1619 cards found
Sizzling Star

Sizzling Star {1}{R}

Creature - Human Shaman Bard
Menace
{VP}{VP}: Sizzling Star gets +1/+0 until end of turn.
From that night on, Ember's name would always be remembered.
1/3
  • Hyperpop
Skarni Patrol

Skarni Patrol {3}{B}

Creature - Human Scout
When Skarni Patrol enters, if you control an Equipment, you draw a card and you lose 1 life.
Pay 2 life: The next equip ability you activate this turn costs {2} less to activate. Activate only once each turn.
3/4
  • Awakening in Oldun
Skarni Raider

Skarni Raider {1}{B}

Creature - Human Warrior
Whenever Skarni Raider attacks, if it's equipped, you draw a card and you lose 1 life.
“Run, you curs! Askir likes his entertainment!”
2/2
  • Awakening in Oldun
Skeleton Keytar

Skeleton Keytar {1}{B}

Artifact - Equipment
Equipped creature gets +3/+0 and has menace.
Whenever a creature you control enters, if it wasn't cast, you may attach Skeleton Keytar to it.
Equip {5}
Anyone can play it, but it works its master's fingers to the bone.
  • Hyperpop
Skinshifting Steel

Skinshifting Steel {3}

Artifact
Whenever a permanent you control enters, you may put a living counter on it.
Permanents with living counters on them are 2/2 artifact creatures in addition to their other types.
“We aren't simply carved puppets. Our humanity has us grow despite our shells.”
—Deleon, cyborg
  • Cybaros
Skola Nyxweaver

Skola Nyxweaver {G}{G}{G}

Creature - Satyr Soldier Scout
Whenever you cast a green spell, choose up to X, where X is the number of green mana symbols in that spell's mana cost —
• Create a 1/1 white Human creature token.
• Put a +1/+1 counter on a creature you control.
• Put a trample counter, vigilance counter, or a reach counter on a creature you control.
• Untap target land.
3/3
  • Theros: Age of Trax
Skophos Conjuror

Skophos Conjuror {1}{R}{R}

Enchantment Creature - Minotaur Spirit
Trample
Whenever another creature you control becomes the target of a spell you control, create a token that's a copy of that creature, except it has haste. Sacrifice that token at the beginning of the next end step.
3/3
  • Theros: Age of Trax
Skophos Conqueror

Skophos Conqueror {2}{B/R}

Creature - Minotaur Warrior
As an additional cost to cast this spell, sacrifice a creature.
When Skophos Conqueror enters, draw a card. Skophos Conqueror deals 2 damage to each opponent.
As Mogis rose, something deep within the minotaurs of Skophos awoke. The following day, only the minotaurs awoke.
4/3
  • Theros: Age of Trax
Skophos Raid-Veteran

Skophos Raid-Veteran {1}{R}

Creature - Minotaur Soldier
Trample
Whenever Skophos Raid-Veteran deals combat damage to a player or planeswalker or becomes the target of a spell you control, create a tapped Treasure token.
“Each scar is a hundred battle stories.”
—Nikon, Skophos Protector
2/1
  • Theros: Age of Trax
Skophos Trainee

Skophos Trainee {2}{R}

Creature - Human Soldier
Menace
Whenever your Champion attacks, you may discard a card. If you do, draw a card.
“You're strong, sure, but strength doesn't mean you've got what it takes to be one of us.”
3/2
  • Theros: Age of Trax
Skophos Warden

Skophos Warden {3}{W}

Creature - Minotaur Cleric Scout
When Skophos Warden enters, you may exile target artifact or enchantment an opponent controls until Skophos Warden leaves the battlefield.
“Skophos cares not about your past. We only care about your bright future with us.”
3/3
  • Theros: Age of Trax
Skotha, Titan of Eternal Dark

Skotha, Titan of Eternal Dark {4}{B}{G}

Legendary Creature - Elder Giant
Whenever Skotha enters or attacks, target player discards a card and you untap all lands you control.
{2}{B}{G}: Return Skotha from your graveyard to the battlefield, then put it on the bottom of its owner's library. Activate only as a sorcery.
6/6
  • Theros: Age of Trax
Skysnipe

Skysnipe {1}{G}

Instant
Choose one —
• Skysnipe deals 5 damage to target creature with flying.
• Put a +1/+1 counter and a reach counter on target creature. Untap it.
“The higher they are, the farther they fall.”
  • Cybaros
Skyward Magus

Skyward Magus {1}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Skyward Magus gets +1/+1 and gains flying until end of turn.
The magi of Teqien adapted quickly to the newest technological developments stolen from the Vukoroq.
2/1
  • Cybaros
Slavering Witchhounds

Slavering Witchhounds {1}{B}

Creature - Dog
Menace
Other creatures you control with menace get +1/+1.
Whenever a creature you control with menace becomes blocked, each opponent loses 1 life.
2/1
  • Duelists of Vereaux
Sleeper Insurgent

Sleeper Insurgent {1}{G}

Creature - Human Rogue
Sleeper Insurgent doesn't untap during your untap step.
Whenever Sleeper Insurgent becomes the target of a spell or ability you control, untap it. This ability triggers only once each turn.
The Penrath have countless hearts and minds ready to rise to the occasion whenever they are called upon.
4/3
  • Cliques of Nylin
Sleeper Strix

Sleeper Strix {U}

Artifact Creature - Bird
Flash
Flying
When Sleeper Strix enters, tap up to one target creature.
You may look at an additional card each time you surveil.
1/2
  • Cliques of Nylin
Slighos the Body-Binder

Slighos the Body-Binder {2}{B}{B}

Legendary Creature - Demon
Flying
Favored
Whenever another legendary nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it has no name, it isn't legendary, and it is a Zombie.
3/3
  • Theros: Age of Trax
Slumbering Grove

Slumbering Grove {G}

Artifact - Ruin
When Slumbering Grove enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Spellcharge 8
8/8
  • Awakening in Oldun
Slumbering Serpent

Slumbering Serpent {4}{G}{G}

Enchantment - Aura
Enchant land you control
Enchanted land is a 6/6 green Serpent creature with hexproof and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Theros: Age of Trax
Smolderwing

Smolderwing {2}{R}{R}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast an instant or sorcery spell with mana value 4 or greater this turn, you may return Smolderwing from your graveyard to the battlefield.
Like revolution's flame, it never goes out.
3/2
  • Duelists of Vereaux
Smooth Operator

Smooth Operator {2}{U}

Creature - Human Monk Bard
Whenever Smooth Operator deals combat damage to a player, draw a card.
Patrons from the hyperloop district demand constant innovation.
3/2
  • Hyperpop
Smuggler's Convoy

Smuggler's Convoy {2}

Artifact - Vehicle
Whenever one or more creatures crew Smuggler's Convoy, you may move any number of counters from those creatures to Smuggler's Convoy.
Crew 1
3/3
  • Duelists of Vereaux
Snowscryer

Snowscryer {2}{U}

Creature - Human Wizard
When Snowscryer enters, surveil 3.
It didn't take an omen reader to see that something bad was happening on Oldun, but their readings didn't help things.
2/2
  • Awakening in Oldun
Social Engineering

Social Engineering {W}{U}

Sorcery
Return target creature to its owner's hand. If you controlled it, create a token that's a copy of it. Otherwise, create a 0/0 colorless Robot artifact creature token with a +1/+1 counter on it.
Society is but a dressed-up machine, and every machine has its technicians.
  • Cliques of Nylin