2088 cards found
Zealous Soulspace

Zealous Soulspace

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped.
{2}{R}{W}, {T}: Surveil 1.
  • Errors in the Weft
Windbeaten Stones

Windbeaten Stones

Land
As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {R} or {W}.
Late in the crisis, all that remained of the Weft were tenuous routes through a sea of unstable glitchlands.
Vindictive Soulspace

Vindictive Soulspace

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped.
{2}{B}{R}, {T}: Surveil 1.
  • Errors in the Weft
Verdant Sanctum

Verdant Sanctum

Land
As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {G} or {W}.
When the Weft failed, the Root remained. The surviving users had to learn to live in a physical world again.
  • Errors in the Weft
Urban Jungle

Urban Jungle

Land
As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {R} or {G}.
Most every wall, floor, and air space in the Grip is devoted to some kind of extreme sport.
  • Errors in the Weft
Stark Expanse

Stark Expanse

Land
As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {W} or {B}.
The Heap's dungeons are punishing, tricky environments for those who believe life requires challenge.
Stack Conviviplex

Stack Conviviplex

Land - Plains
({T}: Add {W}.)
This land enters tapped.
Level up {W}{W}{W}
[level 1-2] Lifelink
This land is also a creature.
[level 3+] Lifelink
This land is also a creature.
  • Errors in the Weft
Soaring Soulspace

Soaring Soulspace

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped.
{2}{W}{U}, {T}: Surveil 1.
  • Errors in the Weft
Silent Lakefront

Silent Lakefront

Land
When this land enters, sacrifice it. If you do, search your library for a basic Plains or Island card, put it onto the battlefield tapped, then shuffle.
{1}{W}{W}{U}{U}, Discard this card: Counter target spell. You gain 3 life.
  • Errors in the Weft
Sanguine Palace

Sanguine Palace

Land
As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {B} or {R}.
The Weft's users had long since forgotten how to fear death. The errors reminded them.
  • Errors in the Weft
Reified Borough

Reified Borough

Land
When this land enters, sacrifice it. If you do, search your library for a basic Forest or Plains card, put it onto the battlefield tapped, then shuffle.
{1}{G}{G}{W}{W}, Discard this card: Create three tapped 1/1 white Citizen creature tokens.
  • Errors in the Weft
Regrowing Outlands

Regrowing Outlands

Land
When this land enters, sacrifice it. If you do, search your library for a basic Forest or Island card, put it onto the battlefield tapped, then shuffle.
{1}{G}{G}{U}{U}, Discard this card: Create two tapped tokens that are copies of target land.
  • Errors in the Weft
Profane Grove

Profane Grove

Land
As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {B} or {G}.
In the Weft, you can be an angel, a garden, a peal of thunder. You can be anything you want — except alone.
Nostalgic Soulspace

Nostalgic Soulspace

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped.
{2}{U}{R}, {T}: Surveil 1.
  • Errors in the Weft
Misty Peak

Misty Peak

Land
As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {U} or {R}.
With all scarcity ended, all ills cured, the Weft's users were free to devote themselves to play and excess.
Meteoric Facade

Meteoric Facade

Land
When this land enters, sacrifice it. If you do, search your library for a basic Island or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}{U}{U}{R}{R}, Discard this card: It deals 3 damage to any target. Draw two cards, then discard a card.
  • Errors in the Weft
Macabre Soulspace

Macabre Soulspace

Land - Swamp Forest
({T}: Add {B} or {G}.)
This land enters tapped.
{2}{B}{G}, {T}: Surveil 1.
  • Errors in the Weft
Lucent Basin

Lucent Basin

Land
As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {W} or {U}.
The Stack was built to listen to the Weft. As the crisis grew, it began to command instead.
  • Errors in the Weft
Lost and Found

Lost and Found

Land
When this land enters, sacrifice it. If you do, search your library for a basic Island or Swamp card, put it onto the battlefield tapped, then shuffle.
{2}{U}{U}{B}{B}, Discard this card: Surveil 2, then draw two cards.
  • Errors in the Weft
Lonely Soulspace

Lonely Soulspace

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped.
{2}{W}{B}, {T}: Surveil 1.
  • Errors in the Weft
Isolated Tower

Isolated Tower

Land
When this land enters, sacrifice it. If you do, search your library for a basic Plains or Swamp card, put it onto the battlefield tapped, then shuffle.
{2}{W}{W}{B}{B}, Discard this card: Exile target nonland permanent.
  • Errors in the Weft
Hopeful Soulspace

Hopeful Soulspace

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped.
{2}{G}{W}, {T}: Surveil 1.
  • Errors in the Weft
Heap Ludicon

Heap Ludicon

Land - Swamp
({T}: Add {B}.)
This land enters tapped.
Level up {B}{B}{B}
[level 1-2] Deathtouch
This land is also a creature.
[level 3+] Deathtouch
This land is also a creature.
  • Errors in the Weft
Grip Festivarium

Grip Festivarium

Land - Mountain
({T}: Add {R}.)
This land enters tapped.
Level up {R}{R}{R}
[level 1-2] Menace
This land is also a creature.
[level 3+] Menace
This land is also a creature.
  • Errors in the Weft
Glittering Club

Glittering Club

Land
When this land enters, sacrifice it. If you do, search your library for a basic Mountain or Plains card, put it onto the battlefield tapped, then shuffle.
{1}{R}{R}{W}{W}, Discard this card: Creatures you control get +2/+1 until end of turn.
  • Errors in the Weft