Haste As long as it's your turn, this creature has first strike. At the beginning of combat on your turn, sacrifice a Memory. Whenever this creature attacks, cache the top card of your library face down.
Corrupt — When this Subroutine enters, if you control a permanent with greater mana value, it runs. Whenever this Subroutine runs, create two 1/1 white Citizen creature tokens. They gain haste until end of turn.
Flying, haste Whenever you attack, you may pay {R} and sacrifice two artifacts and/or enchantments. If you do, return this card from your graveyard to the battlefield tapped and attacking.
At the beginning of your upkeep, create a Treasure token. Whenever you sacrifice an artifact or enchantment, this creature deals 1 damage to each opponent.
“What are we saving them for? Don't you know the world's ending?”
{R}, {T}: Target creature gets +1/+0 and gains menace and haste until end of turn. Activate only as a sorcery. {6}{R}{R}, {T}: Creatures you control get +1/+0 and gain menace and haste until end of turn. Activate only as a sorcery.
Level up {G/U} [level 3-5] Whenever this creature deals damage to a player, draw a card. [level 6+] Whenever a creature you control deals damage to a player, draw a card.
{2}{B}, {T}: Target opponent loses 2 life. {6}{B}{B}, {T}: Target opponent loses 5 life.
Sixteen contestants compete to be the last one standing. Only by winning challenges and outsmarting their competitors can they earn the time they need to stay in the game. This season on... Uptime.
Corrupt — Each player exiles the top X cards of their library. You may cast a spell from among them with mana value X or less without paying its mana cost. If you control a permanent with greater mana value than this spell, you may cast up to two spells with mana value X or less from among them without paying their mana costs instead.
As an additional cost to cast this spell, exile three or more creature cards with different names from your graveyard. Whenever this creature attacks, defending player chooses a card exiled with it. Put that card onto the battlefield under your control.
Level up {1}{B} [level 1-2] When this creature dies, put its counters on another target creature you control with level up. [level 3+] When this creature dies, put its counters on each creature you control with level up.
Deathtouch Whenever Qion enters or attacks, you may reveal the top two cards of your library. If you do, you gain life equal to their total mana value, put them into your hand, then lose 7 life.
Menace When this creature enters, for each nonland permanent your opponents control, its controller sacrifices it unless they pay life equal to 2 plus its mana value.
Lifelink Level up—{1}, Pay 4 life. [level 1-4] Lifelink Whenever you gain life, draw a card. [level 5+] Lifelink Whenever you gain life, draw that many cards.
Flying When this creature enters, create a black Subroutine enchantment token named TICK with “Whenever this Subroutine runs, each opponent loses 1 life and you gain 1 life.”