1240 cards found
Variegated Channeler

Variegated Channeler {1}{G}

Creature - Eldrazi Drone
Devoid
{T}: Add {G}.
{T}: Add one mana of any color. Spend this mana only to cast a colorless spell.
1/3
  • Ghariv: the Quaking City
Variegated Shade

Variegated Shade {1}{B}

Creature - Shade
Deathtouch
{1}{VP}{VP}: Variegated Shade gets +2/+2 until end of turn.
Black absorbs all other colors.
1/1
  • Hyperpop
Varsmidd Brawler

Varsmidd Brawler {R}{R}

Creature - Dwarf Berserker
Varsmidd Brawler can't block.
“Let me bring you down to eye level.”
4/1
  • Svergard
Vaudlin's Fleshfinder

Vaudlin's Fleshfinder {1}{G}

Creature - Human Warlock
{G}: Exile target card from a graveyard. If it was a creature card, you gain 1 life. If it was a noncreature, nonland card, scry 1.
“Yes. These will be just perfect.”
2/2
  • Duelists of Vereaux
Vaudlin, the Self-Taught

Vaudlin, the Self-Taught {1}{B}

Legendary Creature - Human Warlock
Protection from deathtouch
{T}: Put a deathtouch counter on another target creature. Activate only as a sorcery.
2/3
  • Duelists of Vereaux
Veilsight Elder

Veilsight Elder {1}{G}

Creature - Elf Shaman
{3}{U}{B}: Surveil 2, then draw a card.
“Some consider the veilsight visions a maddening curse. But without them, Kuutalya would be doomed.”
2/2
  • Kuutalya
Vengeful Manslayer

Vengeful Manslayer {1}{B}

Creature - Orc Warrior
Menace
Once each turn, when you lose life, you may create a Weapon token.
“This sword is for my sister, slain by Andarli's thugs. This axe is for my brother, taken by Andarli's thieves. This spear is for...”
2/1
  • Karslav
Vengeful Mother

Vengeful Mother {1}{R}

Creature - Human Peasant Warrior
Trample
{2}{R}: Vengeful Mother gets +2/+0 until end of turn.
“My poor, poor Hugo. He didn't deserve death — but these crown dogs who falsely burned him do!”
2/2
  • Duelists of Vereaux
Vertical Integration

Vertical Integration {R}{G}

Instant
As an additional cost to cast this spell, tap any number of untapped creatures you control.
Target creature gets +X/+0 and gains first strike until end of turn, where X is the total power of creatures tapped to pay this spell's additional cost.
  • Cliques of Nylin
Veteran Gadgeteer

Veteran Gadgeteer {1}{G}

Creature - Elf Artificer
Sacrifice an Aura or Equipment attached to a creature you control: That creature gains indestructible until end of turn.
Justiciar's Gadgeteering branch is never on the cutting edge of tech. They're ahead of it.
3/2
  • Viridian's Last Mission
Vicious Cleaner

Vicious Cleaner {1}{B}

Creature - Human Advisor
{1}{B}: Exile target card from a graveyard. If it's a creature card, investigate.
Whenever you sacrifice a Clue, each opponent loses 1 life.
2/2
  • Secrets of the River City
Vigilante Firebug

Vigilante Firebug {R}{R}

Creature - Human Soldier
First strike
Players can't gain life.
Whenever a player casts a spell from a graveyard or exile or activates an ability of a card in a graveyard or exile, Vigilante Firebug deals 2 damage to that player.
“Only the wicked get the flame...”
2/2
  • Secrets of the River City
Vigor of the Wilds

Vigor of the Wilds {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance and reach.
If enchanted creature would die, instead sacrifice Vigor of the Wilds and it gains indestructible until end of turn.
  • Svergard
Villain's Gambit

Villain's Gambit {X}{R}{R}

Instant
Exile the top X cards of your library. When you do, choose one —
• Until the end of your next turn, you may play cards exiled this way.
• Villain's Gambit deals damage to any target equal to the number of cards exiled by Villain's Gambit.
  • Secrets of the River City
Vine Street Stoolie

Vine Street Stoolie {1}{G}

Creature - Elf Citizen
When Vine Street Stoolie dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“When questioning locals, write down everything they have to say, including body language.”
—Fox Agency Handbook
2/1
  • Secrets of the River City
Viridian's Trusty Sidearm

Viridian's Trusty Sidearm {2}

Legendary Artifact - Equipment
Endgame
Equipped creature gets +2/+0.
Sacrifice Viridian's Trusty Sidearm: Equipped creature gains indestructible until end of turn. If you're in your endgame, draw a card.
Equip {1}
  • Viridian's Last Mission
Virtualized Onomastic

Virtualized Onomastic {1}{W}

Creature - Spirit Advisor
As this creature enters, choose a nonland card name.
Whenever a player casts a spell with the chosen name, counter it. When you do, that player creates an X/X colorless Construct artifact creature token, where X is that spell's mana value.
2/2
  • Errors in the Weft
Voidmist Prodigy

Voidmist Prodigy {1}{B}

Creature - Human Wizard
Deathtouch
When Voidmist Prodigy enters, you may sacrifice a creature. When you do, target opponent loses 3 life and you gain 3 life.
To master death, one must give a life.
1/1
  • Karslav
Volatile Prosthetic

Volatile Prosthetic {2}

Artifact - Equipment
Equipped creature gets +1/+0.
If a source you control would deal noncombat damage to a player while this Equipment is attached to a creature, you may have it deal damage equal to equipped creature's power instead.
Equip {2}
  • Kitsuo: Dusk of Time
Volatile Sergeant

Volatile Sergeant {1}{U/R}

Creature - Human Soldier
{U}: Volatile Sergeant gets +0/+1 until end of turn.
{R}: Volatile Sergeant gets +1/+0 until end of turn.
Emotion is a tool. Reign it in, control it, then unleash it when it counts.
1/3
  • Cliques of Nylin
Vow of Silence

Vow of Silence {1}{W}

Enchantment
When Vow of Silence enters, exile target creature an opponent controls with power 3 or less until Vow of Silence leaves the battlefield.
  • Kuutalya
Vroom Vroom

Vroom Vroom {R}{R}

Instant
You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
Add one mana of any color for each time you've amped it up this turn.
  • Hyperpop
Wake the Guardian

Wake the Guardian {1}{U}

Instant
Target artifact or creature you control becomes an artifact creature with base power and toughness 5/5 until end of turn.
“Yeah, alright, I guess we'll just tell the boss that that temple was empty.”
—Kin, Aspirant rookie
  • Awakening in Oldun
Waking Pollution

Waking Pollution {1}{B}

Creature - Ooze
Deathtouch
When Waking Pollution enters, you may move all counters from target permanent onto Waking Pollution.
“First the magnet monsters, now this... thing. Something is wrong, and I'm going to find it.”
—Professor Maple
1/1
  • Monsters of Chikyu
Walk the Dead's Path

Walk the Dead's Path {1}{W}

Instant
Choose one —
• Walk the Dead's Path deals 3 damage to target attacking or blocking creature.
• Destroy target enchantment.
“In the old days, only the vyrkolakas came back from the dead. Damned Phenax.”
—Evandros, the Tenacious Badger
  • Theros: Age of Trax