1760 cards found
Acid Hydra

Acid Hydra {X}{G}{G}

Creature - Ooze Hydra
Acid Hydra enters with X +1/+1 counters on it.
Drop — When Acid Hydra enters, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
0/0
  • Hyperpop
Vroom Vroom

Vroom Vroom {R}{R}

Instant
You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
Add one mana of any color for each time you've amped it up this turn.
  • Hyperpop
Transverse Arbiter

Transverse Arbiter {4}{R}{R}

Creature - Elemental Wizard
This spell costs {1} less to cast for each Elemental you control.
Haste
“Our amplitude grows unceasingly for the overload of the confiners. May the Pulse find our footsteps worthy.”
5/4
  • Hyperpop
Thrill of the Trendchase

Thrill of the Trendchase {3}{R}{R}

Enchantment
At the beginning of combat on your turn, Thrill of the Trendchase becomes a copy of a creature on the battlefield chosen at random until end of turn, except it's a 5/5 red Elemental with flying and haste and isn't legendary if the chosen creature is legendary.
  • Hyperpop
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Corgan enforcers have begun to adopt Morashan persuasion techniques, with mixed results.
  • Hyperpop
Superposed Lightkin

Superposed Lightkin {1}{VP}{R}

Creature - Elemental Warrior
{1}{VP}{R}, Discard a card: Draw a card.
As enough positively-interfering frequencies coalesce in a single space, the particles can become entangled, forever destined to propagate across Prismavera as a single entity.
3/3
  • Hyperpop
Spirit of the Crowd

Spirit of the Crowd {3}{R}

Creature - Elemental Spirit
Whenever you amp it up, Spirit of the Crowd gets +1/+1 and gains trample until end of turn.
A mosher horde is best understood, and feared, as a flow of unrelenting lava.
4/3
  • Hyperpop
Soundforged Tyrant

Soundforged Tyrant {3}{R}

Artifact Creature - Dinosaur
Haste
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Soundforged Tyrant.
“I've never before seen sound harnessed at such an innate level across society!”
—Glitch
3/3
  • Hyperpop
Sizzling Star

Sizzling Star {1}{R}

Creature - Human Shaman Bard
Menace
{VP}{VP}: Sizzling Star gets +1/+0 until end of turn.
From that night on, Ember's name would always be remembered.
1/3
  • Hyperpop
Scorching Illuminator

Scorching Illuminator {2}{R}

Artifact Creature - Golem
{3}, {T}, Sacrifice Scorching Illuminator: Return target instant or sorcery card from your graveyard to your hand. Add one mana of any color.
The Pyrote Guild can turn up the heat for the grindiest of performances
2/3
  • Hyperpop
Rock On

Rock On {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. It gets an additional +2/+0 until end of turn for each time you've amped it up this turn.
No one expects the second solo.
  • Hyperpop
Riotous Rockers

Riotous Rockers {4}{R}

Creature - Human Shaman Bard
When Riotous Rockers enters, it deals 3 damage to up to one target that was dealt damage this turn.
“Just wait ‘til the fourth encore!”
4/5
  • Hyperpop
Resonator Firehoof

Resonator Firehoof {1}{R}

Creature - Elemental Antelope
At the beginning of combat on your turn, you may pay {1}. If you do, create a 1/1 red and green Elemental creature token. It gains haste. Sacrifice it at end of combat.
“See? I told you my rhymes were fire.”
—Dyer Genees, rapper
2/1
  • Hyperpop
Pyrote Technician

Pyrote Technician {2}{R}

Creature - Human Artificer
Whenever you amp it up, Pyrote Technician deals 2 damage to each opponent.
All performances power the hyperloop. The best performances harness it for unmatched bombast.
3/2
  • Hyperpop
Pyrote Entity

Pyrote Entity {R}

Creature - Elemental
Haste
{T}, Sacrifice Pyrote Entity: It deals 1 damage to any target.
CAUTION: Corgan Holographic Transmitter may manifest new entities into reality in high-scramble areas. Keep out of reach of children.
1/1
  • Hyperpop
Prodigious Hater

Prodigious Hater {1}{R}

Creature - Troll
As Prodigious Hater enters, look at an opponent's hand, then choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, Prodigious Hater deals 3 damage to that player.
Username: SashankiIsTrashanki.
2/2
  • Hyperpop
Phototactic Sensing

Phototactic Sensing {2}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Cards exiled this way cost {2} less to cast if they're instants, sorceries, or Elementals.
“Be the photon: always seeking new horizons.”
—Moresso
  • Hyperpop
Photonic Cobra

Photonic Cobra {1}{R}

Creature - Elemental Snake
When Photonic Cobra dies, create a 1/1 red and green Elemental creature token.
“I guess venom just wasn't enough.”
—Reen, Morasha Aspirant
2/1
  • Hyperpop
Online Presence

Online Presence {1}{R}{R}

Sorcery
Create three 1/1 red and green Elemental creature tokens.
The barrier of the screen was the last line of defense from inescapable advertisement.
  • Hyperpop
Nekaru the Showstealer

Nekaru the Showstealer {2}{R}{R}

Legendary Planeswalker - Nekaru
[+1]: Exile the top card of your library. You may play it this turn. If that card doesn't share a name with a permanent you control or a card in your graveyard, add {R}{R}.
[–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
[–6]: You get an emblem with “Whenever you amp it up, this emblem deals 2 damage to any target.”
Loyalty:
4
  • Hyperpop
Nekaru Takes the Stage

Nekaru Takes the Stage {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. Up to one target Elemental you control gains first strike until end of turn.
“I can't stand idly by for another boring year of the festival!”
  • Hyperpop
Midnight Burner

Midnight Burner {1}{R}

Sorcery
Exile the top three cards of your library. You may play up to two of those cards this turn.
Hope is for tomorrow.
  • Hyperpop
Lightvein Arrow

Lightvein Arrow {VP}{R}

Instant
Lightvein Arrow deals 3 damage to any target. Scry 1.
Not even the most prodigious of the illuminator guilds can hope to recreate a focused beam straight from the vein.
  • Hyperpop
Laser Technician

Laser Technician {1}{R}

Artifact Creature - Artificer
Reach
{VP}{VP}{VP}: Laser Technician deals 1 damage to target player, planeswalker, or creature with flying.
Repairing Manolu chipsets requires precision down to the nanometer.
2/2
  • Hyperpop
Indulge the Fifth Encore

Indulge the Fifth Encore {2}{R}{R}

Sorcery
{3}{R}{R}, Exile Indulge the Fifth Encore from your hand: At the beginning of your next upkeep, you may cast Indulge the Fifth Encore from exile without paying its mana cost. Activate only as a sorcery.
Add {W}{U}{B}{R}{G}. Until end of turn, you don't lose this mana as steps and phases end.
  • Hyperpop