Hundred-Handed Pillars enters the battlefield tapped. {T}: Add {W} or {U}. {7}{W/U}: Hundred-Handed Pillars becomes a 4/6 white and blue Giant creature with vigilance until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and blue. Activate only once each turn.
Hyperloop Obelisk enters the battlefield tapped. {T}: Add {U}, {B}, or {R}. {VP}{VP}{VP}{VP}, Discard Hyperloop Obelisk: Untap target creature. It gets +4/+4 until end of turn.
Whenever Implacable Shrine-Guard attacks, for each color, do the following if your devotion to that color is three or greater. {W} — Create a 1/1 white Human creature token. {U} — Draw a card. {B} — Each opponent loses 2 life. {R} — Create a Treasure token. {G} — You gain 3 life.
Imposing Oddity enters the battlefield with X +1/+1 counters on it. Whenever Imposing Oddity becomes spellcharged, put a +1/+1 counter on it. Spellcharge 4 When Imposing Oddity dies, you may put its counters on another target Ruin you control.
{3}, {T}: Choose a number between 1 and 4. Flip a coin. If you win the flip, Infernal Machine deals that much damage to any target. Otherwise, Infernal Machine deals that much damage to you.
Cecile emptied the experimental armory to defend her palace against the rebel forces.
Each player reveals their hand, then you choose a nonland card type. Each player discards all cards of the chosen type, then draws a card for each card they discarded this way. Draw a card.
“Of over 3 million calculated outcomes, the least painful are those where you surrender.” —Qimis, Central Intelligence
Whenever Leyline Leecher attacks, you may pay {1}. If you do, integrate target card from a graveyard. Leyline Leecher gets +1/+0 and has flying as long as an instant or sorcery card is integrated onto it.
Equipped creature gets +2/+0. Whenever equipped creature attacks, return target creature card with lesser power from a graveyard to the battlefield under your control tapped and attacking. Exile it at the beginning of the next end step, or if it would leave the battlefield. Equip {3}
Magdalena Bay enters the battlefield tapped. {T}: Add {G}, {W} or {U}. {VP}{VP}{VP}{VP}, Discard Magdalena Bay: Target creature gets +3/+3 and gains menace until end of turn.
{2}, {T}: Exile target creature you control, then reveal the top card of your library. If the revealed card is a creature card, put it onto the battlefield. Otherwise, return the exiled card to the battlefield under its owner's control.