When Gone Pickin' enters, exile up to one target nonland permanent an opponent controls until Gone Pickin' leaves the battlefield. Then create a Berry token. You may attach it to a creature you control.
When this creature enters, choose one — • Exile target enchantment. • Exile target player's graveyard.
With the crisis eating away at the Weft's infrastructure, all but the most essential processes were killed, one by one. Few were willing to volunteer for the task.
Enchant creature Enchanted creature has defender. Approval — {2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
Lifelink As long as you have at least 3 life more than your starting life total, each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Vigilance Whenever another creature entering the battlefield under your control causes an ability of a permanent you control to trigger, put a +1/+1 counter on that creature and you gain 1 life. This ability triggers only once each turn.
Flying When Hoarding Rocs enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in a random order.
Exalted Sacrifice this creature: Choose another target creature you control. When it's put into a graveyard this turn, return that card to the battlefield tapped under its owner's control with a finality counter on it.
Opponents can't cast more than one spell each turn. [+1]: Create a 3/1 white Knight creature token with “As long as it's your turn, this creature has indestructible.” [–X]: Return a permanent card with mana value X from your graveyard to the battlefield. [–4]: If you controlled a creature as you activated this ability, you may destroy all creatures. You may do the same for artifacts and enchantments.
Exalted When this enchantment enters, if it was cast, you may search your library for a legendary white card, reveal it, put it into your hand, then shuffle.
Flying, vigilance Fabric — {5}: Exile another target creature or Subroutine you control, then return that card to the battlefield under its owner's control. This ability costs {1} less to activate for each enchantment you control. Activate only as a sorcery and only once each turn.
Draw a card, gain 3 life, then make a pledge. If you've cast four or more spells named Incumbency this game and there are five colors among permanents you control, you win the game.
Distribute two +1/+1 counters among one or two target creatures you control. Then if {G} was spent to cast this spell, put a lifelink counter on one of those creatures. Then if {U} was spent to cast this spell, put a vigilance counter on one of those creatures.