Flash Lyceum Project enters the battlefield with a +1/+1 counter and a flying counter on it. When Lyceum Project dies, you may put its counters on target creature.
“Shoddy. Break it down and start over.” —Vira, Lyceum instructor
When Master of the Dark Arts enters the battlefield, you may exile an instant or sorcery card from your graveyard. If you do, each opponent sacrifices a creature. Pay 2 life: Master of the Dark Arts gains flying and deathtouch until end of turn.
Matter Harvester has protection from mana values less than the number of artifacts you control. Whenever a nonland permanent you don't control leaves the battlefield, create a 1/1 colorless Cyborg artifact creature token.
Whenever you cast a noncreature spell, surveil 1. If you would draw a card while your library has no cards in it, you may instead put a card you own from exile or outside the game into your hand.
{1}{B}, Pay 2 life: Mob Hangman dares 4. Whenever Mob Hangman attacks, if it's a Rebel, each opponent sacrifices a creature or planeswalker unless they discard a card.
Ward {1} Whenever Morbid Bloomer deals combat damage, you may pay {1}. When you do, return up to one other target permanent card from your graveyard to your hand.
Mundaq, Unlikely Savior can't be blocked by creatures whose power and toughness are equal. {1}{W}, Return another creature you control to its owner's hand: Put a +1/+1 counter on Mundaq.
“A crown of fools is still a usurper's crown.” —Empress Cecile
When Necrotic Savant enters the battlefield, return target creature card from your graveyard to the battlefield if it has mana value 3 or less or if Necrotic Savant escaped. Escape—{5}{B}{B}, Sacrifice two permanents, Exile five other cards from your graveyard.
Flying Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, create a token that's a copy of it. Sacrifice the token at beginning of your next turn's end step.
Whenever a nontoken creature enters the battlefield under your control, if it wasn't cast from your hand, put a +1/+1 counter on that creature. Wander {2}{W}