1764 cards found
Grow Over

Grow Over {2}{G}

Sorcery
Search your library for a basic land card, put it into the battlefield tapped, then shuffle. If this spell's flashback cost was paid, search your library for a land card rather than a basic land card.
Flashback—{G}, Sacrifice a land.
  • Awakening in Oldun
Grazing Yaks

Grazing Yaks {1}{G}

Creature - Ox
Whenever Grazing Yaks becomes tapped, if you have at least 3 life more than your starting life total, put a +1/+1 counter on it.
{T}: You gain 1 life.
2/2
  • Awakening in Oldun
Grasp of the Yeti

Grasp of the Yeti {3}{G}

Enchantment - Aura
Enchant creature
When Grasp of the Yeti enters the battlefield, you may destroy target creature with flying, artifact, or enchantment.
Enchanted creature gets +3/+3.
Yetis hunt mountain birds, though sometimes they grab more than just birds in their claws.
  • Awakening in Oldun
Glacier Guardian

Glacier Guardian {8}{G}{G}

Creature - Troll
If you have more life than your starting life total, this spell costs {X} less to cast, where X is equal to the difference.
Trample
When Glacier Guardian enters the battlefield, you may have it fight target creature you don't control.
6/6
  • Awakening in Oldun
Eyes Gone Blind

Eyes Gone Blind {3}{G}

Sorcery
Reveal the top four cards of your library. Put up to two permanent cards from among them into your hand and the rest into your graveyard. You may put land cards onto the battlefield tapped rather than your hand.
Flashback—{3}{G}, Tap an untapped Ruin you control.
  • Awakening in Oldun
Everpresent Rot

Everpresent Rot {1}{G}

Enchantment
When Everpresent Rot enters the battlefield, create a 1/1 green Saproling creature token, surveil 1, then you gain 1 life.
When one or more permanent cards leave your graveyard, return Everpresent Rot to its owner's hand.
  • Awakening in Oldun
Encampment Sentinel

Encampment Sentinel {2}{G}

Creature - Yeti
Vigilance
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put a +1/+1 counter on Encampment Sentinel.
The Mokar have an agreement with Rano: Protection in exchange for food.
2/3
  • Awakening in Oldun
Deepcavern Scyllia

Deepcavern Scyllia {X}{G}

Creature - Hydra
Deepcavern Scyllia enters the battlefield with X +1/+1 counters on it.
You may cast Deepcavern Scyllia from your graveyard by paying {3}{G} and exiling X other permanent cards from your graveyard rather than paying its mana cost.
However many heads it has, you can safely assume it's better than one.
0/0
  • Awakening in Oldun
Chronicle of Awakening

Chronicle of Awakening {3}{G}{G}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Draw a card, then you may put a permanent card from your hand onto the battlefield.
• You gain 1 life for each permanent you control.
• Destroy target noncreature permanent.
Flashback {7}{G}{G}
  • Awakening in Oldun
Bumbling Bigfoot

Bumbling Bigfoot {1}{G}{G}

Creature - Yeti
Reach
Bumbling Bigfoot doesn't untap during your untap step.
Wander {1}{G}{G}
5/4
  • Awakening in Oldun
Budding Potential

Budding Potential {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell's flashback cost was paid, instead search your library for any number of land cards, put them onto the battlefield tapped, then shuffle.
Flashback {3}{W}{U}{B}{R}{G}
  • Awakening in Oldun
Bellowing Cliffside

Bellowing Cliffside {1}{G}

Artifact - Ruin
Ruins you control can't be blocked by creatures with power 2 or less.
{1}, {T}: Put a +1/+1 counter on target Ruin.
Spellcharge 5
2/2
  • Awakening in Oldun
Awakening in Oldun

Awakening in Oldun {3}{G}{G}

Enchantment
You don't lose unspent mana as steps and phases end.
At the beginning of your end step, if you've spent at least five mana to cast spells this turn, draw a card. If you've spent at least ten, create a 10/10 green Elemental creature token. If you spent at least twenty, you gain 20 life. If you spent at least fifty, you win the game.
  • Awakening in Oldun
Alrantan Visionary

Alrantan Visionary {2}{G}

Creature - Human Shaman
When Alrantan Visionary enters the battlefield, reveal the top three cards of your library. Put a noncreature permanent card from among them into your hand and the rest into your graveyard.
{T}: Add one mana of any color.
Wander {4}{G}{G}
2/2
  • Awakening in Oldun
Traverse the Ley-Runes

Traverse the Ley-Runes {2}{R}

Instant
Exile the top three cards of your library. Choose two of them. You may play the chosen cards until the end of your next turn.
Giant swords sticking out of the ground dot the landscape of Oldun. Common uses for them include as landmarks, as focus points for casting spells, and as shade.
  • Awakening in Oldun
Terror of Whitecliff Pass

Terror of Whitecliff Pass {3}{R}

Creature - Yeti
Menace
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put two +1/+1 counters on Terror of Whitecliff Pass.
2/3
  • Awakening in Oldun
Swiftsteel Pioneer

Swiftsteel Pioneer {1}{R}

Artifact - Ruin
Haste
Spellcharge 2
Not all ancients crumbled with age.
2/3
  • Awakening in Oldun
Speaker of the Forebears

Speaker of the Forebears {R}

Creature - Human Wizard
Whenever a Ruin you control becomes spellcharged, put a +1/+1 counter on Speaker of the Forebears.
Sacrifice Speaker of the Forebears: Add an amount of {R} equal to the number of +1/+1 counters on it.
1/1
  • Awakening in Oldun
Short-Fused Firebird

Short-Fused Firebird {2}{R}

Creature - Phoenix
Flying
Short-Fused Firebird attacks each combat if able.
Whenever Short-Fused Firebird attacks, the next flashback cost you pay this turn costs {2} less.
2/1
  • Awakening in Oldun
Set Ablaze

Set Ablaze {1}{R}

Sorcery
Set Ablaze deals 2 damage to any target. You may discard up to two cards, then draw that many cards.
“I thought you Alrantans were always complaining about the cold down here in the Everrime. You should be thanking us.”
—Karsa, Rathomar raider
  • Awakening in Oldun
Scalding Crucible

Scalding Crucible {3}{R}

Artifact - Ruin
{1}{R}, {T}, Discard a card: Draw a card. Scalding Crucible deals 1 damage to each opponent.
Spellcharge 5
5/4
  • Awakening in Oldun
Runehenge Pilgrim

Runehenge Pilgrim {1}{R}

Creature - Human Wizard
Flashback costs you pay cost {2} less.
{R}, {T}, Discard a card: Draw a card.
Aspirants who have read the runes in many a cave have a deep understanding of the Elders— who they were, the burden they carried, and why they disappeared.
2/2
  • Awakening in Oldun
Reduce to Ore

Reduce to Ore {3}{R}{R}

Instant
Reduce to Ore deals 5 damage to target creature. If a Ruin dealt damage this way would die this turn, instead exile it and you create two Treasure tokens.
The Rathomar have little regard for what the Elders left behind, besides their steel.
  • Awakening in Oldun
Rathomar Raider

Rathomar Raider {2}{R}

Creature - Human Warrior
Haste
Whenever you cast a spell that targets Rathomar Raider, target creature can't block this turn.
“With the element of surprise, any moron could run right past the guards.”
—Jorgen, martyr of the Rathomar
3/1
  • Awakening in Oldun
Rathomar Herder

Rathomar Herder {1}{R}

Creature - Human Warrior
Whenever you cast a spell that targets Rathomar Herder, choose one. If Rathomar Herder is attacking, you may choose both instead.
• Create a 1/1 white Human creature token.
• Creatures you control get +1/+0 until end of turn.
2/1
  • Awakening in Oldun