1771 cards found
Gift of Inspiration

Gift of Inspiration {1}{R}

Enchantment
Whenever one or more creatures you control deal combat damage to an opponent, exile the top card of your library. Then you may create a 1/1 colorless Construct artifact creature token. If you don't, you may play the exiled card until end of turn.
  • Cybaros 156 307
Gilded Font

Gilded Font {2}

Artifact
Whenever you play a card with mana value equal to the number of charge counters on Gilded Font, put a charge counter on it.
{2}, Sacrifice Gilded Font: You draw X cards and gain twice X life, where X is the number of charge counters on Gilded Font.
  • Cybaros 255 312
Glare of the Gorgon
Secluded Gorgon

Glare of the Gorgon {1}{B}

Enchantment - Aura Blessing
Flash
Enchant creature
Enchanted creature gets +0/+2 and has deathtouch.
Card has other part: Secluded Gorgon
  • Theros: Age of Trax
Glassblower's Forge

Glassblower's Forge {2}

Artifact
When Glassblower's Forge enters, draw a card.
{1}, {T}, Sacrifice Glassblower's Forge and another artifact or enchantment: Draw a card.
Mostly simply dust the volcanic ash off their boots, unaware of the potential it holds.
  • Chikyu: Chaos Rains
Glassy Soundvein

Glassy Soundvein

Land
Glassy Soundvein enters tapped.
When Glassy Soundvein enters, you may pay 1 life. If you do, add one mana of any color other than blue.
{T}: Add {U}.
  • Hyperpop
Gleaming Hot Springs

Gleaming Hot Springs

Land
Gleaming Hot Springs enters tapped unless you control a Mountain.
{T}: Add {W} or {U}.
Even in the shadow of a volcano, good times can be found by those searching.
  • Chikyu: Chaos Rains
Gleaming Laser

Gleaming Laser {1}{VP}{VP}{R}

Instant
Gleaming Laser deals 4 damage to any target. You gain 4 life. If a permanent dealt damage by Gleaming Laser would die this turn, exile it instead.
All is revealed under the heat of the spotlight.
  • Hyperpop
Glitch, Chaos Redeemed

Glitch, Chaos Redeemed {2}{VP}{VP}{VP}

Legendary Planeswalker - Glitch
Glitch, Chaos Redeemed is all colors.
[+2]: Up to one target creature has base power and toughness 5/5 until your next turn. Whenever it deals combat damage to a player this turn, draw a card.
[–3]: Create three 1/1 white Elemental Bird creature tokens with flying. Scry 3.
[–10]: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Draw ten cards.
Loyalty:
4
  • Hyperpop
Global Presence

Global Presence {G}

Instant
Until end of turn, target creature gets +X/+X, where X is the number of differently named lands you control.
“My voice may be quiet, but it's heard from the basement raves of Muurinn to the farthest reaches of the Morashan wastes.”
—Yaeji
  • Hyperpop
Go Solo

Go Solo {3}{B}

Enchantment
When Go Solo enters, sacrifice any number of creatures. Draw a card for each creature sacrificed this way.
As long as you control exactly one creature, that creature gets +2/+2 and has deathtouch and lifelink.
If you're not first, you're last.
  • Hyperpop
Gods Willing

Gods Willing {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Scry 1.
“Karda gives us each a task as a show of strength. You know that I must do this, Koios.”
—Claes, Blade of Karda
  • Theros: Age of Trax
Gold Berry

Gold Berry {2}

Artifact - Berry Equipment
Before equipped creature would assign, deal, or be dealt damage, sacrifice Gold Berry. If you do, equipped creature gets +2/+2 until end of turn.
When you sacrifice Gold Berry, create a Berry token and a Treasure token.
Equip {1}
  • Chikyu: Chaos Rains
Golden Age
Harmony

Golden Age {1}{G}

Enchantment - Policy
When Golden Age enters, you may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle.
You've cast a multicolored spell this turn.
Card has other part: Harmony
  • Cliques of Nylin
Gone Pickin'

Gone Pickin' {2}{W}

Enchantment
When Gone Pickin' enters, exile up to one target nonland permanent an opponent controls until Gone Pickin' leaves the battlefield. Then create a Berry token. You may attach it to a creature you control.
  • Chikyu: Chaos Rains 18 1018
Grand Consonance

Grand Consonance {2}{VP}{VP}{G}{G}{G}

Sorcery
Look at the top seven cards of your library. You may put an artifact card, a creature card, an enchantment card, a land card, and/or a planeswalker card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Grasp of the Undersea

Grasp of the Undersea {1}{B}

Instant
This spell costs {3} more to cast if it's your turn.
Target creature gets -2/-2 until end of turn. If it's your turn, it gets -5/-5 until end of turn instead.
The undersea's demeanor shifts with the tides— calm and calculating one moment, brutal and overwhelming the next.
  • Awakening in Oldun
Grasp of the Yeti

Grasp of the Yeti {3}{G}

Enchantment - Aura
Enchant creature
When Grasp of the Yeti enters, you may destroy target creature with flying, artifact, or enchantment.
Enchanted creature gets +3/+3.
Yetis hunt mountain birds, though sometimes they grab more than just birds in their claws.
  • Awakening in Oldun
Gravity Gauntlets

Gravity Gauntlets {4}

Artifact - Equipment
At the beginning of combat on your turn, put a +1/+1 counter on equipped creature.
Equipped creature has flying as long as it has two or more +1/+1 counters on it.
Equipped creature has double strike as long as it has four or more +1/+1 counters on it.
Equip {2}
  • Cybaros
Groupthink Tank

Groupthink Tank

Land
Groupthink Tank enters tapped.
{T}: Add {W} or {B}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Grow Over

Grow Over {2}{G}

Sorcery
Search your library for a basic land card, put it into the battlefield tapped, then shuffle. If this spell's flashback cost was paid, search your library for a land card rather than a basic land card.
Flashback—{G}, Sacrifice a land.
  • Awakening in Oldun
Hail

Hail {2}{W}

Enchantment - Weather
Whenever you attack, attacking creatures you control get +1/+1 until end of turn.
“I brought an umbrella. I should have brought a helmet.”
—Tenki, storm chaser
  • Chikyu: Chaos Rains
Hallowed Chamber

Hallowed Chamber

Land
Hallowed Chamber enters tapped unless you control a basic non-Swamp land.
{T}: Add {B}.
{1}, {T}, Sacrifice Hallowed Chamber: Create two Treasure tokens.
  • Cybaros
Hammer Time

Hammer Time {G}

Sorcery - Discharge
Target creature gets +4/+4 until end of turn.
Card has other part: Teslahammer Giant
  • Cybaros
Harbor Mail

Harbor Mail {U}

Sorcery
Surveil 1, then draw a card. Exile Harbor Mail with a stamp counter on it.
When you cast a spell for its surface cost, if Harbor Mail is exiled with a stamp counter, you may pay {U} and put it into your graveyard. If you do, surveil 1, then draw a card.
  • Chikyu: Chaos Rains
Hard Stone

Hard Stone {3}

Artifact - Equipment
Landfall — Whenever a land you control enters, you may attach Hard Stone to target creature.
Equipped creature gets +3/+3.
Equip {3}
  • Chikyu: Chaos Rains