Whenever one or more creatures you control deal combat damage to an opponent, exile the top card of your library. Then you may create a 1/1 colorless Construct artifact creature token. If you don't, you may play the exiled card until end of turn.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {B}{B}, Exile Gilded Death and six other cards from your graveyard: Create a tapped token that's a copy of Gilded Death.
The key to perfect unlife is not knowing where the science stops and the magic begins.
Whenever you play a card with mana value equal to the number of charge counters on Gilded Font, put a charge counter on it. {2}, Sacrifice Gilded Font: You draw X cards and gain twice X life, where X is the number of charge counters on Gilded Font.
When Gnosa, Research Executive enters, gain control of target nonland permanent until the end of your next turn. Untap it. Each permanent you control but don't own must be the targets of spells its owner casts if able.
At the beginning of combat on your turn, put a +1/+1 counter on equipped creature. Equipped creature has flying as long as it has two or more +1/+1 counters on it. Equipped creature has double strike as long as it has four or more +1/+1 counters on it. Equip {2}
High Teqien enters tapped unless you control a basic non-Island land. {T}: Add {U}. {2}{U}, {T}, Sacrifice High Teqien: Gain control of target land. Its owner may search their library for a basic land card, put it onto the battlefield, then shuffle.
Menace Whenever Highseas Renegade deals combat damage to a player, exile the top card of their library. You may play that card until the end of your next turn, and mana of any type can be spent to cast it.
Opponents can't cast more than one spell each turn. [+1]: Create a 3/1 white Knight creature token with “As long as it's your turn, this creature has indestructible.” [–X]: Return a permanent card with mana value X from your graveyard to the battlefield. [–4]: If you controlled a creature as you activated this ability, you may destroy all creatures. You may do the same for artifacts and enchantments.
Trample When Imperfect Fugisaur enters, you may sacrifice an artifact. If you do, it gains haste until end of turn. Whenever Imperfect Fugisaur deals combat damage to a player, that player sacrifices an artifact. If they can't, you draw a card.
Whenever Inner Ring's Pupil enters or attacks, target player discards a card. If they can't, they sacrifice a creature. If they can't, they lose 7 life.