[+1]: Discard up to two cards, then draw that many cards. [–1]: You may sacrifice a creature. When you do, return target creature card with equal or lesser mana value from your graveyard to the battlefield tapped. [–2]: You may exile a creature card from your graveyard. When you do, Garren deals damage equal to the exiled creature's power to target creature.
Whenever you sacrifice a nonland permanent, each opponent sacrifices a permanent that shares a card type with it. {3}, {T}, Sacrifice another creature: Gatherer of Grievances deals damage equal to the sacrificed creature's power to target player. Activate only as a sorcery.
You may look at the top card of your library any time. Approval — Once during each of your turns, you may cast a spell with mana value less than or equal to the number of colors among permanents you control from your hand or the top of your library without paying its mana cost.
Genetics Prodigy enters with a +1/+1 counter, a flying counter, and a vigilance counter on it. Whenever Genetics Prodigy attacks, you may remove a counter from it. If you do, draw a card.
Whenever a creature you control enters, teach it flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets. • Teach target creature flying. • Teach target creature lifelink. • Teach target creature vigilance.
Vigilance Approval — {1}{G}: Target creature gets +X/+X until end of turn, where X is the number of colors among permanents you control. Activate only once each turn and only as a sorcery.
Flash When Getaway Proxy enters, you may choose another creature you control. Move any number of counters from that creature onto Getaway Proxy. Attach to Getaway Proxy any number of Auras that are attached to that creature. Then return that creature to its owner's hand.
When Golden Age enters, you may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle. You've cast a multicolored spell this turn.
Choose up to one for each color among blue, black, and red among permanents you control. • Create two 2/2 colorless Minion creature tokens with decayed. • You may sacrifice a creature. If you do, draw two cards. • Until end of turn, creatures lose all abilities.
Enchant creature Enchanted creature has defender. Approval — {2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
When High Senator Talpa enters, choose target opponent. If you control fewer creatures than that player, create a number of 1/1 colorless Soldier creature tokens equal to the difference. If you have fewer cards in hand than that player, draw cards equal to the difference.
You may pay {R} rather than pay this spell's mana cost. Spend only mana produced by artifact sources to cast it this way. Hired Shot deals 3 damage to any target.
“The legal way of solving one's problems is rarely the cheapest.” —Chief Executive Dhante
{X}, {T}, Sacrifice another creature: Create a token that's a copy of target nontoken creature you control other than Identity Forger with mana value X.
“It's a simple trade—one identity for another. And remember: if you get caught, you don't know mine.”
Draw a card, gain 3 life, then make a pledge. If you've cast four or more spells named Incumbency this game and there are five colors among permanents you control, you win the game.