At the beginning of your end step, choose one at random. Create a colorless artifact Construct creature token with those characteristics. • 3/2 with trample named Battering Ram. • 1/3 with “{T}: This creature deals 1 damage to any target” named Bombard. • 0/4 with “Whenever this creature attacks, create two 1/1 white Warrior creature tokens that are tapped and attacking” named Siege Tower.
When Silence the Opposition enters, draw two cards, then discard a card. A creature card or creature token was put into your graveyard from anywhere this turn.
Choose up to one for each color among green, white, and blue among permanents you control. • Put two +1/+1 counters on target creature. • Target player draws a card for each creature they control with a counter on it. • Untap all nonland permanents target player controls.
When Sillaman Regrafter enters, put a +1/+1 counter on target creature you control. Whenever a creature you control dies, you may move a counter from it onto another target creature.
{3}: Integrate the top two cards of target player's library. When Silverbone Chromate dies, you may sacrifice a permanent you control with two or more cards integrated onto it. If you do, return Silverbone Chromate from your graveyard to the battlefield tapped.
When Sinister Sampler enters, exile up to one target artifact and up to one target artifact card in a graveyard. {2}{VP}{U}{B}, {T}: Create a token that's a copy of a card exiled with Sinister Sampler. Activate only as a sorcery.
Siphon the Divine gains “Creatures your opponents control lose hexproof and indestructible and can't have or gain hexproof and indestructible.” Target creature you control fights up to one target creature. Exile target player's graveyard.
Ward—Pay 3 life. Whenever another creature you control dies, put your choice of counter from among lifelink, deathtouch, menace or +1/+1 on Sire of Bloodlines.
When Skarni Patrol enters, if you control an Equipment, you draw a card and you lose 1 life. Pay 2 life: The next equip ability you activate this turn costs {2} less to activate. Activate only once each turn.