Whenever Chamille, AAA-Lister attacks, target nonlegendary creature can't block it this turn. Whenever Chamille deals combat damage to a player, put a +1/+1 counter on it, then create a Treasure token for each counter on it.
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once. • Destroy target artifact. • This spell deals 3 damage to any target. • You may discard one or more cards. If you do, draw that many cards plus one. Flashback {7}{R}{R}
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once. • Draw a card, then you may put a permanent card from your hand onto the battlefield. • You gain 1 life for each permanent you control. • Destroy target noncreature permanent. Flashback {7}{G}{G}
Choose a color. Exile all permanents of the chosen color. Until the end of your next turn, if you would add {C}, instead add {C} and one mana of the chosen color.
“This new Leystone will be a beacon for the Vukoroq, no longer at the mercy of magic.” —Xiv
This spell costs {2} less to cast if the creature you control it targets has power 4 or greater. Put a +1/+1 counter on target creature you control. It deals damage to another target creature equal to its power.
Drop — When Club Promoter enters the battlefield, choose one. If you didn't cast any creature spells during your last turn, you may choose both instead. • Destroy target artifact or enchantment. • Put two +1/+1 counters on Club Promoter.
{T}, Exile an instant or sorcery card from your graveyard: Add one mana of any type. Once each turn, when you cast an instant or sorcery spell, you may create a 1/1 colorless Construct artifact creature token.
Colossal Tarasque can't be blocked by creatures with power 2 or less. {2}, Discard Colossal Tarasque: Search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Enchant creature Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, draw a card.” {VP}{VP}{VP}: Enchanted creature gains flying until end of turn.
Enchant creature Whenever enchanted creature deals combat damage to a player or planeswalker, you may sacrifice it. If you do, untap all creatures you control and after this phase, there is an additional combat phase.