1240 cards found
Wildtrail Hermit

Wildtrail Hermit {1}{G}

Creature - Cat Druid
Wildtrail Hermit enters with a +1/+1 counter on it.
When Wildtrail Hermit dies, you may put its counters on target creature you control.
“I'll keep these woods safe from the greedy nobility, who want to exploit all of its wonders and mysteries.”
1/1
  • Duelists of Vereaux
Winding Snake
Mother Snake

Winding Snake {1}{G}

Creature - Snake
Experience
When Winding Snake has three or more +1/+1 counters on it, remove them all and transform it.
1/1
Card has other part: Mother Snake
  • Monsters of Chikyu
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
All paths lead to death, but sometimes you can take the scenic route.
Wings of Trust

Wings of Trust {1}{W}

Creature - Bird
Flying
Experience
As long as Wings of Trust has three or more +1/+1 counters on it, it has lifelink and vigilance.
1/1
  • Monsters of Chikyu
Winterholm Hersir

Winterholm Hersir {1}{W}

Creature - Dwarf Warrior Advisor
Lifelink
Abilities your opponents activate cost {1} more to activate unless they're mana abilities.
2/2
  • Svergard
Winterholm Valiant

Winterholm Valiant {1}{W}

Creature - Dwarf Soldier
Whenever you cast a spell, if Winterholm Valiant is attacking, it gets +1/+1 until end of turn.
2/2
  • Svergard
Within My Grasp

Within My Grasp {U}{B}

Enchantment
At the beginning of your end step, add the top card of your library to your evil plan.
  • Viridian's Last Mission
Witness Protection

Witness Protection {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0, can't be blocked, is colorless, and has no name.
“If you want to stay safe, darling, you will need to do exactly as I say...”
  • Secrets of the River City
Witness to the First Word

Witness to the First Word {2}

Artifact Creature - Construct
If Witness to the First Word is in any zone, effects from spells and abilities you control count it as a Mantra.
The mystical hidden temple in the center of Khembul valley is home to Atrah and the servants of the First Word.
2/1
  • Kuutalya
Work Up

Work Up {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Writhing Fog

Writhing Fog {1}{U}

Instant
Creatures you don't control get -2/-0 until end of turn. Create a Glyph token.
  • Svergard
Yokinzan Pathfinder

Yokinzan Pathfinder {1}{U}

Creature - Fox Ninja
Whenever you attack, up to one target creature you control can't be blocked this turn. Return that creature to its owner's hand at end of combat.
When she first took human form, she still wasn't confident enough to fully step out of the shadows. The Shigane clan made sure to use that to their advantage.
1/3
  • Kitsuo: Dusk of Time
Ys, Trace Talker

Ys, Trace Talker {U}{B}

Legendary Creature - Elf Warlock
Whenever this creature attacks, exile up to one target creature card with mana value equal to 1 plus this creature's mana value from your graveyard. This creature becomes a copy of that card, except it has this ability.
2/2
  • Errors in the Weft
Zerul Mangler

Zerul Mangler {1}{G}

Creature - Beast Mutant
When Zerul Mangler enters, you gain 2 life.
Dash {2}{G}
2/2
  • Vastuum
Zipping Lightningbug

Zipping Lightningbug {1}{U}

Creature - Insect
Flying
Amity — Whenever you attack with Zipping Lightningbug and exactly one other creature, target creature you don't control gets -2/-0 until end of turn.
2/1
  • Chikyu: Chaos Rains