1764 cards found
Elvish Rejuvenator

Elvish Rejuvenator {2}{G}

Creature - Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
The Elves, chosen people of the Wildcourt, are tasked with cultivating the Tugae.
1/1
  • Blood Like Rivers
Emberwalker

Emberwalker {3}{R}

Creature - Elemental Elk
Whenever Emberwalker enters the battlefield or attacks, exile the top card of your library. You may play it until end of turn.
As long as you're ancient, you may play cards exiled with Emberwalker.
4/4
  • Blood Like Rivers
Embrace Hopelessness

Embrace Hopelessness {R}

Sorcery
Discard up to two cards, then draw that many cards. If you discarded two cards that share a type this way, draw a card.
Scratch left the world to settle old scores centuries ago, not realizing that the plane's stability depended on him.
  • Blood Like Rivers
Enigmatic Mentor

Enigmatic Mentor {1}{U}{R}

Creature - Human Wizard
Prowess, haste
When Enigmatic Mentor dies, create X 1/1 blue Wizard creature tokens with prowess and haste, where X is Enigmatic Mentor's power.
“My secrets won't die with me.”
1/1
  • Blood Like Rivers
Envoy of the Unknown

Envoy of the Unknown {1}{W}

Creature - Elemental
When Envoy of the Unknown enters the battlefield, you may have each player draw a card.
Anyone may join the Wildcourt. No one may leave.
2/2
  • Blood Like Rivers
Ethereal Grace

Ethereal Grace {X}{G}{W}

Instant
This spell costs {3} less to cast if you control three or more tokens.
Create X 1/1 green Elf creature tokens.
A stillness that suggests motion. A calm that suggests violence.
  • Blood Like Rivers
Familial Roots

Familial Roots {2}{G}{G}

Enchantment
When Familial Roots enters the battlefield, create a 1/1 green Elf creature token.
At the beginning of your upkeep, create a token that's a copy of target token you control.
  • Blood Like Rivers
Famished Sovereign

Famished Sovereign {2}{B}

Creature - Vampire Noble
When Famished Sovereign enters the battlefield, each opponent loses 2 life and you gain 2 life.
“The serfs are rebelling again? Invite the leaders over for dinner. I'd love to have them.”
3/2
  • Blood Like Rivers
Fervent Necromancer

Fervent Necromancer {2}{B}

Creature - Zombie Wizard
When Fervent Necromancer dies, create a tapped 2/2 black Zombie creature token.
He puts the ‘lich' in malichous.
3/2
  • Blood Like Rivers
Firewood Feller

Firewood Feller {W}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
To fight for their freedom, Eltensia's denizens took up all forms of weapons.
  • Blood Like Rivers
Flesh Offered to the Dead

Flesh Offered to the Dead {2}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Escape—{2}{W}{B}, Exile four other cards from your graveyard.
  • Blood Like Rivers 14 282
Fleshless Assailant

Fleshless Assailant {1}{B}

Creature - Skeleton Knight
Fleshless Assailant enters the battlefield tapped.
Whenever you cast a spell from your graveyard or a creature enters the battlefield under your control from a graveyard, return Fleshless Assailant from your graveyard to the battlefield at the beginning of the next end step.
3/1
  • Blood Like Rivers
Forbidden Throne

Forbidden Throne

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Forbidden Throne: Return target card from your graveyard to your hand.
Some relics have remained untouched by even Lichlords during the Warden's absence.
  • Blood Like Rivers
Force of the Tugae

Force of the Tugae {2}{G}{G}

Creature - Elemental
Force of the Tugae has all activated abilities of lands you control.
{2}{G}{G}: If you control no creatures named Force of the Tugae, target land you control becomes a copy of it. Activate only as a sorcery and only if Force of the Tugae is in your graveyard.
5/4
  • Blood Like Rivers
Forceful Negotiations

Forceful Negotiations {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
Escape—{4}{R}, Exile four other cards from your graveyard.
“Why get my hands dirty with help this good?”
—Queen Ella of the Rose Court
  • Blood Like Rivers
Forgotten

Forgotten {4}{W}

Sorcery
Put target nonland permanent on the bottom of its owner's library.
Ikel is thorough when it comes to punishment. There is never enough left for recipients to even escape the afterlife.
  • Blood Like Rivers
Forgotten Forestlord

Forgotten Forestlord {3}{B}

Creature - Elemental
Menace
{1}{B}: Return Forgotten Forestlord from your graveyard to your hand. Activate only if you're ancient.
As Scratch returns, old beings stir.
3/3
  • Blood Like Rivers
Forgotten Longsword

Forgotten Longsword {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {3}
“The revolution we fight is not the first this plane has seen, but the results of others show why it must be the last.”
—Fredrick “The Hammer” Lysus
  • Blood Like Rivers
Fragment of Fidelity

Fragment of Fidelity {4}{W}{U}

Creature - Spirit Knight
This spell costs {1} less to cast for each Spirit you control.
Flying
Escape—{8}{W}{U}, Exile three other cards from your graveyard.
Eternal loyalty, even in death.
4/4
  • Blood Like Rivers
Fredrick “The Hammer” Lysus

Fredrick “The Hammer” Lysus {2}{R}{W}

Legendary Creature - Human Soldier
Vigilance, haste
Revolt — At the beginning of each end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each creature you control.
“I could only blame my problems on the world for so long before I took matters into my own hands.”
3/3
  • Blood Like Rivers
Gift of Deadwoods

Gift of Deadwoods {B}{G}

Enchantment - Aura
Enchant land
When Gift of Deadwoods enters the battlefield, mill three cards, then return a creature or land card milled this way to your hand.
At the beginning of combat on each player's turn, if you're ancient, you may have enchanted land become a 4/4 Elemental creature until end of turn. It's still a land.
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Gilded Court

Gilded Court

Land
{T}: Add {C}.
{T}: Choose a basic land type. Gilded Court gains that type.
Wealth and opulence, paid for by blood and flesh.
  • Blood Like Rivers
Gilded Reaper

Gilded Reaper {2}{B}

Creature - Demon
Flying
Once each turn, whenever you cast a black spell, you may pay 1 life. If you do, create a Treasure token.
{W}{U}{B}{R}{G}: Each opponent loses 4 life and you gain 4 life.
2/2
  • Blood Like Rivers
Glimpse of Something Great

Glimpse of Something Great {2}{W}

Creature - Elemental Spirit
Multitude {4}{W}{W}
Vigilance
As Glimpse of Something Great enters the battlefield, choose a number.
Other creatures you control have protection from mana value of the chosen number.
3/3
  • Blood Like Rivers
Gravefire Arcanist

Gravefire Arcanist {1}{R}

Creature - Zombie Wizard
Prowess
When Gravefire Arcanist enters the battlefield, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Escape—{1}{R}{R}, Exile six other cards from your graveyard.
0/2
  • Blood Like Rivers