Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Fabric — When this enchantment enters, target player reveals a number of cards from their hand equal to the number of enchantments you control. You choose one of them. That player caches that card. Creatures you control get +1/+1.
Exile target spell you don't control. After this turn has ended, its owner may cast that card from exile by discarding a card in addition to paying its other costs.
“Try not to rush. There is still so much to discuss.” —Zhovala, Silver Monarch
When Gone Pickin' enters, exile up to one target nonland permanent an opponent controls until Gone Pickin' leaves the battlefield. Then create a Berry token. You may attach it to a creature you control.
Enchant creature Enchanted creature has defender. Approval — {2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
Opponents can't cast more than one spell each turn. [+1]: Create a 3/1 white Knight creature token with “As long as it's your turn, this creature has indestructible.” [–X]: Return a permanent card with mana value X from your graveyard to the battlefield. [–4]: If you controlled a creature as you activated this ability, you may destroy all creatures. You may do the same for artifacts and enchantments.
Exalted When this enchantment enters, if it was cast, you may search your library for a legendary white card, reveal it, put it into your hand, then shuffle.
Draw a card, gain 3 life, then make a pledge. If you've cast four or more spells named Incumbency this game and there are five colors among permanents you control, you win the game.
Distribute two +1/+1 counters among one or two target creatures you control. Then if {G} was spent to cast this spell, put a lifelink counter on one of those creatures. Then if {U} was spent to cast this spell, put a vigilance counter on one of those creatures.
At the beginning of your end step, you gain 1 life. Then if it's your first turn of the game or you discarded a card named Leystone of Being this turn, create an X/X white Avatar creature token, where X is the difference between your life total and your starting life total. Cycling {W}
This spell has flash if you control an attacking creature. Whenever this Subroutine enters or runs, target creature you control gets +1/+1 and gains indestructible until end of turn.
Enchant creature you control All damage that would be dealt to you is dealt to enchanted creature instead. If a source would deal damage to enchanted creature, if you control three or more enchantments, prevent 1 of that damage.