1764 cards found
Spore Spawning

Spore Spawning {5}{G}

Sorcery
Create a 1/1 green Saproling creature token for each permanent card you own in your graveyard and in exile.
Flashback {2}{G}{G}
  • Awakening in Oldun
Sporeback Jargah

Sporeback Jargah {4}{B}{G}

Creature - Fungus Horror
As an additional cost to cast this spell, exile any number of permanent cards from your graveyard. This spell costs {1} less to cast for each card exiled this way.
Deathtouch
When Sporeback Jargah dies, return a card exiled with it of an opponent's choice to its owner's hand.
5/5
  • Awakening in Oldun
Starfouled Scion

Starfouled Scion {6}

Creature - Horror
When Starfouled Scion enters the battlefield, look at the top seven cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
4/4
  • Blood Like Rivers
Stygian Mandate

Stygian Mandate {3}{B}{B}{B}

Sorcery
You draw three cards and you lose 3 life. Creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Imagine a world of inescapable despair.
  • Blood Like Rivers 123 285
Teslahammer Giant

Teslahammer Giant {4}{G}{G}

Artifact Creature - Giant Construct
Teslahammer Giant enters with a +1/+1 counter on it.
5/5
Card has other part: Hammer Time
  • Cybaros
Timedrinker the Bleached

Timedrinker the Bleached {4}{U}{R}

Legendary Creature - Dragon
Flying
Ward—{2}, Pay 2 life.
Whenever you cast a noncreature spell, draw a card.
4/3
  • Theros: Age of Trax
Towering Sentinel

Towering Sentinel {4}{G}{U}

Artifact Creature - Construct
When Towering Sentinel enters, for each kind of counter among permanents you control, put a counter of that kind on Towering Sentinel, then add {G} or {U}.
7/7
Card has other part: Pulsar
  • Cybaros
Transverse Arbiter

Transverse Arbiter {4}{R}{R}

Creature - Elemental Wizard
This spell costs {1} less to cast for each Elemental you control.
Haste
“Our amplitude grows unceasingly for the overload of the confiners. May the Pulse find our footsteps worthy.”
5/4
  • Hyperpop
Traxian Calvary

Traxian Calvary {5}{W}

Sorcery
Create two 3/3 green Centaur creature tokens with vigilance.
Agnomakhos cared about his polies, his people, and his status. Everything else was null.
  • Theros: Age of Trax
Truffletusk

Truffletusk {4}{G}{G}

Creature - Boar
When Truffletusk enters the battlefield, create a Food token.
Whenever you sacrifice a Food, you may create a 1/1 white Soldier creature token with vigilance.
“We don't waste truffles on pigs and peasants.”
—Lord Haufremont
6/6
  • Duelists of Vereaux
Truthflame Absolution

Truthflame Absolution {4}{R}{R}

Sorcery
Each player discards their hand, then draws seven cards. Create an X/X red Elemental creature token with haste, where X is the number of cards discarded this way.
“Let all the lies burn away, so the world can truly see what you are.”
—Alehana, the Persuader
  • Duelists of Vereaux
Warden of Herds

Warden of Herds {4}{G}{G}

Creature - Goat Spirit
Ward {3}
At the beginning of your end step, create a 1/1 green Goat Spirit creature token. For each kind of counter on Warden of Herds, you may put that many counters of that kind on that token.
6/6
  • Duelists of Vereaux
Weeping Effigy

Weeping Effigy {4}{U}{U}

Artifact - Ruin
Creatures your opponents control get -1/-0.
Spellcharge 5
It grieves not for the many things its people lost, but for what they never had.
5/5
  • Awakening in Oldun
Whitecliff Alpha

Whitecliff Alpha {4}{G}{G}

Creature - Yeti
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, creatures you control get +1/+1 and gain trample until end of turn.
5/5
  • Awakening in Oldun
Worldtreader Beast

Worldtreader Beast {4}{G}{G}

Creature - Beast
As long as you control four or more lands with different names, Worldtreader Beast can't be blocked by creatures with power 2 or less.
Trained showtime creatures earn their freedom after enough cycles in service, or enough cycles in remediation.
7/6
  • Hyperpop
Agnomakhos, Justice

Agnomakhos, Justice {3}{W}{W}

Legendary Creature - Archon
Flying, vigilance
Other creatures you control are Armies in addition to their other types.
At the beginning of your end step, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
“Obey.”
4/4
  • Theros: Age of Trax
Alrantan Skywatch

Alrantan Skywatch {3}{W}{W}

Creature - Human Knight
Flying
When Alrantan Skywatch enters the battlefield, create a 1/1 white Human creature token and draw a card.
Being located thousands of miles above ground is one reason Alranta survived the terrors of the wilds for so long.
3/3
  • Awakening in Oldun
Ancient Lightkin

Ancient Lightkin {1}{VP}{VP}{G}{G}

Creature - Elemental
“Photonic Colossi sighted twenty megawavelengths from San Jera. Please advise on approach and attenuation.”
—Polav, Mack Sentry
7/7
  • Hyperpop
Arasta's Handmaiden

Arasta's Handmaiden {2}{G}{G}{G}

Enchantment Creature - Spider
Reach
If a creature you control would deal combat damage to a permanent or player, you may have it deal damage equal to your devotion to green instead.
3/5
  • Theros: Age of Trax
Arcet's Scheming

Arcet's Scheming {3}{B}{B}

Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life. You may repeat this process up to two times.
Arcet has spent centuries planning exactly how to achieve everything the prophecies promised him.
  • Blood Like Rivers
Arcet, Life's Bane

Arcet, Life's Bane {2}{B}{B}{B}

Legendary Creature - Elder Skeleton Wizard
Whenever a creature dies, you draw a card and you lose 1 life.
At the beginning of your end step, put a decay counter on Arcet. It deals X damage to each player, planeswalker, and other creature, where X is the number of decay counters on it.
Escape—{4}{B}{B}{B}, Exile the top thirteen cards of your library.
4/5
  • Blood Like Rivers
Archon of Condemnation
Confine to Eternity

Archon of Condemnation {3}{W}{B}

Creature - Archon
Flying, menace
When Archon of Condemnation enters the battlefield, you may bless target creature.
At the beginning of your upkeep, you may sacrifice a creature. If you do, bless target creature.
5/5
Card has other part: Confine to Eternity
  • Theros: Age of Trax
Archon of the Legion

Archon of the Legion {3}{W}{W}

Creature - Archon
Flying
Favored
Whenever your Champion attacks, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
3/3
  • Theros: Age of Trax
Arisen Hero

Arisen Hero {3}{W}{U}

Creature - Spirit Soldier
Flying, vigilance
Whenever Arisen Hero attacks, if you control three or more Spirits, you gain 3 life and draw a card.
4/4
  • Blood Like Rivers
Askir's Vanguard

Askir's Vanguard {4}{B}

Creature - Human Warrior
Menace
Whenever you cast an artifact spell, each opponent loses 2 life.
“The myth is real. My lord knows where the secret cave is, and we're marching there. We are too important to fail now.”
4/4
  • Awakening in Oldun