1760 cards found
Slumbering Grove

Slumbering Grove {G}

Artifact - Ruin
When Slumbering Grove enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Spellcharge 8
8/8
  • Awakening in Oldun
Slumbering Serpent

Slumbering Serpent {4}{G}{G}

Enchantment - Aura
Enchant land you control
Enchanted land is a 6/6 green Serpent creature with hexproof and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Theros: Age of Trax
Sonic Euphoria

Sonic Euphoria {2}{G}

Enchantment
Each creature you control enters with an additional +1/+1 counter on it if you cast it.
Whenever an Elemental creature you control enters, you gain life equal to its power.
An everlasting piece of art.
  • Hyperpop
Spore Spawning

Spore Spawning {5}{G}

Sorcery
Create a 1/1 green Saproling creature token for each permanent card you own in your graveyard and in exile.
Flashback {2}{G}{G}
  • Awakening in Oldun
Spry Illuminator

Spry Illuminator {1}{G}

Artifact Creature - Golem
{2}, Sacrifice Spry Illuminator: Destroy target enchantment or noncreature artifact.
The Earthwave Guild eschew many modern staging advancements, preferring practical effects wherever possible.
2/1
  • Hyperpop
Stand Strong

Stand Strong {3}{G}

Sorcery
Create two 1/1 green Elf creature tokens. Then if there are six or more different creature types among creatures you control, put a +1/+1 counter on each of those tokens.
Draw a card.
  • Cybaros
Stand for the Innocent

Stand for the Innocent {1}{G}

Instant
Target creature you control dares 6.
Aided by Tyrus's mark, Cathette finally found strength inside her enough to stand up to her mother's crownguard.
  • Duelists of Vereaux
Star-Studded Sagittaur
Equinox Mark

Star-Studded Sagittaur {1}{G}

Enchantment Creature - Centaur Archer
Reach
Whenever Star-Studded Sagittaur deals combat damage to a player, you may bless target land.
“The Fate-Driven guides my shot.”
2/2
Card has other part: Equinox Mark
Steady Bass

Steady Bass {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
{4}{G}, Exile Steady Bass from your graveyard: Put three +1/+1 counters on target creature. Activate only as a sorcery.
“I can't stop spinning tracks ‘til I feel the Pulse from my soles to my soul”
  • Hyperpop
Strongarm Revolutionary

Strongarm Revolutionary {2}{G}

Creature - Human Peasant
Whenever Strongarm Revolutionary attacks, you may have it dare 4.
“Lords'll die like any other if you put a spike through their head.”
2/3
  • Duelists of Vereaux
Subsidized Market

Subsidized Market {3}{G}

Artifact
{T}: Create a Treasure token.
{T}, Sacrifice a Treasure: Put a +1/+1 counter on target creature. Activate only as a sorcery.
{T}, Sacrifice two Treasures: Create a 0/0 colorless Robot artifact creature token with four +1/+1 counters on it. Activate only as a sorcery.
{3}: Untap Subsidized Market.
  • Cliques of Nylin
Sudden Flourishing

Sudden Flourishing {2}{G}

Instant
Target creature gets +3/+3 until end of turn. If the total number of land cards you own in exile, in your graveyard, and on the battlefield is at least seven, it gets +5/+5 instead, then untap it.
  • Awakening in Oldun
Summoning Swords

Summoning Swords {X}{G}{G}

Artifact - Ruin
Haste
When Summoning Swords enters, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Spellcharge 7
7/7
  • Awakening in Oldun
Supporting Crowd

Supporting Crowd {3}{G}

Creature - Human Warrior
Flash
When Supporting Crowd enters, you may have another target creature you control dare 5.
4/3
  • Duelists of Vereaux
Survivor of Pidae

Survivor of Pidae {G}{G}{G}

Creature - Gorgon
Deathtouch
Whenever Survivor of Pidae becomes the target of a spell you control, you may destroy target artifact or enchantment you don't control.
“I mourn for Pidae, my people, my freedom. The archons have taken all from me. For that, I must search and find somewhere to be home.”
3/3
  • Theros: Age of Trax
Sustainable Investments

Sustainable Investments {2}{G}

Enchantment
When Sustainable Investments enters, create a Treasure token.
Treasures you control have “{T}: Add one mana of any color.”
Sustained Fire

Sustained Fire {2}{G}

Sorcery
Target creature you control deals damage equal to its power to another target creature. When it deals excess damage this way, it deals damage equal to the excess to any target.
The Stehlian army was prepared for powerful weapons and brutish warbeasts, but not the former mounted onto the latter.
  • Cybaros
Telhedo Saboteur

Telhedo Saboteur {1}{G}

Creature - Minotaur Rogue
Deathtouch
{1}, Sacrifice Telhedo Saboteur: Destroy target artifact or enchantment.
“The nobles in their polished marble towers tried to take everything from us. We didn't stop until we tore all of them down.”
2/2
  • Duelists of Vereaux
Telling Tall Tales

Telling Tall Tales {2}{G}

Legendary Enchantment
Legendary creatures you control have ward {1}.
At the beginning of your end step, if you control a legendary creature, you may draw a card.
“And then brave D'Enzo, armed with just a spool of thread and a wooden spoon . . .”
Temptuous Crooner

Temptuous Crooner {2}{G}

Creature - Siren
Deathtouch
{G}: Temptuous Crooner gains reach until end of turn.
Her song can lure anyone and anything through the lounge's front door.
2/2
  • Hyperpop
Terror of Olantin

Terror of Olantin {3}{G}{G}

Creature - Serpent Hydra
When Terror of Olantin enters, create a number of 1/1 blue Tentacle creature tokens equal to your devotion to green.
“Thassa really has good tastes in these ginormous critters”
—Hai, Herald of Deluges
2/1
  • Theros: Age of Trax
Teslahammer Giant

Teslahammer Giant {4}{G}{G}

Artifact Creature - Giant Construct
Teslahammer Giant enters with a +1/+1 counter on it.
5/5
Card has other part: Hammer Time
  • Cybaros
Test Subject Alpha

Test Subject Alpha {2}{G}

Creature - Rat
Test Subject Alpha enters with a +1/+1 counter and a trample counter on it.
At the beginning of your upkeep, you may move a counter from Test Subject Alpha onto another creature.
2/1
  • Cliques of Nylin
Thawing Yeti

Thawing Yeti {5}{G}{G}

Creature - Yeti
Defender, trample
At the beginning of combat on your turn, if you have at least 3 life more than than your starting life total, Thawing Yeti loses defender until end of turn. Otherwise, you gain 2 life.
Some of the bolder trespassers have tried stopping for lunch before fleeing, to mixed results.
7/7
  • Awakening in Oldun
Thorngrafter

Thorngrafter {G}

Creature - Human Plant Druid
Thorngrafter enters with a +1/+1 counter and your choice of counter from among deathtouch, reach, trample or vigilance on it.
{1}, {T}: Put a +1/+1 counter on Thorngrafter.
{T}: You may move a counter from Thorngrafter to another creature you control. Activate only as a sorcery.
0/0
  • Duelists of Vereaux