1760 cards found
Zakros General

Zakros General {3}{G/W}{G/W}

Creature - Giant Soldier
When Zakros General enters, choose one —
• You may return an enchantment you control to its owner's hand.
• Return target enchantment card from your graveyard to your hand.
The craftsmanship of the Zakros drew the attention of Agnomakhos.
4/4
  • Theros: Age of Trax
Zakros Stompers

Zakros Stompers {3}{R}{R}

Creature - Giant Warrior
Menace
Whenever you sacrifice a permanent, exile the top card of your library. Until the end of your turn, you may play that card.
“The armies of archon and leonin stand no chance against the might of our combined hearts and souls. We stand tall.”
5/5
  • Theros: Age of Trax
Zale, Titanohunter

Zale, Titanohunter {1}{G}{U}

Legendary Creature - Human Ranger
{T}: Add {C}{C}.
Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell, draw a card.
“The bigger they are, the better they taste.”
1/1
  • Theros: Age of Trax
Zodiac Griffin

Zodiac Griffin {2}{U}

Enchantment Creature - Griffin
Flying
Whenever you draw your second card each turn, tap target nonland permanent.
Each star a mote of inspiration.
2/2
  • Theros: Age of Trax
Zygos, Edge of the Bull
Blessing of Slaughter

Zygos, Edge of the Bull {1}{R}{R}

Legendary Creature - Human Soldier
Ward—Pay 2 life.
Whenever Zygos attacks, bless target legendary creature you control.
“Shut up and fight.”
2/2
Card has other part: Blessing of Slaughter
  • Theros: Age of Trax
Grand Consonance

Grand Consonance {2}{VP}{VP}{G}{G}{G}

Sorcery
Look at the top seven cards of your library. You may put an artifact card, a creature card, an enchantment card, a land card, and/or a planeswalker card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Abandoned Warehouse

Abandoned Warehouse

Land
Abandoned Warehouse enters tapped.
{T}: Add {B} or {G}.
{T}, Discard another card named Abandoned Warehouse: Draw a card.
The password is “slice taste twice.”
  • Hyperpop
Acid Hydra

Acid Hydra {X}{G}{G}

Creature - Ooze Hydra
Acid Hydra enters with X +1/+1 counters on it.
Drop — When Acid Hydra enters, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
0/0
  • Hyperpop
Alluring Queenpin

Alluring Queenpin {3}{G}

Creature - Spirit
When Alluring Queenpin enters, create a 3/3 green Elemental Spirit creature token.
Elementals you control get +1/+1.
A mother to all abandoned creative endeavors roaming aimlessly through the streets of San Jera.
1/1
  • Hyperpop
Ambient Illuminator

Ambient Illuminator {1}{B}

Artifact Creature - Golem
When Ambient Illuminator dies, if you've scried this turn, you gain 3 life and draw a card.
The Fajrang Guild's vibrant pulses are crafted for sultry nights, whether atop a skyscraper or deep underground.
2/2
  • Hyperpop
Ancient Lightkin

Ancient Lightkin {1}{VP}{VP}{G}{G}

Creature - Elemental
“Photonic Colossi sighted twenty megawavelengths from San Jera. Please advise on approach and attenuation.”
—Polav, Mack Sentry
7/7
  • Hyperpop
Android Stunner

Android Stunner {1}{U}{R}

Artifact Creature - Faerie
Flying
Whenever you amp it up, Android Stunner deals 1 damage to any target. If a permanent was dealt damage this way, tap it and put a stun counter on it.
2/2
  • Hyperpop
Artistic Evolution

Artistic Evolution {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If that card doesn't share a name with any lands you control, you gain 2 life.
“Whoever or whatever is involved in my creations is no one's business but my own.”
—Sashanki
  • Hyperpop
Assault Platform

Assault Platform {3}{VP}{VP}{VP}

Creature - Human Soldier
Flying
Response guaranteed in thirty infrared oscillations or less.
4/4
  • Hyperpop
Attenuate

Attenuate {4}{W}

Instant
Exile target creature.
Scry 1.
Names and legacies can be forgotten with the press of a single button.
  • Hyperpop
Attuned District

Attuned District {1}{W}

Enchantment
When Attuned District enters, scry 2.
Whenever you scry, you may pay {1}. If you do, create a 0/0 colorless Construct artifact creature token, then put X +1/+1 counters on it, where X is the number of cards you looked at.
  • Hyperpop
Avatar of Brilliance

Avatar of Brilliance {4}{U}

Creature - Elemental Avatar
When Avatar of Brilliance enters, you may cast target instant or sorcery card in your graveyard with mana value X or less without paying its mana cost, where X is the number of differently named lands you control. If that spell would be put into your graveyard this turn, exile it instead.
3/4
  • Hyperpop
Avatar of the Airwaves

Avatar of the Airwaves {3}{U}{U}

Creature - Avatar
Flying
Drop — Whenever Avatar of the Airwaves or another creature you control enters, if the entering creature was cast and you didn't cast any creature spells during your last turn, create a token that's a copy of target non-Avatar creature you control.
5/5
  • Hyperpop
Avatar of the Decks

Avatar of the Decks {2}{B}{B}

Creature - Avatar
Menace
Drop — Whenever Avatar of the Decks or another creature you control enters, if the entering creature was cast, sacrifice a permanent unless you didn't cast any creature spells during your last turn.
6/6
  • Hyperpop
Avatar of the Festival

Avatar of the Festival {3}{W}{W}

Creature - Avatar
Vigilance
Drop — Whenever Avatar of the Festival or another creature you control enters, if the entering creature was cast and you didn't cast any creature spells during your last turn, you may have your life total become the total power and toughness of creatures you control.
5/5
Avatar of the Moshpit

Avatar of the Moshpit {4}{R}{R}

Creature - Avatar
Haste
Drop — Whenever Avatar of the Moshpit or another creature you control enters, if the entering creature was cast and you didn't cast any creature spells during your last turn, discard your hand, then draw three cards.
6/6
  • Hyperpop
Avatar of the Rave

Avatar of the Rave {4}{G}{G}

Creature - Avatar
Reach
Drop — Whenever Avatar of the Rave or another creature you control enters, if the entering creature was cast and you didn't cast any creature spells during your last turn, return up to two target cards from your graveyard to your hand.
6/6
  • Hyperpop
Bangtan Security

Bangtan Security {4}{W}

Creature - Human Soldier
When Bangtan Security enters, target creature gets +2/+0 and gains indestructible until end of turn.
Some bodyguards go as far as taking on the personas of their charges.
4/4
  • Hyperpop
Beat Devastator

Beat Devastator {5}{G}

Creature - Human Spider Mutant
Reach, haste
Drop — When Beat Devastator enters, if you didn't cast any creature spells during your last turn, Beat Devastator gains vigilance until end of turn. Up to one target creature blocks it this turn if able.
5/5
  • Hyperpop
Beatswitch Bot

Beatswitch Bot {U}

Artifact Creature - Bard
When Beatswitch Bot leaves the battlefield, if it's your turn, draw a card.
“This snare will send them into overdrive!”
1/2
  • Hyperpop