1760 cards found
Gleaming Laser

Gleaming Laser {1}{VP}{VP}{R}

Instant
Gleaming Laser deals 4 damage to any target. You gain 4 life. If a permanent dealt damage by Gleaming Laser would die this turn, exile it instead.
All is revealed under the heat of the spotlight.
  • Hyperpop
Glitch, Chaos Redeemed

Glitch, Chaos Redeemed {2}{VP}{VP}{VP}

Legendary Planeswalker - Glitch
Glitch, Chaos Redeemed is all colors.
[+2]: Up to one target creature has base power and toughness 4/4 until your next turn.
[–3]: Create three 1/1 white Elemental Bird creature tokens with flying. Scry 3.
[–10]: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Draw ten cards.
Loyalty:
4
  • Hyperpop
Global Presence

Global Presence {G}

Instant
Until end of turn, target creature gets +X/+X, where X is the number of differently named lands you control.
“My voice may be quiet, but it's heard from the basement raves of Muurinn to the farthest reaches of the Morashan wastes.”
—Yaeji
  • Hyperpop
Gloomcover Steppe

Gloomcover Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Gloomcover Steppe enters tapped unless you control a basic Plains or a basic Swamp.
“Ever have I felt the moon to be more beautiful than the sun.”
—Vivaire, Sanguine Patriarch
  • Duelists of Vereaux
Go Solo

Go Solo {3}{B}

Enchantment
When Go Solo enters, sacrifice any number of creatures. Draw a card for each creature sacrificed this way.
As long as you control exactly one creature, that creature gets +2/+2 and has deathtouch and lifelink.
If you're not first, you're last.
  • Hyperpop
Gods Willing

Gods Willing {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Scry 1.
“Karda gives us each a task as a show of strength. You know that I must do this, Koios.”
—Claes, Blade of Karda
  • Theros: Age of Trax
Golden Age
Harmony

Golden Age {1}{G}

Enchantment - Policy
When Golden Age enters, you may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle.
You've cast a multicolored spell this turn.
Card has other part: Harmony
  • Cliques of Nylin
Grand Consonance

Grand Consonance {2}{VP}{VP}{G}{G}{G}

Sorcery
Look at the top seven cards of your library. You may put an artifact card, a creature card, an enchantment card, a land card, and/or a planeswalker card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Grasp of the Undersea

Grasp of the Undersea {1}{B}

Instant
This spell costs {3} more to cast if it's your turn.
Target creature gets -2/-2 until end of turn. If it's your turn, it gets -5/-5 until end of turn instead.
The undersea's demeanor shifts with the tides— calm and calculating one moment, brutal and overwhelming the next.
  • Awakening in Oldun
Grasp of the Yeti

Grasp of the Yeti {3}{G}

Enchantment - Aura
Enchant creature
When Grasp of the Yeti enters, you may destroy target creature with flying, artifact, or enchantment.
Enchanted creature gets +3/+3.
Yetis hunt mountain birds, though sometimes they grab more than just birds in their claws.
  • Awakening in Oldun
Gravity Gauntlets

Gravity Gauntlets {4}

Artifact - Equipment
At the beginning of combat on your turn, put a +1/+1 counter on equipped creature.
Equipped creature has flying as long as it has two or more +1/+1 counters on it.
Equipped creature has double strike as long as it has four or more +1/+1 counters on it.
Equip {2}
  • Cybaros
Groupthink Tank

Groupthink Tank

Land
Groupthink Tank enters tapped.
{T}: Add {W} or {B}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Grow Over

Grow Over {2}{G}

Sorcery
Search your library for a basic land card, put it into the battlefield tapped, then shuffle. If this spell's flashback cost was paid, search your library for a land card rather than a basic land card.
Flashback—{G}, Sacrifice a land.
  • Awakening in Oldun
Gustav's Bargain

Gustav's Bargain {2}{B}

Sorcery
Target player draws two cards and loses 2 life. Put a menace counter on up to one target creature you control.
“To truly understand everything about this world, one must know the darknesses just as well as the light.”
—Gustav, pact-maker
  • Duelists of Vereaux
Hallowed Chamber

Hallowed Chamber

Land
Hallowed Chamber enters tapped unless you control a basic non-Swamp land.
{T}: Add {B}.
{1}, {T}, Sacrifice Hallowed Chamber: Create two Treasure tokens.
  • Cybaros
Hammer Time

Hammer Time {G}

Sorcery - Discharge
Target creature gets +4/+4 until end of turn.
Card has other part: Teslahammer Giant
  • Cybaros
Hardlight Hedron

Hardlight Hedron {1}{U}

Artifact
When Hardlight Hedron enters, draw two cards, then discard a card.
{U}, {T}, Sacrifice Hardlight Hedron: Scry 2.
New applications of hardlight technology are discovered every day. The economic implications might well outweigh the artistic ones.
  • Hyperpop
Harmony
Golden Age

Harmony

Legendary Enchantment
(Color indicator: Harmony is green)
At the beginning of your upkeep, you may exile target multicolored card from your graveyard. You may cast a copy of it this turn.
For all of its faults, Nylin offers one thing in greater supply than all else: the potential to be greater than the sum of its parts.
Card has other part: Golden Age
  • Cliques of Nylin
Harmony with Nature

Harmony with Nature {G}

Enchantment
At the beginning of your end step, if you control two or more other enchantments, create a 1/1 white Human creature token.
Only a mortal, Lykaretos taught Karametra that blessed life did not have to come from bloodshed and sacrifice.
  • Theros: Age of Trax
Harness the Elderflame

Harness the Elderflame {2}{R}

Instant
Target creature you control deals damage equal to its power to target creature. If this spell's flashback cost was paid, it deals that much damage to target player instead.
Flashback {4}{R}
  • Awakening in Oldun
Harvesting Blade

Harvesting Blade {2}{B}

Artifact - Equipment
When Harvesting Blade enters, target opponent exiles two cards from their hand.
Equipped creature gets +2/+1 and has “When this creature dies, you may cast a card exiled with Harvesting Blade with equal or lesser mana value without paying its mana cost.”
Equip {3}
  • Awakening in Oldun
Hazakh Agenda

Hazakh Agenda {U}{B}{R}

Instant
Choose up to one for each color among blue, black, and red among permanents you control.
• Create two 2/2 colorless Minion creature tokens with decayed.
• You may sacrifice a creature. If you do, draw two cards.
• Until end of turn, creatures lose all abilities.
  • Cliques of Nylin
Hazakh District

Hazakh District

Land
Hazakh District enters tapped unless you control an Island, a Swamp, and a Mountain.
{T}: Add {U}, {B}, or {R}.
Purring engines and buildings slanted like a beast ready to strike.
  • Cliques of Nylin
Hazard Blade

Hazard Blade {2}{B}

Artifact - Equipment
Flash
When Hazard Blade enters, destroy target creature an opponent controls that was dealt damage this turn.
Equipped creature get +4/+0.
Equip {5}
It's been a while since it killed anyone, but blades only get rusty in the literal sense.
  • Awakening in Oldun
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters tapped unless you control a basic Plains or a basic Forest.
“If you go deep enough into Harnelle wood, I swear them trees start whispering to ya.”
—Clermaine, peasant farmer
  • Duelists of Vereaux