282 cards found
Gods Willing

Gods Willing {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Scry 1.
“Karda gives us each a task as a show of strength. You know that I must do this, Koios.”
—Claes, Blade of Karda
  • Theros: Age of Trax
Gone Pickin'

Gone Pickin' {2}{W}

Enchantment
When Gone Pickin' enters, exile up to one target nonland permanent an opponent controls until Gone Pickin' leaves the battlefield. Then create a Berry token. You may attach it to a creature you control.
  • Chikyu: Chaos Rains 18 1018
Gongwielder Abbot

Gongwielder Abbot {3}{W}

Creature - Human Monk
Flow — {2}{W}: This creature gains indestructible until end of turn. Activate only as a sorcery.
“You think I'm a pacifist? I don't carry this gong around for nothing.”
4/2
  • Kitsuo: Dusk of Time
Graceful Finalizer

Graceful Finalizer {2}{W}

Creature - Human Citizen
When this creature enters, choose one —
• Exile target enchantment.
• Exile target player's graveyard.
With the crisis eating away at the Weft's infrastructure, all but the most essential processes were killed, one by one. Few were willing to volunteer for the task.
3/2
  • Errors in the Weft
Hail

Hail {2}{W}

Enchantment - Weather
Whenever you attack, attacking creatures you control get +1/+1 until end of turn.
“I brought an umbrella. I should have brought a helmet.”
—Tenki, storm chaser
  • Chikyu: Chaos Rains
Heavy Snowfall

Heavy Snowfall {W}

Enchantment - Weather
When Heavy Snowfall enters, target creature you control gets +1/+1 and gains indestructible until end of turn.
“It never snows this far from Tokusane...”
—Tenki, storm chaser
  • Chikyu: Chaos Rains
Held in Contempt

Held in Contempt {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Approval{2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
  • Cliques of Nylin
Heliod's Glory
Chosen of Heliod

Heliod's Glory {1}{W}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Card has other part: Chosen of Heliod
  • Theros: Age of Trax
Highland Brirah

Highland Brirah {2}{W}

Creature - Cat Beast
Lifelink
As long as you have at least 3 life more than your starting life total, each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1/4
  • Awakening in Oldun
Highland Guide

Highland Guide {1}{W}

Creature - Human Cleric
Vigilance
Whenever another creature entering the battlefield under your control causes an ability of a permanent you control to trigger, put a +1/+1 counter on that creature and you gain 1 life. This ability triggers only once each turn.
2/2
  • Awakening in Oldun
Hoarding Rocs

Hoarding Rocs {2}{W}

Creature - Bird
Flying
When Hoarding Rocs enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in a random order.
2/2
  • Awakening in Oldun
Holding Cell

Holding Cell {2}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature can't attack or block.
“Let those who hold their loyalty with the late king watch as Stehlia once again takes its rightful rule over all others.”
—General Diadem, Usurper
  • Cybaros
Hungry Songbird

Hungry Songbird {1}{W}

Creature - Bird
Flying
When Hungry Songbird enters, create a Berry token.
Some of the birds have learned people will bribe them with food, and all they have to do in return is be cuter than all the others.
1/2
  • Chikyu: Chaos Rains
Iara, Blessed-Hart

Iara, Blessed-Hart {1}{W}{W}

Legendary Creature - Human Soldier
Favored
Whenever Iara, Blessed-Hart attacks, Iara and another target attacking creature gain double strike until end of turn.
2/2
  • Theros: Age of Trax
Illusory Savior

Illusory Savior {1}{W}

Creature - Illusion Samurai
Exalted
Sacrifice this creature: Choose another target creature you control. When it's put into a graveyard this turn, return that card to the battlefield tapped under its owner's control with a finality counter on it.
2/2
  • Kitsuo: Dusk of Time
Illustrious Sheng Fa

Illustrious Sheng Fa {4}{W}{W}

Legendary Planeswalker - Fa
Opponents can't cast more than one spell each turn.
[+1]: Create a 3/1 white Knight creature token with “As long as it's your turn, this creature has indestructible.”
[–X]: Return a permanent card with mana value X from your graveyard to the battlefield.
[–4]: If you controlled a creature as you activated this ability, you may destroy all creatures. You may do the same for artifacts and enchantments.
Loyalty:
5
  • Cybaros
Imperial Honor Guard

Imperial Honor Guard {2}{W}

Creature - Bird Samurai
Flying, exalted
Nonbasic, non-Samurai permanents enter tapped.
“I am honor's spearhead.”
2/2
  • Kitsuo: Dusk of Time
Imperial Tour

Imperial Tour {1}{W}

Enchantment
Exalted
When this enchantment enters, if it was cast, you may search your library for a legendary white card, reveal it, put it into your hand, then shuffle.
The Wanderer delighted in Kitsuo's beauties.
  • Kitsuo: Dusk of Time
Imperious Admin

Imperious Admin {2}{W}{W}

Creature - Human Noble
Flying, vigilance
Fabric — {5}: Exile another target creature or Subroutine you control, then return that card to the battlefield under its owner's control. This ability costs {1} less to activate for each enchantment you control. Activate only as a sorcery and only once each turn.
3/3
  • Errors in the Weft
Incumbency

Incumbency {1}{W}

Sorcery
Draw a card, gain 3 life, then make a pledge.
If you've cast four or more spells named Incumbency this game and there are five colors among permanents you control, you win the game.
  • Cliques of Nylin 14 267
Induced Evolution

Induced Evolution {2}{W}

Sorcery
Distribute two +1/+1 counters among one or two target creatures you control. Then if {G} was spent to cast this spell, put a lifelink counter on one of those creatures. Then if {U} was spent to cast this spell, put a vigilance counter on one of those creatures.
  • Cliques of Nylin
Iri Sentinel

Iri Sentinel {3}{W}

Creature - Human Samurai
First strike
No more than one creature can attack each combat.
No more than one creature can block each combat.
2/2
Card has other part: Terrible Skill
  • Kitsuo: Dusk of Time
Kimja Jailer

Kimja Jailer {5}{W}

Creature - Human Samurai
Exalted
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
3/2
  • Kitsuo: Dusk of Time
Kitsune Duelist

Kitsune Duelist {2}{W}

Creature - Fox Samurai
Double strike
Some kitsune take human form to better surpass them.
1/2
Card has other part: Effortless Strike
  • Kitsuo: Dusk of Time
Kitsune Matriarch

Kitsune Matriarch {W}

Creature - Fox Noble
Whenever you create one or more tokens, put a +1/+1 counter on this creature.
Each kitsune pup receives a mask that allows them to take human form.
1/1
  • Kitsuo: Dusk of Time