1760 cards found
Fencer's Foil

Fencer's Foil {2}

Artifact - Equipment
Flash
When Fencer's Foil enters, you may attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3}
Related card: Revolutionary Supplier
  • Duelists of Vereaux
Ferocity of Nature
Caller of Ferocity

Ferocity of Nature {G}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature gets +1/+1 and has vigilance and trample.
Card has other part: Caller of Ferocity
  • Theros: Age of Trax
Festered Effluvium

Festered Effluvium {X}{B}

Sorcery
Mill X cards. For each land card milled this way, add {B}{B}. For each creature card milled this way, create a 2/2 black Zombie artifact creature token. For each noncreature, nonland card milled this way, draw a card.
  • Cybaros
Field Headquarters

Field Headquarters {W}

Artifact
{T}: You may look at two additional cards the next time you scry this turn.
{W}, {T}: Until end of turn, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
New talent can appear anywhere, anytime.
  • Hyperpop
Field Laboratory

Field Laboratory

Land
Field Laboratory enters tapped.
{T}: Add {G} or {U}.
{1}, Discard Field Laboratory: Scry 2.
“Finally, a place here that feels like home.”
—Stella's Journal
  • Cybaros
Field Test

Field Test {X}{X}{B}

Sorcery
Choose up to two —
• Each creature gets -X/-X until end of turn.
• Each opponent discards X cards.
• You draw X cards and you lose X life.
• Create an X/X black Zombie Horror creature token with menace.
  • Duelists of Vereaux
Fields of Ilysia
Reaper of Fields

Fields of Ilysia {G}

Enchantment - Aura Blessing
Enchant land
Enchanted land has “{T}: Add one mana of any color.”
And those that betray her are cursed forevermore.
Card has other part: Reaper of Fields
  • Theros: Age of Trax
Fight the Tides

Fight the Tides {G}

Sorcery
Choose one or both —
• Target Kraken, Leviathan, Octopus, or Serpent creature you control gets +2/+1 until end of turn.
• Target creature you control fights target creature you don't control.
  • Theros: Age of Trax
Final Fate

Final Fate {1}{B}

Sorcery
Destroy target creature if its mana value is less than or equal to the amount of mana spent to cast this spell.
Flashback {X}{B}{B}{B}
  • Awakening in Oldun 106 292
Final Performance

Final Performance {1}{R}

Instant
Final Performance deals 2 damage to target creature. If a creature died this turn, instead Final Performance deals 5 damage to it, and excess damage is dealt to that creature's controller instead.
Modern conventions limit Morashan concerts to one ritual sacrifice per act.
  • Hyperpop
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R}
Lightning doesn't strike twice, but fire does.
  • Awakening in Oldun 150 283
First Contact

First Contact {C}

Sorcery
Draw a card. If you control no creatures, create a 1/1 colorless Cyborg artifact creature token.
They appeared, affectless, like statues. The fear and suspicion of the world seeped into their core until they were driven to act.
  • Cybaros
Flags on High

Flags on High {1}{R}

Enchantment
When Flags on High enters, create two 1/1 colorless Soldier creature tokens.
{1}{R}, Sacrifice Flags on High: Target creature you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
  • Cliques of Nylin
Flame Lash

Flame Lash {3}{R}

Instant
Flame Lash deals 4 damage to any target.
Rather than risk another Silence, the gods gifted mortals with magic beyond their control.
  • Theros: Age of Trax
Flooded Morass

Flooded Morass

Land - Island Swamp
({T}: Add {U} or {B}.)
Flooded Morass enters tapped unless you control a basic Island or a basic Swamp.
“The shadows hold great power for those with the strength of will to endure them.”
—Gustav, Pactmaker
  • Duelists of Vereaux
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters tapped unless you control a basic Mountain or a basic Forest.
“Look how even the land blossoms once it has been freed from those who exploited it.”
—Zolo, the Freehorn
  • Duelists of Vereaux
Fluid Formation

Fluid Formation {3}{C}

Instant
This spell costs {1} less to cast if it targets a spell you control and costs {1} less to cast if it targets a spell with mana value 3 or less.
Copy target spell. You may choose new targets for the copy.
Theoretically limitless, bound by the world.
  • Cybaros
Follow the Wildtrail

Follow the Wildtrail {G}

Sorcery
Search your library for a basic land card, reveal it, then shuffle. If you control six or more lands, put it onto the battlefield tapped. Otherwise, put it into your hand.
Harnelle Wood remains the last domain of Empress Cecile to still bear witness to the ancient nature of the primordial wilds.
  • Duelists of Vereaux
Forced Ejection

Forced Ejection {1}{U}

Instant
Return target creature to its owner's hand. If you've cast another instant or sorcery spell this turn, draw a card.
“Please return when you've learned some manners.”
—Callisto, the Teqiarch
  • Cybaros
Forebears' Blade

Forebears' Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2 and can't be blocked by more than one creature.
Equip {4}
“In memory of my darling wielder— I shall remain here, always.”
—Sword inscription
  • Awakening in Oldun
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Forever Alone

Forever Alone {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or wander.
If there is safety in numbers, how dangerous is solitude?
  • Awakening in Oldun
Forget Their Names

Forget Their Names {1}{B}

Sorcery
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. You gain 1 life for each card exiled this way. That player draws a card for each card exiled from their hand this way.
Flashback {3}{B}
  • Awakening in Oldun
Fragment

Fragment {G}{U}

Sorcery - Discharge
Create a tapped Leyshard token.
Card has other part: Ruin, the First Shard
  • Cybaros
Free Market
Industrialism

Free Market {1}{R}{G}

Enchantment - Policy
When Free Market enters, target creature gets +2/+2 until end of turn.
You control a creature with power 4 or greater.
You control a creature with toughness 4 or greater.
Card has other part: Industrialism
  • Cliques of Nylin