1617 cards found
Scour All Possibilities

Scour All Possibilities {1}{U}

Sorcery
Scry 2, then draw a card.
Flashback {4}{U}
“...If these carvings are correct, it sounds like the Elders wanted to be wiped out.”
—Narzi, hero of the Mokar
  • Awakening in Oldun
Scourge of Capitalism

Scourge of Capitalism {7}{G}

Creature - Giant Insect Beast
Trample
When Scourge of Capitalism enters, it fights target creature with the greatest power or tied for the greatest power among creatures you don't control. Excess damage is dealt to that creature's controller instead.
8/8
  • Cliques of Nylin
Scrape the Heavens

Scrape the Heavens {1}{G}{G}

Sorcery
Double target creature's power and toughness until end of turn.
Flashback {1}{G}
Once a molehill, now a mountain.
  • Awakening in Oldun
Scrapmail Conscripts

Scrapmail Conscripts {4}{G}

Creature - Lizard Warrior
Haste
Solidarity
4/4
  • Cybaros
Scrapweight

Scrapweight {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
Sacrifice an artifact: Destroy enchanted creature. Activate only as a sorcery.
As powerful as steel may be, it also carries a much heavier burden.
  • Cybaros
Scrapyard Mecha

Scrapyard Mecha {1}{U}{B}

Artifact - Vehicle
Whenever one or more creatures you control deal combat damage to a player, you may draw that many cards. If you do, discard a card.
Exile two creature cards from your graveyard: Scrapyard Mecha becomes an artifact creature until end of turn. Activate only as a sorcery.
Crew 2
5/5
  • Cliques of Nylin
Screeching Grauku

Screeching Grauku {1}{W}

Creature - Griffin Elk
Flying
Creatures you control with base power 1 or less get +1/+0.
“Are the troops running faster because they're emboldened by the grauku, or because they're scared of it?”
—Narzi, hero of the Mokar
2/1
  • Awakening in Oldun
Scruffy Rascal

Scruffy Rascal {2}{G}

Creature - Raccoon
When Scruffy Rascal enters, mill three cards. You may put a permanent card from among the cards milled this way into your hand. If you don't, create a Treasure token.
Simul's newest monster was great at finding things others had left behind or unguarded.
1/2
  • Chikyu: Chaos Rains
Scuttle Tank

Scuttle Tank {1}{U}

Artifact Creature - Crab Construct
Scuttle Tank enters with a defender counter on it.
2/3
Card has other part: Sidestep
  • Cybaros
Scuttling Cicada
Buzzing Metamorph

Scuttling Cicada {U}

Creature - Insect
Surface {U}. Scuttling Cicada surfaces transformed.
“The little bugs hide underground for years at a time...”
1/1
Card has other part: Buzzing Metamorph
  • Chikyu: Chaos Rains
Sea Breeze

Sea Breeze {1}{U}

Enchantment - Weather
When Sea Breeze enters, return up to one target creature to its owner's hand, then surveil 1.
“This calm is how you know there's a storm.”
—Tenki, storm chaser
  • Chikyu: Chaos Rains
Seafloor Scavenger

Seafloor Scavenger {B}{G}{U}

Creature - Human Ranger
When Seafloor Scavenger enters or deals combat damage to a player, you may return target exiled card with surface you own to your hand.
2/3
  • Chikyu: Chaos Rains
Seafloor Treasures

Seafloor Treasures {1}{U}

Instant
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Surface {2}{U}
  • Chikyu: Chaos Rains
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Forgotten, but not gone.
  • Awakening in Oldun
Search for Meaning

Search for Meaning {VP}{G}

Instant
Scry 3, then reveal the top card of your library. If it's a creature card, put it into your hand.
Every sound needs a medium.
  • Hyperpop
Searing Grace

Searing Grace {2}{R}

Instant
This spell costs {2} less to cast if you've activated a nonmana ability this turn.
Searing Grace deals 3 damage to any target.
From power to beauty, it takes years of work to be effortless.
  • Chikyu: Chaos Rains
Seasoned Spymaster

Seasoned Spymaster {3}{W}

Creature - Human Rogue
Vigilance
When Seasoned Spymaster enters, teach target creature vigilance.
“I take it this is your first mission, eh? Let me show you the ropes.”
3/2
  • Cliques of Nylin
Secluded Gorgon
Glare of the Gorgon

Secluded Gorgon {1}{B}

Creature - Gorgon Cleric
Lifelink
Whenever Secluded Gorgon dies, you may bless target creature.
2/1
Card has other part: Glare of the Gorgon
  • Theros: Age of Trax
Secluded Hangar

Secluded Hangar

Land
Secluded Hangar enters tapped unless you control a basic non-Forest land.
{T}: Add {G}.
{2}, {T}: Put a +1/+1 counter on target creature that entered this turn.
  • Cybaros
Second Crown's Fall

Second Crown's Fall {2}{W}

Sorcery
Exile all creatures you don't control. Then return those cards to the battlefield tapped under their owners' control unless you've cast another spell named Second Crown's Fall this game. Then exile Second Crown's Fall.
“Even after I sacrificed everything, I ended up losing so much more.”
—General Diadem, Usurper
  • Cybaros
Security Initiative
Surveillance State

Security Initiative {W}{U}

Enchantment - Policy
Flash
When Security Initiative enters, you may tap or untap target nonland permanent. Then draw a card.
An opponent controls three or more tapped nonland permanents.
Card has other part: Surveillance State
  • Cliques of Nylin
Seeker Orbs

Seeker Orbs {1}{C}

Artifact Creature - Orb
Flying
Whenever Seeker Orbs becomes tapped, scry 1.
Though currently used as sentries, the Vukoroq originally created them to expedite the process of learning about other lifeforms.
1/3
  • Cybaros
Seeker of New Horizons
Ilysian Guardian

Seeker of New Horizons {G}

Creature - Satyr Scout
Whenever a basic land you control enters, put a +1/+1 counter on Seeker of New Horizons. If you control seven or more lands, bless that land.
1/1
Card has other part: Ilysian Guardian
  • Theros: Age of Trax
Seeker of Skies

Seeker of Skies {1}{U}

Creature - Human Wizard
Whenever a land you control enters, scry 1. If that land is a Ruin, scry 2 instead.
“What the Elders left here are but locked fragments of their power. To find their keys, we must look to the sky.”
1/3
  • Awakening in Oldun
Seer of the Aspirants

Seer of the Aspirants {1}{G}

Creature - Human Druid
When Seer of the Aspirants enters, surveil 1.
Wander {2}{G}
“Eyes gone blind reopen once more. The earth quakes with forgotten footsteps.”
1/3
  • Awakening in Oldun