tap up to one target creature. If you control an artifact, that creature doesn't untap during its controller's next untap step.
With enough amplification they could enrapture half of Prismavera.