Flying Drop — When Revenant Benefactor enters, if you didn't cast any creature spells during your last turn, return target creature card from your graveyard to the battlefield.
Whenever one or more creatures you control deal combat damage to a player, you may draw that many cards. If you do, discard a card. Exile two creature cards from your graveyard: Scrapyard Mecha becomes an artifact creature until end of turn. Activate only as a sorcery. Crew 2
Whenever Shining Angler attacks, target creature an opponent controls blocks Shining Angler this turn if able and other creatures can't block Shining Angler this turn. Surface {4}{B}{G}{U}
{3}: Integrate the top two cards of target player's library. When Silverbone Chromate dies, you may sacrifice a permanent you control with two or more cards integrated onto it. If you do, return Silverbone Chromate from your graveyard to the battlefield tapped.
Flying Nonland permanents you control have phasing. Whenever Spacetime Seraph phases out, until your next turn, your life total can't change and you have protection from everything.
As an additional cost to cast this spell, exile any number of permanent cards from your graveyard. This spell costs {1} less to cast for each card exiled this way. Deathtouch When Sporeback Jargah dies, return a card exiled with it of an opponent's choice to its owner's hand.
Flying Ward {X}, where X is the number of enchantments you control. Whenever Stormscraper of Ketaphos deals combat damage to a player or planeswalker, create a token that's a copy of another target enchantment you control.
First strike Amity — Whenever Tempered Fowl attacks, it deals 1 damage to up to one target creature. It can't block this turn. If exactly one other creature attacked with it, this ability triggers three times instead.
...to teach them the power that resides in even the smallest of things.
Flying, haste Instant and sorcery spells cost {2} less to cast. Whenever an opponent casts their second spell each turn, create a 5/5 red Dragon enchantment creature token with flying.
Golems you control have trample. Unflinching Titan can't attack or block unless you control three or more Golems. Whenever Unflinching Titan enters or attacks, surveil 1. Then you may put a land card from your graveyard onto the battlefield tapped. {3}, {T}: Create a 1/1 white Golem creature token.
Whenever you cast a spell with {VP} in its mana cost or activate an ability with {VP} in its cost, Venus, the Basilisk fights up to one target creature you don't control.