1771 cards found
Enlightenment

Enlightenment {4}{U}

Enchantment
When Enlightenment enters, draw a card for each color of mana spent to cast it.
You have no maximum hand size.
The world is made up of conceptions of truth polluted with falsity. All one needs to see the difference is a good sieve.
  • Cliques of Nylin
Enrapturing Lights

Enrapturing Lights {2}{VP}{VP}{U}{U}

Enchantment - Aura
Enchant creature
When Enrapturing Lights enters, untap enchanted creature. It gains haste until end of turn.
You control enchanted creature.
  • Hyperpop
Ensconce

Ensconce {G}

Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
Any celebrity worth their weight in warblite will need to disappear on occasion.
  • Hyperpop
Entangled Fossil
Reborn Reef

Entangled Fossil {G}

Artifact
{G}, Sacrifice Entangled Fossil: Target card in your graveyard gains surface until end of turn. The surface cost is equal to its mana cost.
Surface {4}{G}{G}. Entangled Fossil surfaces transformed.
Card has other part: Reborn Reef
  • Chikyu: Chaos Rains
Enter the Moshpit

Enter the Moshpit {3}{R}

Enchantment - Aura
Enchant creature
When Enter the Moshpit enters, create a 2/1 red Zombie creature token with menace.
Enchanted creature gets +2/+1 and has menace.
  • Hyperpop
Ephara's Judgment

Ephara's Judgment {1}{W}{U}

Instant
Choose one. If your devotion to white is three or greater, you may choose another. The same is true for devotion to blue.
• Counter target spell.
• Target player draws a card.
• Target player gains 4 life.
  • Theros: Age of Trax
Ephemeral Mire

Ephemeral Mire

Land
Ephemeral Mire enters tapped.
{T}: Add {U} or {B}.
{4}{U/B}: Until end of turn, Ephemeral Mire becomes a 3/2 black and blue Horror creature until end of turn and can't be blocked this turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and blue. Activate only once each turn.
  • Theros: Age of Trax
Equality
Distributive Justice

Equality

Legendary Enchantment
(Color indicator: Equality is white)
At the beginning of each combat, until end of turn, creatures you control have base power equal to the greatest base power among creatures you control and have base toughness equal to the greatest base toughness among creatures you control.
Card has other part: Distributive Justice
  • Cliques of Nylin
Equinox Mark
Star-Studded Sagittaur

Equinox Mark {1}{G}{G}

Enchantment - Aura Blessing
Enchant land
Enchanted land has “{T}: Add {G}{G}.”
Klothys cares not for the worship of mortals, being content in shaping Theros to her whims.
Card has other part: Star-Studded Sagittaur
Erase from Reality

Erase from Reality {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to your devotion to white.
“You are not fit for Heliod's sight.”
  • Theros: Age of Trax
Erupt

Erupt {X}{R}

Sorcery
Target creature gets +X/+0 and gains trample until end of turn.
Draw a card.
On a plane so cold, the caldera feels like a different world altogether.
  • Awakening in Oldun
Escalated Tensions

Escalated Tensions {X}{G}

Sorcery
Target creature gets +X/+X until end of turn. It must be blocked each combat this turn if able.
“This revolutionary terrorist movement must be stopped at all costs. See if we can reach a . . . settlement of sorts.”
—Tomer, Figurehead President
  • Cliques of Nylin
Estrathe, Center of Civilization

Estrathe, Center of Civilization

Legendary Land
{T}: Add {C}.
{2}, {T}: For each color among permanents you control, add one mana of that color.
Its tallest skyscraper a symbol of the heights Nylin has reached. Its lowest slum a symbol of the cost to reach it.
  • Cliques of Nylin 252 277
Eternal Echoes

Eternal Echoes {3}{U}

Instant
Exile up to two target artifacts, creatures, or lands you control, then return them to the battlefield under their owner's control. If any of those permanents are Ruins, they become creatures in addition to their other types until end of turn.
History repeats itself whether you've learned it or not.
  • Awakening in Oldun
Evasive Tactics

Evasive Tactics {U}

Instant
Target creature gains hexproof until end of turn. Teach it vigilance.
“Penrath terrorists always go in guns a-blazing. We take a more subtle approach.”
—Lucia, Lieutenant General
  • Cliques of Nylin
Eventide Coronet

Eventide Coronet {G}{G}

Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has trample, vigilance, and reach.
“Let the glory of the gods bring the purity of the night's sky.”
—Iara, Blessed-Hart
  • Theros: Age of Trax
Everpresent Rot

Everpresent Rot {1}{G}

Enchantment
When Everpresent Rot enters, create a 1/1 green Saproling creature token, surveil 1, then you gain 1 life.
When one or more permanent cards leave your graveyard, return Everpresent Rot to its owner's hand.
  • Awakening in Oldun
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“You'll find the mainland here is a lot safer than Tohjo. As long as you avoid the desert. And the volcano. Don't go too deep in the forest either now that I think about it. Also...”
—Ema, to Karina
Executive Office

Executive Office

Land
Executive Office enters tapped.
{T}: Add {B} or {R}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Expedite

Expedite {R}

Instant
Target creature gains haste until end of turn.
Draw a card.
“We can promise three cycles at number one. Everything after that is up to you.”
—Brula, Ozzen Representative
  • Hyperpop
Explore Wreckage

Explore Wreckage {2}{U}{U}

Sorcery
Draw three cards.
Surface {5}{U}{U}
  • Chikyu: Chaos Rains
Explosive Redemption

Explosive Redemption {4}{R}

Sorcery
Explosive Redemption deals 4 damage to target creature. When that creature dies this turn, return it to the battlefield under your control. It gains haste. Sacrifice it at end of turn.
“Remember me for my final moments.”
  • Cybaros
Extraction Mission

Extraction Mission {X}{B}

Sorcery
You may cast this spell as though it had flash as long as {U} is spent to cast it.
Return target creature card with mana value X or less from your graveyard to the battlefield tapped. If {R} was spent to cast this spell, create a token that's a copy of that creature. It gains haste until end of turn. Sacrifice the token at end of combat.
  • Cliques of Nylin
Eyes Gone Blind

Eyes Gone Blind {3}{G}

Sorcery
Reveal the top four cards of your library. Put up to two permanent cards from among them into your hand and the rest into your graveyard. You may put land cards onto the battlefield tapped rather than your hand.
Flashback—{3}{G}, Tap an untapped Ruin you control.
  • Awakening in Oldun
Fable of Tooth and Fur
Wolf-Whistle Satyr

Fable of Tooth and Fur {4}{G}{G}

Enchantment - Aura Blessing
Enchant creature
When Fable of Tooth and Fur enters, create three 2/2 green Wolf creature tokens.
Enchanted creature gets +1/+1 for each creature you control and gains trample.
Card has other part: Wolf-Whistle Satyr
  • Theros: Age of Trax